Loading video...

Video Failed to Load

Go Home

CSS Trick! 🤙 You can create gradient borders on translucent elements using mask-clip and mask-composite with a pseudo-element 🔥 .gradient-border::after { mask-clip: padding-box, border-box; mask-composite: intersect; mask: linear-gradient(transparent, transparent), linear-gradient(white, white); } It's the same "Transparent border trick" from before. But, now you apply it to a pseudo-element 😎...

269,739 views • 2 years ago •via X (Twitter)

11 Comments

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈2 years ago

Here's that @CodePen link! 🤙 Should work fine across the board. Tried it out in Chrome, Firefox, and Safari ⭐️ ʕ – ᴥ – ʔ

Ana Tudor 🐯🖤🌻's profile picture
Ana Tudor 🐯🖤🌻2 years ago

"Using intersect means that the parts that overlap get replaced." That's actually incorrect. `intersect` means the alphas get multiplied where they intersect. I explained it here in detail a few years back In this case, in the padding area, it's 0*1 = 0.

Alohe's profile picture
Alohe2 years ago

That's cool, but can you do this?

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈2 years ago

Yes. Yes I can.

SILAS PATH's profile picture
SILAS PATH2 years ago

incredible. your comprehensive deconstruction is legendary. this is pushing dev forward.

Nicholas Ryan Howard's profile picture
Nicholas Ryan Howard1 year ago

Did you ever release a solution to have an *animated* gradient border with translucent elements? I think a while back you said that was coming, but I never saw it drop!

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈1 year ago

this technique right here can handle that 🤙 then you can animate the border with a conic-gradient or using offset-path depending on the type of effect you're looking for ✅ not sure if posted, but definitely spoke about it at Config

Erik Rasmussen 👨‍💻🇺🇸🇪🇸's profile picture
Erik Rasmussen 👨‍💻🇺🇸🇪🇸2 years ago

Dude.

Armando J. Perez-Carreno's profile picture
Armando J. Perez-Carreno2 years ago

These demos are awesome, @jh3yy , keep pushing the limits!

//pentagear.gg's profile picture
//pentagear.gg2 years ago

Can I Use is saying mask-composite isn't supported?

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈2 years ago

There's the prefixed version too 🤙 autoprefixer will convert to this 👇 -webkit-mask-composite: source-in, xor; mask-composite: intersect; It does seem to work across the board

Related Videos

CSS Tip! ✨ It's 2024 and you have a new way to make animated borders 🚀 .glow::after { offset-path: rect(0 100% 100% 0 round var(--radius)); animation: loop; } @​keyframes loop { to { offset-distance: 100%; }} Using the offset-* properties you can animate elements along the perimeter of others 😍 The rect() value gained support in Safari 17.2 🙌 To start, you create an element and put it inside your main element. For example, you put a span inside the button 🤙 Click me! Make the element fill its parent with absolute positioning and inset [data-glow] { position: absolute; inset: 0; } Now the good part, you use a pseudoelement on that element and define an offset-path [data-glow]::after { content: ""; offset-path: rect(0 auto auto 0 round var(--radius)); animation: loop 2.6s infinite linear; } With the rect value, you are saying the path fills the parent container: top: 0 right: auto || 100% bottom: auto || 100% left: 0 Then you can use round to make sure the path uses the same radius as whatever the parent has The @​keyframes animation merely animates the offset-distance of that pseudoelement to 100% @​keyframes loop { to { offset-distance: 100%; }} You can see this more clearly in the video 🫶 The offset-* properties also include an offset-anchor property. This allows you to dictate which point of the element follows the path. For example: anchor-offset: 100% 50%; This means that the "right, center" of the element will follow the perimeter of the parent element 🤙 Lastly, the visuals 🎨 For color, you can use a gradient such as a linear gradient to fill the pseudo-element. [data-glow]::after { background: radial-gradient( circle at right, hsl(320 90% 100%), transparent 50% ); } Then clip away everything so you only have the border and can still have translucent backgrounds, etc. Use a mask with mask-composite ✨ A little transparent border trick: [data-glow] { border: 2px solid transparent; mask: linear-gradient(transparent, transparent), linear-gradient(white, white); mask-clip: padding-box, border-box; mask-composite: intersect; } Bit of a long one. Hope you find it useful 🙏 CodePen.IO link below 👇

