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CSVR - Classic #counterstrike in #VR will release this WE! 🤘 Features: - 6DoF - Multiplayer (Local & Online) - Integrated bots - Hassle-free server creation directly from inside the headset. - Team Voice Chat - bHaptics Support OG CS 1.6 needed to play! #Quest #Pico4

92,657 просмотров • 7 месяцев назад •via X (Twitter)

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Update 8 is one of the biggest yet for MindsEye, with the addition of multiplayer and a new mode: Grenade Football. It also deepens the single-player experience and expands the possibilities of player creation through new features and improvements. With this summer’s football fever still running high, we couldn't sit out. Grenade Football is a fast-paced multiplayer mode that gives the classic game an explosive twist. Players swap their boots for launchers and bring the firepower to the pitch, where teamwork, timing, and skill decide the winner. Finding your squad is easy. New social features let you connect with friends, create parties, communicate through voice and text chat, and take on multiplayer experiences together across PlayStation 5, Xbox Series X|S, and PC. Multiplayer supports full cross-play: one shared player pool across every platform. For solo players, the Silva E-Series: Summer Circuits Time Trial delivers a new challenge to master. Perfect your racing line, chase the fastest lap, and climb the global leaderboards. A milestone we have been building toward: ARCADIA’s player-created content arrives on consoles for the first time. Every game and experience the PC community has built is now in the hands of PlayStation and Xbox players. As always, this update includes continued polish and refinements across gameplay, audio, visuals, and stability. Please continue sharing your feedback through the usual channels. detailed patch notes on steam and discord. Thanks, The MindsEye Team

MindsEye

151,268 просмотров • 1 месяц назад

Our new game infrastructure is being designed to be compatible with PC, Android, and IOS operating systems, featuring TPP-FPP game modes. 🎮 While conducting multiplayer tests on PC, we are effectively testing for mobile as well. The operation we are running simultaneously for PC and mobile saves us a great deal of time, allowing us to use a single game engine and generate two different outputs for cross-platform compatibility. 💻📱 We have created a code sequence that enables AI bots to attack you based on your KDA ratio, giving a real-player sensation. 🤖 We've considered all details, from hearing, seeing, to hiding behind objects and flanking you. 🎧👀 In single-player mode, you will experience a unique gameplay experience where you must defeat challenging enemies a good fight for a good reward is necessary! ⚔️🏆 While we continue to work on enabling Android and iOS users to join the same game, we will first launch multiplayer on PC and Android within their respective platforms. 🤝 We will refine the TDM and FFA modes, where you can challenge online opponents and earn COF, with player feedback to make them the best they can be. 🛠️👥 Following the release of COF, we will host tournaments with substantial prizes. 🏅 These matches, which can be played individually or in teams, will be live-streamed on Twitch and YouTube. 📺 You can form a team with your friends or collaborate with community members to create your new team. 👫🎮 To facilitate this, we will create a special area on our website to display data for teams and players. 🌐 We are nearing the completion of all our setups; our test server has successfully run our game and provided a stable service for 2 days. ✅ We will publish the minimum system requirements for PC. 🖥️ The texture sizes for the mobile game have been adjusted for phone optimization, ensuring smooth gameplay without lag. 📲 Now we will take a short break and continue from where we left off tomorrow. 🛌🔜 #cof #ecas #eth #p2e #BlockchainGaming #multiplayer #online #onlinegames #DEX

