Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Create Google Slides in Codex without opening your browser, clicking buttons, and manually aligning figures. Plus, you (and your team) can view the progress in realtime. Codex isn't creating the deck locally, then uploading it. It's actually iteratively building it, checking it's work and polishing it. Imagine kicking-off hundreds...

94,919 Aufrufe • vor 4 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

I solved building decks with AI agents — by giving them a CLI tool like Powerpoint or Google Slides. AI could already make a beautiful deck if you asked it to using Ant's pptx skill. The problem was working with it. If it made one alignment mistake, fixing it on one slide would break something on another, and it became a game of whack-a-mole. One time I spent two days playing AI roulette, hoping the next prompt would finally fix the thing, and ended up building the whole deck by hand because I was on a deadline. So I built Hands-on Deck. And the reason it works is that this isn't just a skill — this is PowerPoint. The actual application: PowerPoint, Google Slides, Keynote, whatever you use. This is that, but for an agent, presented as a CLI. Every gesture you make in a deck app maps to a command. Click a box and type, drag a shape from here to there, look at a slide – agent can do it all in a command. And that changes how the agent behaves. With this CLI it works and thinks like a designer — it looks, makes an edit, looks again, makes another surgical edit. Compare that to Anthropic's pptx skill, built on the idea that Claude is a great programmer: it literally writes code to manipulate the deck, hand-editing XML and hoping it doesn't break anything else in the middle. The real test isn't creating something once — it's whether it can make surgical edits like you want. That's what I did in this video walkthrough and my claude crushed it! Check it out for yourself. So decks can be built like a designer now — with real flavor and taste. If you spend hours every week on decks, this gives those hours back. You can install it as a skill in Claude Code, Codex, whatever you use. Works every harness that supports skills. Let me know if you make something cool with it.

Nityesh

70,086 Aufrufe • vor 2 Monaten

Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a custom tool you need, like one to generate new buildings that matches you game art direction - Ask Codex to open this tool in a worktree (important) - Attach the browser view of your tool in the Thread - Use pinned thread to have easy access to the tool And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because - the tool will speed up your development immensely AND also: - you can improve the tool as you use it with codex For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building. - I click on "Building Lab" - I prompt Codex "add a button to generate thumbnails" - I have my new button - I can use the tool right away in the pinned Thread You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool. I have tools for everything - To manage my tasks in Linear - To do content / social media / steam marketing - To localize the game in 9 languages - To manage sounds, musics and voice lines - To generate and fine tune buildings - To create and animate procedural zombies - To tweak environnement/decor and map design - To manage my analytics - To simulate late game perf I'll be honest it's incredibly powerful and easy!

Nicolas Zullo

79,848 Aufrufe • vor 27 Tagen

Three skills I use every day in Claude Code and Codex to solve my hardest problems: 1️⃣ /agent-watchdog When I have one agent like Codex working on a task and I don't fully trust it's going to do everything right, I'll open up another one like Claude Code and tell it to watchdog the Codex thread. You can copy the Codex deep link into Claude Code and it'll look at the prompt you sent, watch the Codex thread until it's done, then compare the Codex solution to how it was planning to solve it and automatically fix anything that Codex missed. It can also test the work of the other agent end-to-end. Similar to the idea of OpenRouter's new Fusion feature, I've definitely found that two models thinking through a problem and checking each other's work can be wildly more impactful than just one. 2️⃣ /plan-arbiter Similar ideas as /agent-watchdog - but with this one you have both make plans, compare plans, negotiate the differences, and make a final plan to execute. I find Claude Code is better at writing plans, but Codex is faster and cheaper to execute on them. Then I usually have Claude Code watchdog the Codex work and fix anything that was missed. 3️⃣ /read-the-damn-docs One thing that drives me crazy with coding agents is they're so reluctant to look up docs. They'll just guess and guess and guess at the right API surface for things, or the right solution to an integration of two things. Once I explicitly tell it to look up the docs, it says "Oh, I see the answer," and it fixes the problem. So I made the /read-the-damn-docs skill. Add it and your agents will know when and how to do efficient web searches to look up docs for the types of problems you really should look up docs for. All of these are totally open source over on my GitHub. If you try them, let me know your feedback. Will link to them below:

Steve (Builder.io)

43,089 Aufrufe • vor 2 Monaten