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CS:GO + Adobe + Wan2.1 = WorldCam. Interactive autoregressive 3D gaming worlds. > AI now generates playable 3D worlds live > You move the mouse, the AI builds the map instantly > Turn around, and it remembers exactly what was there No traditional game engines. Just neural networks hallucinating reality.

67,899 views • 6 months ago •via X (Twitter)

13 Comments

Erik Quintanilla's profile picture
Erik Quintanilla6 months ago

@shawmakesmagic I’m not sure what to make of this, “no game engine” is cool but the training data obviously came from the actual games. So it’s not much better than.. the actual game? 🤷‍♂️

Death Star Robot 🇺🇸 🇹🇼 🇺🇦's profile picture
Death Star Robot 🇺🇸 🇹🇼 🇺🇦6 months ago

@Scobleizer Check this out!

bdvd_25's profile picture
bdvd_256 months ago

adobe?, for what part of the workflow?

zayn's profile picture
zayn6 months ago

damn this one’s insane.

Shokunin - Product Craftsmanship's profile picture
Shokunin - Product Craftsmanship6 months ago

Finally, maps

Rudransh Tripathii's profile picture
Rudransh Tripathii6 months ago

wowza! awesome!

Vadim B's profile picture
Vadim B6 months ago

🤯

Roni Pinheiro's profile picture
Roni Pinheiro6 months ago

@Scobleizer In a future they can integrate a camera to read the human face emotions and heart rate monitor to provoque a lot of kind of emotions during the gameplay.

Vicks's profile picture
Vicks6 months ago

Genie 3 has this, yet it hasn’t scaled 😕

Chris Wendler's profile picture
Chris Wendler6 months ago

looking forward to dataset release.

Uri Gil's profile picture
Uri Gil6 months ago

thats cute, but I hate that world models are converging on becoming video games. we should converge on a metaverse/oasis/matrix type immersive simulation.

ruslan's profile picture
ruslan6 months ago

@hugothomel

ZeitgeistArchive - Ƶ?'s profile picture
ZeitgeistArchive - Ƶ?6 months ago

Good luck with consistency over long periods

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