Cryptoforce | $COF | P2E

11,307 просмотров • 2 лет назад

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

Shane Isaac 🌍2️⃣

21,360 просмотров • 1 год назад

🐆 Rapid-MLX v0.12 is here. We’ve officially evolved from a simple chat app into a full-fledged, on-device AI studio for Apple Silicon! 🖥️✨ We didn't just push the MLX inference engine to its limits and expand support for a massive lineup of local open-source models—we are alpha-launching the highly anticipated Desktop Version. (A huge shoutout to the IoTeX community for grinding through the closed beta with us. Your feedback was incredible and helped shape this beast.) Here are the game-changing features you can run on your Mac right now, 100% free and 100% offline 👇 🚀 Blazing Fast Local LLMs Run anything from 4B up to Qwen3.5-122B completely offline. No guessing games—we recommend models matched perfectly to your Mac's actual RAM. Rich chat includes syntax highlighting, markdown tables, and honest tok/s metrics. 🎨 Local Image Generation A brand new Images tab to render directly on your machine. Pick a model (FLUX.2-klein, Z-Image-Turbo), prompt, and refine. Everything lands in a visual filmstrip. 👁️ Vision & Live Web Tools Attach an image and chat about it with local vision. Need real-time data? Our built-in web tools (weather, search, page-fetch) run mid-answer with strict, transparent privacy controls. 🤖 Plug-and-Play Coding Agents Wire up Claude Code, Codex, Cline, or Continue in seconds. One copy-paste from the Launch tab spins up a local OpenAI/Anthropic-compatible endpoint. 🔒 Private by Design Everything runs on-device. Signed, notarized, and entirely local. Your data stays yours. Turn your Mac into an AI powerhouse today. ⚡️

raullen

33,889 просмотров • 19 дней назад

Congratulations ZackeryFox🌏2️⃣👽 for your 2D concept art submission our team then took & brought to life in 3D for #Earth2🌍✌️This skin took longer given the detail & quality of the modelling but was definitely worth it! Read below for more important details & updates: The first variations of #CybercoreX will drop in about 8 hours. As mentioned in the article when we first started releasing skins, after #E2V1 officially launches we will be cutting back on #LimitedEdition skins & will predominantly focus on unlimited skins. In some cases these future unlimited skins will not be available for resale. This was always the plan as these early #LimitedEdition skins were released especially for early supporters. We will still release #LimitedEditions from time to time, but if & when we do so it will be at higher prices - which has also been mentioned numerous times in the past but I am just providing this as a reminder. I think we have 2-3 Limited Edition skins remaining before we transition into the standard skin system with unlimited skins & periodic availability - so there are not many left and these final Limited Edition drops will contain a few more rarer variations. #CybercoreX took a lot of additional work & team members strongly suggested the skin should be sold at a premium price, however I decided to keep the pricing in line with the other pre-#E2V1 Limited Edition releases. It is also important to note that as with many of the other Limited Edition skin releases with guns, the assault rifle & pistol will be sold separately. I'd also like to provide a quick update on the #E2V1 public release. The results from the initial testing group have been good so far, there are some issues we are working on fixing but nothing major. Considering it was our very first ever software release of the #Earth2 Launcher AND #E2V1, anyone with real experience releasing major software products would agree it went very smooth. Some #Players downloaded the launcher and were inside #E2V1 within 20 mins without any issues! You have major game or software developers releasing products after decades of experience & a million things go wrong .. often simple things .. our release was the dream type scenario & a real testament to our teams dedication, talent & ability! I'd like to include the option to spawn #avatars for the pre-alpha public release. The team has implemented the majority of this system with a few things remaining, which are actively being worked on at present. I just want to be clear that this NOT the avatar spawn system you have seen in demo videos to date where we just randomly spawn an avatar anywhere, that is simple & we could easily release that specific feature but it was only for demo purposes to showcase avatars can spawn anywhere in the world. To be transparent, what we are working to release now is the actual avatar spawn system intended for long term use where Players need to synthesise their #avatar from their #Mentar on their property to begin its actual life inside #E2V1. It's important to point out this involves numerous API integration, UI/UX updates and is not a simple random spawn. We anticipate there will almost surely be a number of potential bugs with this release so the plan is to first have it released to testers (WITH BUGS EXPECTED!) then stabilise & prepare for the public #E2V1 release. If you see people publishing footage of bugs online, remember we are in pre-alpha which we released to testers less than a month ago & testers are there to help us test and find issues we need to resolve. Our team is committed to fixing any major problems as they arise to improve the platform and keep moving forward. We should have avatars into the hands of testers this week. Remember, once you are inside your avatar you will not have that free camera flying ability. This makes teleportation very important for #Players who want to travel to different locations. So we will also need to start testing the teleportation system, and there is some potentially exciting news I have been keeping close to my chest which will soon be revealed. As always, thanks for your patience and support! Remember, we are literally less than one month since releasing #E2V1 to testers (less than a month ago there were still those who claimed we pre-rendered everything) so these are still early days! It may feel a little slow at first but we plan to release things to do inside of #E2V1 progressively and before you know it there will be too much to do! #Earth2 #Metaverse #E2V1

