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CS:GO + Adobe + Wan2.1 = WorldCam. Interactive autoregressive 3D gaming worlds. > AI now generates playable 3D worlds live > You move the mouse, the AI builds the map instantly > Turn around, and it remembers exactly what was there No traditional game engines. Just neural networks hallucinating reality.
67,899 views • 6 months ago •via X (Twitter)
13 Comments

@shawmakesmagic I’m not sure what to make of this, “no game engine” is cool but the training data obviously came from the actual games. So it’s not much better than.. the actual game? 🤷♂️

@Scobleizer Check this out!

adobe?, for what part of the workflow?

damn this one’s insane.

Finally, maps

wowza! awesome!

🤯

@Scobleizer In a future they can integrate a camera to read the human face emotions and heart rate monitor to provoque a lot of kind of emotions during the gameplay.

Genie 3 has this, yet it hasn’t scaled 😕

looking forward to dataset release.

thats cute, but I hate that world models are converging on becoming video games. we should converge on a metaverse/oasis/matrix type immersive simulation.

@hugothomel

Good luck with consistency over long periods
