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Cryptoforce is a fast-paced, multiplayer blockchain game set in a world of cryptocurrency and high-tech warfare. Players join one of two rival factions, either the Phoenix Fury or the Dragon’s Den team, and engage in intense battles to gain control over territories and resources critical to their faction’s survival....

48,971 次观看 • 2 年前 •via X (Twitter)

9 条评论

Cryptoshi 的头像
Cryptoshi2 年前

Looking so good $COF

Losing Up 的头像
Losing Up2 年前

"control over territories and resources" ... potential hint at the big financial (#p2e) rewards this game might aim at, I guess!?

coffeecryption 的头像
coffeecryption2 年前

$COF is leveling up blockchain gaming! The faction rivalry between Phoenix Fury and Dragon’s Den will be epic

direwolf 的头像
direwolf2 年前

👌

GojoCX 的头像
GojoCX2 年前

Blue chip in the making $COF

Evl_Bull 的头像
Evl_Bull2 年前

@WeAreSaitama #SaitaPro #DeFi

Coleen 的头像
Coleen2 年前

$COF is some next level shit 🔥

Judah Praise 的头像
Judah Praise2 年前

$COF mooning it🔥🔥

Shonna Avenue 的头像
Shonna Avenue2 年前

$COF safest gem

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I'd like to formally introduce everyone to the game my team has been working on for 2+ years: Influence Influence is a highly strategic space colonization game, where players vie for dominance and control in the newly formed colony within the Adalian asteroid belt. We are headed towards our Pre-Release and would love to show everyone the hard work the team has been putting in, to bring to the table a game we believe every strategy & blockchain game enthusiast will have a hard time putting down. What makes us different? - Building on Starknet and backed by StarkWare 🥷 - Based on hard science & futuristic realism - Hardcore strategy game - Fully onchain The Gameplay: Players assume the role of their crew(s) where they will play alongside the other colonists in Adalia. Competing through multiple avenues: mining, building, trading, (and later researching, and warfare). In action, players will take mined raw materials and push them through player-owned marketplaces and deep realistic production chains, to purchase and craft hundreds of intermediate products enabling the construction of the pinnacle of industry: buildings and ships. Overtime players will grow their settlements across asteroids and utilize ships to deliver and pick up goods within the Adalian belt. With an emphasis on strategic decision making the game prioritizes impactful actions rather than grinds. Much of the “action” within Influence is in the thought process that goes into taking an action and the coordination between players and alliances. Influence isn’t played in minutes or hours, rather over the course of months and years. What is the game similar to? Influence lives at the intersection between Sandbox MMO and 4X Strategy. In addition the game is designed around futuristic realism, allowing players to make educated conclusions about how to craft goods, travel the belt, and what might be useful at different phases within the game. The game is non-linear, rather all options for players are there and it is up to them to choose what they want to do in this open-world, allowing for emergent gameplay in a peer-to-peer, player-driven experience. How is the game played? Influence is rendered in 3D, and players interact in third-person through control of their ships and the installations they build. The game is browser based, and is accessible to anyone with a modern computer, phone, and internet connection. Want to learn more? - Follow Influence - Join our Discord (link in the Influence bio) - Share this post to spread awareness

Jean-Paul Faraj

26,643 次观看 • 3 年前

“Captains aren’t always leaders” says Jose Mourinho… …sure… …but in high performance sport, all players can develop their leadership skills. Even just a little. It starts with helping them have a simple but broad ranging definition. To lead is to influence. And all players can influence their team mates. Influence in sport starts with action. This is level one leadership. When players compete in their High Performance Mindset…when they execute every action in their High Performance Mindset…they automatically influence others. Social and emotional contagion starts with action! One level up is influencing with confidence in mind. Many, but not all players can help others develop confidence. They just need to be shown how. Simply, they can help their teammates recall best moments, strengths, and successes. They can help teammates remember these and rehearse these…every day! By tapping into memory, players can help their teammates feel great! The next level is to influence by energy. Some, but not many players can influence others’ energy. Through voice and body language (the embodiment of that voice), players can inject feelings of energy through the bodies’ of their teammates. This takes moments of extraversion. It takes willingness to bypass any social anxiety. It takes a desire to be front and centre. Through tone of voice and assertive gestures, players can inject feelings of energy in others. The highest level is influencing through solution. Few players can do this. Few players can instruct. It takes knowledge of the game model and the responsibilities in others’ roles. It takes the ability to focus on self but be minded by the games of teammates. It takes the ability to compete through cognitive overload. Action…confidence…energy…solutions And this needs to be trained in every activity in every session. It needs to be incorporated into session design and coach behaviour. It needs to be made a big deal in a coach’s practice and process. To lead is to influence. And the ability to influence can be learned by anyone who deems it important enough… ******************************** 𝐌𝐲 𝐧𝐞𝐰 𝐛𝐨𝐨𝐤, 𝐂𝐨𝐦𝐩𝐞𝐭𝐞 𝐝𝐞𝐝𝐢𝐜𝐚𝐭𝐞𝐬 𝐚 𝐰𝐡𝐨𝐥𝐞 𝐜𝐡𝐚𝐩𝐭𝐞𝐫 𝐭𝐨 𝐩𝐥𝐚𝐲𝐞𝐫 𝐥𝐞𝐚𝐝𝐞𝐫𝐬𝐡𝐢𝐩…𝐭𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐩𝐥𝐚𝐲𝐞𝐫𝐬 𝐡𝐨𝐰 𝐭𝐨 𝐥𝐞𝐚𝐝 𝐰𝐢𝐭𝐡 𝐚𝐜𝐭𝐢𝐨𝐧, 𝐜𝐨𝐧𝐟𝐢𝐝𝐞𝐧𝐜𝐞, 𝐞𝐧𝐞𝐫𝐠𝐲, 𝐚𝐧𝐝 𝐬𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬. 𝐂𝐨𝐦𝐩𝐞𝐭𝐞 𝐢𝐬 𝐚𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 𝐨𝐧 𝐚𝐥𝐥 𝐠𝐨𝐨𝐝 𝐨𝐧𝐥𝐢𝐧𝐞 𝐫𝐞𝐭𝐚𝐢𝐥𝐞𝐫𝐬

Daniel Abrahams

38,008 次观看 • 1 个月前