Shane Isaac 🌍2️⃣

14,113 просмотров • 1 год назад

We want Turkish subtitles support in GTA VI. Please Rockstar Games Rockstar Support As Turkish gamers, we have played every game developed and published by Rockstar Games studio with great excitement and made good reviews and comments for each games. We are among the top 4 and 5 countries worldwide that gave positive comments for GTA 4 and GTA 5 on STEAM. Similarly, the same goes for Mafia, another game brand owned by Take-Two. Turkey is the third and fourth country with the most positive reviews on Steam worldwide for Mafia D.E. and Mafia 2 Classic. But unfortunately, there is no Turkish language support in any Rockstar game. We, the gamers, do not ask for much. We just want to experience the new GTA game with Turkish subtitles in our own language and play it with understanding. If GTA 6 is released with Turkish subtitle support, one of the countries where it will sell the most will be Türkiye. I guarantee that. All our content producers, all our internet provider brands, all our artists, all our sports club fan pages and all our game media channels have joined hands on this issue on social media. We all shout out the same demand; #WeWantGTA6inTurkish Even very small budget independent studios have the courage to release games with millions of words with Turkish language support, and as a result, they are satisfied and release their future games in Turkish. Because we Turks give a lot of support to every game that has our language support. You are Rockstar Games. You are the pinnacle of the gaming industry, the biggest. I am sure that the cost of this is much lower for you. However, the happiness it will create is so great that we want to experience GTA 6 in our own language as a member of your family. Please only provide us with subtitle support. We are aware of your greatness and magnificence and we have a small but very big request from you. Please let GTA 6 be in Turkish. We love you and wish you success as Turkish players in the development process of GTA 6. The video I shared features the volunteer work of the Turkish voice-over team, Tan Productions. Turkish suits the games very well! Turkish Gamers Community.

Mustafa

18,711 просмотров • 10 месяцев назад

🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha

Shane Isaac 🌍2️⃣

15,165 просмотров • 1 год назад

TETRIS TOURNAMENT IN MIAMI?! 👾🎮🕹️ FREE Tetris filled event on September 6th, 2025 from 3:00 PM to 9:00 PM at ROK Gaming Lounge — We will be have a Red Bull Tetris competition where the highest local in venue score will receive a $150 gift credit to ROK Gaming Lounge, & a chance to join us in a PRIVATE CABANA in Seminole Hardrock Hotel & Casino during the Tetris NATIONAL FINALS 🎰🎲🏖️ — 🎮 Red Bull will be present, showing off “Redbull Tetris” and showing everyone how YOU can get the highest score to get a chance to compete in the national finals in Hollywood, Florida, and then make your way to Dubai to play on the Dubai Frame. If you got the skills for it! — 🕹️ Tetris Rush will have FOUR Tournaments Puyo Puyo Tetris 2, Tetris: The Absolute - The Grand Master 2, Tetris (NES), and Tetris Effect. — 👾 We’ll have OVER 15+ different Tetris games available for you to experience including the beautiful Tetris Effect: Connected in VR Thanks to FIU Esports who will be providing 2 Meta Quest setups for your enjoyment. — Enhance | 🎮 Lumines Arise Available Now! provided us 4 keys for “Tetris Effect: Connected” to add this game to your Steam! Thank you to enhance! — 🧸 The Nostalgia Den , and RETRO•iTiS will be vendors for this event - selling some retro gaming collectibles! We’ll also have “litmiami sandwiches and arepas” on site for some tasty CUBAN food! 🍲 Red Bull will fuel up the event with free energy drinks during the whole event!⚡️ We have more event details, tournament rules and more on the link in bio! Check it out! — You can play Red Bull Tetris NOW using the QR code on the first flyer. #playtetris !🎉 —- #tetris #gaminglounge #gamingtournament #retrogaming