jhey ʕ•ᴥ•ʔ

283,498 views • 2 years ago

CSS Tip! 🤙 You can use mask-composite and some JavaScript to create this pointer proximity following glow border ✨ .glow { mask-composite: intersect; mask-clip: padding-box, border-box; mask: linear-gradient(#0000, #0000), conic-gradient(#0000 0deg, #​fff, #0000 45deg); } The trick is to mask a background-image with a combination of mask layers. mask-composite: intersect; means the mask used will be the intersection of the layers 🔥 use source-in, xor; in browsers that don't support intersect; In this demo, you can use pseudoelements and rely on scoped custom properties to do a lot of the heavy lifting for you 🙌 Once you've masked the background, you need to update the starting angle of the conic-gradient on pointermove 👆 You can work that out by getting the center point of each card and then calculating the angle between that and the pointer with Math.atan2 🤓 let ANGLE = Math.atan2( event?.y - CARD_CENTER[1], event?.x - CARD_CENTER[0] ) * 180 / Math.PI ANGLE = ANGLE < 0 ? ANGLE + 360 : ANGLE; CARD.​style.setProperty('--start', ANGLE + 90) You plug that into your conic-gradient mask as a custom property accounting for --spread ⚡️ conic-gradient(from calc((var(--angle) - (var(--spread) * 0.5)) * 1deg), #000 0deg, #​fff, #0000 calc(var(--spread) * 1deg)); To get the blur, you apply a blur to the glow container on each card 🤙 .glows { filter: blur(calc(var(--blur) * 1px); } That's it! Layers of masks that are clipped and composited before being blurred 😎 The added trick is to fade each one in when the pointer is in the defined proximity of the card. For example, don't show unless within 100px of a card. You can see that in the video. Check out the JavaScript code for that 🫶 Couldn't resist making this one 😁 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

1,179,941 views • 2 years ago

CSS Tip! 🚥 You can create these trending expanding scroll indicators with scroll-driven animations and flex 🤙 .indicator { animation: grow; animation-range: contain calc(50% - var(--size)...; animation-timeline: var(--card); } @​keyframes grow { 50% { flex: 3; }} What's the trick? Put the indicators in a container using flex layout and set a width larger than the number of indicators 😉 .indicators { aspect-ratio: 7 / 1; display: flex; } Importantly, set no gap 🤏 To mimic the gap set a transparent border on each indicator and set the background using padding-box .indicator { background: linear-gradient(#​fff, #​fff) padding-box; border-radius: 50px; border: 4px solid transparent; } Now for the animation. You want to create a view-timeline for each card that moves across 🤙 li:nth-of-type(1) { view-timeline: --one inline; } li:nth-of-type(2) { view-timeline: --two inline; } Make sure they use the inline axis too! The trick is hoisting these view-timeline so the indicators can use them with timeline-scope 👀 .track { timeline-scope: --one, --two, ...; } All that's left is for you to create the animation piece using some calc with the card size ⚡️ .indicator { --size: calc(var(--card-width) * 0.9); animation: grow both linear; animation-range: contain calc(50% - var(--size)) contain calc(50% + var(--size)); } .indicator:nth-of-type(1) { animation-timeline: --one; } .indicator:nth-of-type(2) { animation-timeline: --two; } @​keyframes grow { 50% { flex: 3; }} And there you have it, responsive scroll indicators using CSS scroll-driven animations 😎 Sprinkle a little JavaScript to make them clickable and scroll the the right card ✨ const shift = (event) => { if (event​.target.tagName === "BUTTON") { const index = [...event.target.parentNode.children].indexOf(event​.target); const item = document.querySelector(`li:nth-of-type(${index + 1})`); item.scrollIntoView({ behavior: "smooth", inline: "center" }); } }; As always, any questions or suggestions, let me know. I've put a JavaScript fallback in to use GSAP in browsers that don't have scroll-driven animations 🫶 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

