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๐Ÿ’ก CSS Tip! Get the scroll progress of the page as a CSS variable using a few lines of code โœ… Powered by Scroll driven animations โœ… Defined at the root level โœ… Typed using @โ€‹property โœ… You can easily use it within any formula CodePen.IO demo in the...

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you can create a CSS only carousel with CSS `๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™` .๐šœ๐šŒ๐š›๐š˜๐š•๐š•๐šŽ๐š› { ๐š˜๐šŸ๐šŽ๐š›๐š๐š•๐š˜๐š -๐šก: ๐šŠ๐šž๐š๐š˜; ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™-๐š๐šข๐š™๐šŽ: ๐šก ๐š–๐šŠ๐š—๐š๐šŠ๐š๐š˜๐š›๐šข; ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐š™๐šŠ๐š๐š๐š’๐š—๐š-๐š’๐š—๐š•๐š’๐š—๐šŽ: ๐Ÿท.๐Ÿป๐š›๐šŽ๐š–; /* ๐š–๐šŠ๐š๐šŒ๐š‘๐šŽ๐šœ ๐šข๐š˜๐šž๐š› ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐š™๐š•/๐š™๐š› */ } .๐šŒ๐šŠ๐š›๐š { ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™-๐šŠ๐š•๐š’๐š๐š—: ๐šŒ๐šŽ๐š—๐š๐šŽ๐š›; ๐š๐š•๐šŽ๐šก-๐šœ๐š‘๐š›๐š’๐š—๐š”: ๐Ÿถ; } When you scroll, it snaps exactly in the center of the card Super fun to use, easy to implement, no javascript required

Manu Arora

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PREVIEW: I was invited to a press preview of Assassinโ€™s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours๐Ÿš€ Here are my impressions: ๐ŸŽž๏ธVisuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere โœ…Stunning environment โœ…Dreamy natural beauty & grounded world โœ…Photorealistic character models โœ…Smooth animations โœ…Sharp resolution โœ…Runs at 60fps ๐Ÿ•น๏ธGameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula โœ…New gameplay systems โœ…Faithfulness is the main priority โœ…Enhanced parkour (still faithful) โœ…Manual jumps and side ejects โœ…Seamless exploration of cities โœ…Zip-lines added โœ…Dynamic weather โœ…Brand new content expanding narrative โœ…Quests with new secrets โœ…Original modern day replace with rifts โœ…Rifts explore โ€œwhat ifโ€ scenarios โœ…6 hours of extra gameplay โœ…3 new recruitable officers โœ…New storylines for the new officers โœ…New chapter to play as Robert Mena โœ…Extended endings for iconic characters โœ…Hideout side quests โœ…New collectibles โœ…Forts modernized with new content โœ…New voice lines for activities โœ…New islands with rewarding secrets โœ…New world moments โœ…New content for the hideout โœ…History of the villa explored โœ…Heated shots new naval weapon in seq 3 โœ…Explosive fire barrels w/wider effect โœ…Swivel gun can now be manually aimed โœ…Rebuilt combat system rewarding to skill โœ…No skill trees, all unlocks from the start โœ…Enemies now have defense meter โœ…Meter is depleted with a perfect parry โœ…New perfect parry depends on weapon โœ…Heavy strike (high damage/wide area) โœ…Shove to wall/ground > new take downs โœ…Stealth inspired by Shadows โœ…Crouch option added โœ…Visibility affected by day/night & weather โœ…Whistle/breaking things blow your cover โœ…Rope dart unlocks in sequence 3 โœ…Ambient dialogue leads to new quests โœ…Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined ๐ŸงฌChanges: with this remake comes a few elements that were removed from the original, which may upset some players โœ…Menus have been revamped and they donโ€™t feature the DNA sequence tracker โœ…Difficulty can be tailored with much more detail from the menu โœ…Switch between and choose your favorite Sea Shanties to be performed by your crew โœ…No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs โœ…No present day segments. I was informed that it will be replaced with new moments that explore Edwardโ€™s past with his wife, along with some โ€œwhat ifโ€ scenarios like Edward siding with the Templars, for example, likely related to Junoโ€™s involvement in the original narrative ๐Ÿ“œThoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenwayโ€™s story I also wasnโ€™t able to experience any of Rifts that replace the modern day, so for me, as a fan of the seriesโ€™ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements๐Ÿ˜Ž

Rino๐Ÿš€

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