ROK Gaming Lounge

11,021 просмотров • 1 год назад

Hi Movin Frens, To kick off the weekend, we’d like to share some important details with you all. As you are aware, we are nearing closer to our official mint date. As of today, we are beyond stoked to share the mint details with you all, along with some extra updates: Whitelist Mint: March 30th 12 PM EST Public Mint : March 30th 6 PM EST Mint Price: 0.025 ETH Max mint per address: 5 Supply: 5,000 Where can I mint Movin Frens? We will make an announcement that includes our official mint link. This link will release prior before minting begins. ***(we STRONGLY advise you to not trust any other links)*** Will an OG mint phase occur? We are planning to airdrop all OG’s directly to their submitted address. Thus, we will be minting 200 Movin Frens before the whitelist minting phase kicks off. All OG’s do make sure that your address has been submitted under the #📝・og-submission channel within our discord. If you haven’t done this as yet, this is a friendly reminder to do so as soon as possible. When will OG’s be airdropped? All airdrops will be sent out after the Public Mint begins. What about our Honoraries? We are going to airdrop the 26 Honoraries to the respective owners. This means that honoraries are not allowed to be minted. Can I mint a 1 of 1? YES. A total of **10** 1 of 1’s are in the collection. Each individual has an equal opportunity to mint a 1 of 1 during the whitelist and public minting phase. Will the team keep some of the NFTs? Yes. We are holding onto 35 Movin Frens. These will be solely used towards marketing purposes, and will be set aside for future use towards Giveaways, Contests, Events, and etcetera. When will our official reveal take place? 24 hours after our Public Mint, March 31st, 6 PM EST (time varies and could change). From here, we’d like to say thank you to each individual who has stuck by the Movin Frens. We appreciate your extensive support for us thus far, and we are super glad you are here with us on this journey. If anymore questions still remain, feel more than welcomed to ask the team for assistance.

Movin Frens

10,380 просмотров • 3 лет назад

The wait is finally over! We're excited to announce the introduction of both USH and Booster V2 on the Public Devnet for the community to start rigorous stress-testing. We invite you all to explore all the features and put them to the test by accessing any of the links below: With $USH poised to become the most transformative DeFi product ever launched on the #MultiversX ecosystem, we understand that perfection is the only option. This product has been meticulously designed from the ground up, and now it's time to fine-tune it together with our community. We are on the brink of igniting a new DeFi wave—one that will amplify liquidity, unlock countless opportunities, and redefine the landscape of decentralized finance. Given the complexity of USH and Booster V2, we recognize the importance of thorough testing. To encourage the community to engage deeply with all our features, we’re launching an Incentivized Devnet. We are offering a $10,000 Incentivization Pool for our community members, which will be distributed to the top 100 addresses with the highest transaction counts on the Devnet, with each address receiving $100. As a heads-up, we’ll conduct on-chain analysis to ensure fair competition, removing any bots or sybil addresses from the leaderboard. To prepare the community for the upcoming launch of USH and Booster V2 on the Mainnet, we’re excited to roll out a comprehensive educational campaign in the coming weeks. This campaign will include a wide array of threads, videos, and educational materials designed to give everyone a clear understanding of these products. We’ll partner with several content creators to support the campaign, ensuring a seamless learning experience for anyone interested in exploring the details these products. Please note that the xExchange Dashboard within the Booster Module is currently inactive as we await updates from the xExchange ⚡ team. Additionally, claiming DEX rewards from the USH Staking Module for both xExchange ⚡ and AshSwap 🔥 is temporarily unavailable as we are collaborating with them to complete this implementation. With all parties actively working on these updates, we anticipate that these features will be ready soon. We understand the community’s anticipation for the Mainnet launch, and we want to emphasize that the transition from the Public Devnet to the Private Mainnet will take place only after we’ve resolved all feedback gathered during the testing phase. With the extensive internal testing we’ve already completed, we’re confident that the transition from Devnet to the Mainnet will be swift. In the meantime, we’ll be working closely with our partners to prepare for the Private Mainnet release. This phase will be crucial in bootstrapping the launch of USH on the Public Mainnet, distributing the first wave of rewards, and laying the groundwork for a successful protocol deployment. Our focus will be on ensuring stability, refining final details, and building a strong foundation for the upcoming public launch. We are confident that these two products are set to take our DeFi Hub to the next level, enhancing user experience and driving significant growth for the Hatom Ecosystem, playing a critical role in the long-term sustainability of the protocol. We extend our thanks to everyone who has been part of this journey as we continue to drive innovation and set new standards in DeFi!