575,538 views • 2 years ago

CSS Tip! 🎠 You can create a responsive infinite marquee animation with container queries and no duplicate items 🤙 li{ animation: slide; } @​keyframes slide { to { translate: 0% calc(var(--i) * -100%);}} The trick is animating the items, not the list 😎 More tricks 👇 To get this one working, you need to animate the items and not the list (Watch the video first?). Each item needs to know its row index (--i) in the list and the parent needs to know how many rows are in the list: ul { --count: 12; } li:nth-of-type(1), li:nth-of-type(2) { --i: 0; } li:nth-of-type(3), li:nth-of-type(4) { --i: 1; } Once you have that, translate each item based on its row index in the list li { translate: 0% calc((var(--count) - var(--i)) * 100%); } Now for the animation. The key here is that each row has an animation-delay calculated from its index (--i). That number is offset to make it negative so the animation start is offset ✨ ul { --duration: 10s; } li { --delay: calc((var(--duration) / var(--count)) * (var(--i) - 8)); animation: slide var(--duration) var(--delay) infinite linear; } Make sure to wrap that animation in: @​media (prefers-reduced-motion: no-preference) { ... } Lastly, the fun parts! 🤓 To create the "vignette" mask. Use a layered mask on the container 😷 .scene { --buff: 3rem; height: 100%; width: 100%; mask: linear-gradient(transparent, white var(--buff) calc(100% - var(--buff)), transparent), linear-gradient(90deg, transparent, white var(--buff) calc(100% - var(--buff)), transparent); mask-composite: intersect; } To create the 3D skewed effect, use a chained transform (Try toggling it in the demo ⚡️): .grid { transform: rotateX(20deg) rotateZ(-20deg) skewX(20deg); } As for the responsive part, use container queries! 🔥 article { container-type: inline-size; } When the article (card) is narrower than 400px update the grid and animation settings 🤙 Double the rows means double the duration! @​container (width < 400px) { .grid { --count: 12; grid-template-columns: 1fr; } li:nth-of-type(1) { --i: 0; } li:nth-of-type(2) { --i: 1; } li:nth-of-type(3) { --i: 2; } li:nth-of-type(4) { --i: 3; } li { --duration: 20s; } } CSS has the magic to be able to update those animations at runtime based on your custom property values 😎 An added bonus in this demo is that it doesn't require any JavaScript at all, for any of it 🤯 We can use CSS :has() for those toggles that update the styles, even the theme toggle! 🫶 Any questions, let me know! Make sure to check out the video. Will do a walkthrough one to follow-up 🤙 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

542,159 views • 2 years ago

CSS Tip! 💫 You can create this responsive perspective warp animation with 3D CSS and container queries ✨ (Video reveals trick 👀) .warp { container-type: size; perspective: 100px; transform-style: preserve-3d; resize: both; overflow: hidden; } Couple of tricks in this one 🤓 The main idea is to create a tunnel (an open-ended cube). On each side of the tunnel, use linear-gradient to create the grid lines ✨ .side { background: linear-gradient(#​fff 0 1px, transparent 1px 5%) 50% 0 / 5% 5%, linear-gradient(90deg, #​fff 0 1px, transparent 1px 5%) 50% 50% / 5% 5%; } To position each side, you rotate on the x-axis by 90deg. Each side would become invisible at this point. So you give the scene perspective 😉 .warp__side--top { width: 100cqi; height: 100cqmax; transform-origin: 50% 0%; transform: rotateX(-90deg); } The cool part here is that you want to make each side the same height. But the container is responsive. So you can use a container query and make sure each side is 100cqmax tall 🫶 Then the "beams". Each side contains "beams". They have different colors, sizes, and positions, and move at different speeds ⚡️ We can control that through scoped custom properties. .beam { width: 5%; position: absolute; top: 0; left: calc(var(--x, 0) * 5%); aspect-ratio: 1 / 2; background: linear-gradient( hsl(var(--hue) 80% 60%), transparent ); translate: 0 100%; animation: warp calc(var(--speed, 0) * 1s) calc(var(--delay, 0) * -1s) infinite linear; } The magic here is though that a beam's animation is as basic as translating it from the top of the side to the bottom. And you can get that distance with a container query again 🔥 @​keyframes warp { 0% { translate: -50% 100cqmax; } 100% { translate: -50% -100%; } } And that is pretty much it! A cool warp animation effect using 3D CSS and container queries ⚡️ If you have any questions, let me know ᵔᴥᵔ CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

