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Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop
29,736 views • 1 year ago •via X (Twitter)
12 Comments

Back to the good ol' days using Ddo and Ndo

Yeah : ) I thought Ddo and Ndo were good tools.

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This gives such a strong flash back to NDO times :D

Haha! Yeah. Going old school : )

Impressive!

Thanks William!

So like a built in crazybump? That's awesome

Yeah! Blast from the past : )

@artoftheus

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.