Hatom Labs

131,873 просмотров • 1 год назад

The Visual Studio Code insiders version that just shipped and will ship in the next few days will come with an insane amount of new capabilities. A few highlights: - You can now run sub-agents in parallel. Yes, really. I even attached a video. - Major UX improvements for sub agents, especially visible in the chat window - A new search tool wrapped as a sub-agent that iteratively runs multiple search tools: semantic_search, file_search, grep_search Which connects nicely to the point above: multiple searches running in parallel, efficiently and fast - Anthropic’s Message API is now enabled by default - You can choose the model for the cloud agent (three available, all premium) - Extended thinking support when using the Claude cloud agent This is part of the broader multi-vendor cloud support under AgentsHQ I wrote about a few weeks ago - Tasks sent to the background agent (basically the CLI tool) now always run in isolation, each with its own git worktree - In a multi-repo workspace, assigning a task to a cloud agent prompts you to choose the target repo Same behavior when opening an empty workspace with no repo - Support for building an external index for files not supported by GitHub’s default indexing - UI/UX improvements for starting new sessions and switching between local / background / cloud agents - Skills are now first-class citizens, just like prompt files, with better UX indicating when a skill is loaded - Improved API for dynamic contribution of prompt files New V2 includes skills as part of the model. Curious to see the extensions that will leverage this - Finally, initial support for showing context usage percentage per session - Skills are enabled by default - Resizable chat window and session view. Small thing, but it was driving me crazy 😁 - A new integrated browser meant to replace the old simple browser Maybe the beginning of real browser use? - Better UI/UX for token streaming in chat - Ability to index external files not supported by GitHub There’s a lot more. Some of it hasn’t fully landed yet, but everything that has is already in Insiders. The next stable release should drop in early February. As usual, I’m just shocked by the volume of features this team ships every month. After the holiday slowdown, this one is shaping up to be a wild release.

Oren Melamed

29,555 просмотров • 7 месяцев назад

BAG CITY IS LIVE 🚨 The online casino experience you’ve been waiting for. Welcome to Bag City: an immersive 3D world where you can degen with your friends from the comfort of your home. Come play your favorite games, host your own private poker nights, and get a social experience you can’t find on any traditional casino platform. Today marks our official open beta launch featuring No-Limit Texas Hold’em poker and several web3-inspired avatars. To celebrate, we're giving away $20 in BAG to 10 people who like + RT + comment on this post. This is just the beginning. We wanted to get you all in early to start gathering feedback and building Bag City as a community. We’ll soon be adding more games, features, and avatars to establish Bag City as the premier degen destination for web3. Bag City 🏙️ You can play in $BAG City on any desktop browser. Interoperability is a key aspect of the Metaverse, so we’ve made our 3D and 2D game environments cross-play compatible. Bag City players and 2D players can play, chat, and socialize with each other across environments. Texas Hold’em Poker ♣️ Bag City’s first game is No Limit Texas Hold’em poker. Bag City offers 6-max cash games. You can play at public USD stablecoin tables in various stakes or set up private poker games with custom game settings. Avatars 🐧 Bag City features various memes, NFT collections, and web3 personalities as playable avatars. Hit the tables as Kevin de Rug, Pacmoon, Pudgy Penguins, Jeo Boden, doland tremp, and more. Your selected avatar will appear in both Bag City and 2D tables. Venues 🏟️ Personalize your gaming experience with different venues. Whether you’re drawn to the cyberpunk vibes of the Blast Lounge, the tropical island views of Villa Phuket, or the luxury of the Venetian room, there’s a setting to suit your every mood. Social 👥 Bag City offers an immersive and interactive experience like no other. Your avatar’s head tracks your mouse movements while playing, adding a new dimension to online poker. To connect with others at the table, you can use the in-game chat box or choose from various emotes to express yourself. We plan to add voice chat soon to make the table experience even more immersive, social, and full of banter. How to Start Playing ❓ Here’s how to hop into Bag City and start playing: • Sign up on bag dot win (link in bio). • Deposit crypto (BAG, USDB, USDT, or ETH). • Select the Bag City game mode from the home screen. • Select a venue. See you at the tables 🫡
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BAG CITY IS LIVE 🚨 The online casino experience you’ve been waiting for. Welcome to Bag City: an immersive 3D world where you can degen with your friends from the comfort of your home. Come play your favorite games, host your own private poker nights, and get a social experience you can’t find on any traditional casino platform. Today marks our official open beta launch featuring No-Limit Texas Hold’em poker and several web3-inspired avatars. To celebrate, we're giving away $20 in BAG to 10 people who like + RT + comment on this post. This is just the beginning. We wanted to get you all in early to start gathering feedback and building Bag City as a community. We’ll soon be adding more games, features, and avatars to establish Bag City as the premier degen destination for web3. Bag City 🏙️ You can play in $BAG City on any desktop browser. Interoperability is a key aspect of the Metaverse, so we’ve made our 3D and 2D game environments cross-play compatible. Bag City players and 2D players can play, chat, and socialize with each other across environments. Texas Hold’em Poker ♣️ Bag City’s first game is No Limit Texas Hold’em poker. Bag City offers 6-max cash games. You can play at public USD stablecoin tables in various stakes or set up private poker games with custom game settings. Avatars 🐧 Bag City features various memes, NFT collections, and web3 personalities as playable avatars. Hit the tables as Kevin de Rug, Pacmoon, Pudgy Penguins, Jeo Boden, doland tremp, and more. Your selected avatar will appear in both Bag City and 2D tables. Venues 🏟️ Personalize your gaming experience with different venues. Whether you’re drawn to the cyberpunk vibes of the Blast Lounge, the tropical island views of Villa Phuket, or the luxury of the Venetian room, there’s a setting to suit your every mood. Social 👥 Bag City offers an immersive and interactive experience like no other. Your avatar’s head tracks your mouse movements while playing, adding a new dimension to online poker. To connect with others at the table, you can use the in-game chat box or choose from various emotes to express yourself. We plan to add voice chat soon to make the table experience even more immersive, social, and full of banter. How to Start Playing ❓ Here’s how to hop into Bag City and start playing: • Sign up on bag dot win (link in bio). • Deposit crypto (BAG, USDB, USDT, or ETH). • Select the Bag City game mode from the home screen. • Select a venue. See you at the tables 🫡

