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Custom audio diffraction, propagation system showcase. Headphones needed to understand
28,958 Aufrufe • vor 4 Monaten •via X (Twitter)
12 Kommentare

This sounds so good it's insane

This is amazing. I'm always paying attention to sound in games, and having it just come from the source is nice but having it be accurate to an acoustic environment.. heavenly. Is this part of a game you're making, or is this just a demo environment and UI?

Wow this is so cool! Is it some ray tech like embree wrapped via steam audio or similar or fully custom?

this sounds awesome. i've always wanted to figure out something similar. how are you doing it?

Ça cuisine bien

fire

Man, your game is currently one of the most interesting things that I've seen. Keep up the hard work!

Needs more audio decay dependent on overall calculated distance, where the shortest distance has the most quality but not necessarily the most volume. AFAIK sound calculations like these take a lot of processing, though.

So awesome

crazy amount of sauce

Oh, the lost technologies of the ancients! Tremendous work, sir!

Ah, good to see you agai!

