Loading video...

Video Failed to Load

Go Home

Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

29,736 views • 1 year ago •via X (Twitter)

12 Comments

Mossy's profile picture
Mossy1 year ago

Back to the good ol' days using Ddo and Ndo

Wes McDermott's profile picture
Wes McDermott1 year ago

Yeah : ) I thought Ddo and Ndo were good tools.

SoftPlan's profile picture
SoftPlan1 year ago

Discover the software trusted by home building professionals: architects, builders, designers, and lumberyards all agree that SoftPlan is the top choice for drawing houses.

Sergei Panin's profile picture
Sergei Panin1 year ago

This gives such a strong flash back to NDO times :D

Wes McDermott's profile picture
Wes McDermott1 year ago

Haha! Yeah. Going old school : )

Vaughan Solo's profile picture
Vaughan Solo1 year ago

Impressive!

Wes McDermott's profile picture
Wes McDermott1 year ago

Thanks William!

largo🇵🇸's profile picture
largo🇵🇸1 year ago

So like a built in crazybump? That's awesome

Wes McDermott's profile picture
Wes McDermott1 year ago

Yeah! Blast from the past : )

Victor Martins's profile picture
Victor Martins1 year ago

@artoftheus

Rae's profile picture
Rae1 year ago

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Wes McDermott's profile picture
Wes McDermott1 year ago

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.

Related Videos