Decentral Games

41,918 просмотров • 2 лет назад

a16z speedrun request for startups: AI agents for creative storytelling 🎨 we want to see a new agentic UGC platform - like a next-gen Wattpad or Roblox - where agents help users compose their ideas into rich transmedia stories. think vibe coding but focused on creative storytelling why now? - humans love telling stories - but many of us get writer’s block or lack the tools to create rich media - professional storytellers in film, games have large support teams to help with writing, design, animation, etc. AI agents will soon be able to provide that same level of support to anyone a few key features in a new UGC platform: 1) AI creative assistant – an agent that helps storyboard, generate assets, code, & orchestrate elements across models to bring imagination to life 2) end-to-end workflow – set context, pull in references, and craft your entire story all within the platform. think Cursor for storytelling 3) voice creation – create multi-modally by simply speaking to the agent, making creation more accessible 4) multiplayer – storytelling as a social experience. families crafting bedtime stories together, friends building shared worlds after school etc 5) niche distribution wedge - a GTM strategy focused on delivering the best content possible for a niche vertical like anime or romantasy, rather than a generic catalog of “good enough” content for everyone the opportunity is huge - over 100M people visited Wattpad last month for fan fiction. one day, the next Harry Potter or Fourth Wing will be born from everyday consumers, empowered by AI creative assistants if you're building in this space, we’d love to talk! note: this content is not a solicitation or offering for securities, nor should it be construed as investment advice. see for additional information. for a full list of portfolio companies, visit

Jon Lai

173,945 просмотров • 1 год назад

Halloween The Game Gets an Extended Preview During Sony's State of Play! Release date announced! COMING SEPTEMBER 8th, 2026! Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play. Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders. “We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc. Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store in 2026. Website: WISHLIST AT YOUR PREFERRED STORE FRONT - XBOX, PLAYSTATION, STEAM, and the EPIC GAMES STORE. Sign up for The Halloween Portal, the premier destination for fans featuring breaking news, exclusive content, and much more. #halloweenportal #michaelmyers #halloweenmovies #Halloweenmovie #thenighthecamehome #Halloween1978 #halloween

HalloweenMovies™

29,702 просмотров • 11 месяцев назад