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Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

29,748 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

Mossy profil fotoğrafı
Mossy1 yıl önce

Back to the good ol' days using Ddo and Ndo

Wes McDermott profil fotoğrafı
Wes McDermott1 yıl önce

Yeah : ) I thought Ddo and Ndo were good tools.

SoftPlan profil fotoğrafı
SoftPlan1 yıl önce

Discover the software trusted by home building professionals: architects, builders, designers, and lumberyards all agree that SoftPlan is the top choice for drawing houses.

Sergei Panin profil fotoğrafı
Sergei Panin1 yıl önce

This gives such a strong flash back to NDO times :D

Wes McDermott profil fotoğrafı
Wes McDermott1 yıl önce

Haha! Yeah. Going old school : )

Vaughan Solo profil fotoğrafı
Vaughan Solo1 yıl önce

Impressive!

Wes McDermott profil fotoğrafı
Wes McDermott1 yıl önce

Thanks William!

largo🇵🇸 profil fotoğrafı
largo🇵🇸1 yıl önce

So like a built in crazybump? That's awesome

Wes McDermott profil fotoğrafı
Wes McDermott1 yıl önce

Yeah! Blast from the past : )

Victor Martins profil fotoğrafı
Victor Martins1 yıl önce

@artoftheus

Rae profil fotoğrafı
Rae1 yıl önce

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Wes McDermott profil fotoğrafı
Wes McDermott1 yıl önce

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.

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