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Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

29,748 просмотров • 1 год назад •via X (Twitter)

Комментарии: 12

Фото профиля Mossy
Mossy1 год назад

Back to the good ol' days using Ddo and Ndo

Фото профиля Wes McDermott
Wes McDermott1 год назад

Yeah : ) I thought Ddo and Ndo were good tools.

Фото профиля SoftPlan
SoftPlan1 год назад

Discover the software trusted by home building professionals: architects, builders, designers, and lumberyards all agree that SoftPlan is the top choice for drawing houses.

Фото профиля Sergei Panin
Sergei Panin1 год назад

This gives such a strong flash back to NDO times :D

Фото профиля Wes McDermott
Wes McDermott1 год назад

Haha! Yeah. Going old school : )

Фото профиля Vaughan Solo
Vaughan Solo1 год назад

Impressive!

Фото профиля Wes McDermott
Wes McDermott1 год назад

Thanks William!

Фото профиля largo🇵🇸
largo🇵🇸1 год назад

So like a built in crazybump? That's awesome

Фото профиля Wes McDermott
Wes McDermott1 год назад

Yeah! Blast from the past : )

Фото профиля Victor Martins
Victor Martins1 год назад

@artoftheus

Фото профиля Rae
Rae1 год назад

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Фото профиля Wes McDermott
Wes McDermott1 год назад

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.

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