正在加载视频...

视频加载失败

Created a stream overlay for Helldivers 2 that makes it look like I'm streaming from inside the suit helmet. Chat plays the role of HQ through TTS chat messages. HQ comms also has their own scene, and has UI inside the helmet.

976,429 次观看 • 2 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Only used the character sheet quoted below. I gave up generating storyboards as it kept redrawing the helmet, even when a reference sheet was given exclusively for it. Seedance likes structured and concise prompts so I gave this format a shot. Text to video prompt: Use the attached character sheet as the STRICT character and helmet reference. Create a 15-second cinematic stylized 3D animation. IMPORTANT: The character sheet controls the final design exactly. Do not redesign the helmet. Maintain the exact silhouette: two massive gold crescents curving inward, large centered red sun disk, rounded gold helmet cap, front red jewel, large round ear ornaments. STYLE: Cute dry exaggerated comedy. Soft cinematic lighting. Stylized 3D animation. Grounded acting and believable weight. No chibi proportions. No anime combat energy. SCENE: Early morning inside an Egyptian-inspired palace bedroom. Warm sunrise through curtains. Simple elegant room with bed, side table, mirror, doorway. SHOT FLOW: 1. She sleeps in bed while the oversized helmet rests nearby on a table. 2. She slowly wakes up, notices the helmet, and immediately looks exhausted and annoyed. 3. Dramatic close-up of the helmet sitting silently like a daily burden. 4. She walks toward it with sleepy acceptance. 5. She grabs the helmet with both hands and struggles lifting it because it is extremely heavy. 6. She raises it over her head while wobbling from the weight. 7. She lowers the helmet onto her head ONCE. It lands crooked and squishes her hair awkwardly. 8. Without removing it, she aggressively twists and adjusts it into the correct position while visibly frustrated. 9. She grabs a tiny morning drink and walks out into bright morning sunlight still looking dead inside. ANIMATION PRIORITIES: subtle facial acting, comedic pauses, helmet heaviness, small body balance corrections, secondary motion in hair, cloth, jewelry, and sash, clean cinematic staging. CAMERA: slow cinematic push-ins, medium acting shots, clean wide shots, subtle handheld wobble during struggle moments. AVOID: fight choreography, magic, speed lines, hyperactive motion, slapstick chaos, helmet redesigns, extra accessories, anime exaggeration.

Glitter Gal

12,723 次观看 • 1 个月前