187,474 views • 2 years ago

CSS Trick! ⚡️ You can use scroll-driven animation with background-attachment to create a dynamic glowing card scroller without JS 🔥 section { animation:vibe; animation-timeline:--list; } @​keyframes vibe { to{--hue:320;}} .glow {background: hsl(var(--hue) 80% 50%);} Here's how! 🤙 You can use the background-attachment trick used in other glow card demos 😎 article { background-attachment: fixed; } The difference here is that you aren't going to update the fixed background position with your pointer this time. It can remain fixed. The magic part is that as you scroll, the background will leave the card that's leaving and enter the card that's entering ✨ For the extra background glow, you can use a fixed pseudo element on the list container itself 💪 Once that's in place, you're only task is to change the color of the background as you scroll 🤔 Create a custom property declaration for the --hue @​property --base { inherits: true; syntax: ' '; initial-value: 0; } Then create an animation that updates this value @​keyframes accent { to { --hue: 320; }} The last piece is hooking it up to scroll and there is a little trick in here 👀 First, you need an inline scroll-timeline on the list ul { scroll-timeline: --list inline; } Then you can use timeline-scope to hoist that scroll-timeline up so a parent can use it. You then animate the custom property on this element and let the value cascade down to the places that need it 🔥 section { timeline-scope: --list; animation: accent both linear; animation-timeline: --list; } For example, the glow uses the --hue this way [data-glow] { background-image: radial-gradient( 150px 150px at 50% 50%, hsl(var(--hue) 100% 70% / 0.25), transparent ); } Lastly, scroll-snap is optional of course but plays nice with the scroll-driven animation demos ✨ The key for that is ul { scroll-snap-type: x mandatory; } li { scroll-snap-align: center; } That's it! Pretty fun trick to play with! 🤓 Any questions, let me know! Should we add it to the video walkthrough list? CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

116,462 views • 2 years ago

🎓Learn how to create a powerful Torn Fabric smart material in a matter of seconds in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ____________________________________________________ In this video, the steps are as follows: 1. Create a base fill layer containing no information. We will use this layer to call out the core effects. Add a black mask to this layer and inside that mask add a paint layer and draw a simple pill shape. 2. Next, add a blur directional and be sure the direction is the same direction that your fabric is flowing to. 3. Add a UV border generator set to subtract to mask out any uv seams followed by an anchorpoint. Additionally, add a messy Fibers 3 fill layer set to overlay. 4. Use a levels to adjust the mask along with a sharpen filter. A warp filter should also be added to introduce some randomness. Add an anchor point at the top of the mask as well. 5. Create another fill layer with its opacity channel set to black and apply a black mask to the fill layer. Inside its mask retrieve the anchorpoint information from the previous fill layer. 6. Create an additional fill layer with a bright diffuse color along with a black mask applied to it. Add the anchorpoint information from the previous mask into its mask as well and this should give us some white fibers on the edges. Now we have a torn fabric effect wherever we paint using the paint layer created inside the callout mask! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing

Cohen Brawley

78,798 views • 2 years ago

007/100 Buttons. This button was way more complex than I first thought. I love the page transition on the Truus site that Dennis Snellenberg and Jordan Gilroy worked on. So I wanted to use that drawing SVG Path idea somehow and fit it into a button. In best case with a mask effect. The idea was to have an SVG path in the background that fills the button. At the same time, this path should also be used as a mask to reveal the differently colored text. The SVG should also be replaceable and work with other SVGs. For the path animation, I can use the DrawSVGPlugin from GSAP. Sounds like a solid plan. I built the button so far, and it worked great in Chrome and Firefox. In Safari, nope. I used an SVG mask that I referenced through CSS. But Safari can’t handle that properly when the path inside the mask is animated, so the animation lags. There was no simple solution for that. At least I didn’t find something. So I had to rebuild the button in another way. What I found was that the SVG mask animation works in Safari when the mask is placed on the desired element inside the SVG. That’s where foreignObject comes in, it allows you to use normal HTML elements inside an SVG. Using that, I rebuilt the hover text inside the SVG. I then referenced the mask on the foreignObject with a bit of JavaScript. And it worked! The button’s structure looks more complicated than I wanted it to be, but that happens quite often when you need to make something work across different browsers 😃 Crafting 100 Buttons with Osmo ⏳ Total time: 96h

Eduard Bodak

67,154 views • 2 months ago