Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

29,748 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von Mossy
Mossyvor 1 Jahr

Back to the good ol' days using Ddo and Ndo

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Yeah : ) I thought Ddo and Ndo were good tools.

Profilbild von SoftPlan
SoftPlanvor 1 Jahr

Discover the software trusted by home building professionals: architects, builders, designers, and lumberyards all agree that SoftPlan is the top choice for drawing houses.

Profilbild von Sergei Panin
Sergei Paninvor 1 Jahr

This gives such a strong flash back to NDO times :D

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Haha! Yeah. Going old school : )

Profilbild von Vaughan Solo
Vaughan Solovor 1 Jahr

Impressive!

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Thanks William!

Profilbild von largo🇵🇸
largo🇵🇸vor 1 Jahr

So like a built in crazybump? That's awesome

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Yeah! Blast from the past : )

Profilbild von Victor Martins
Victor Martinsvor 1 Jahr

@artoftheus

Profilbild von Rae
Raevor 1 Jahr

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.

Ähnliche Videos