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"Cut Groove" modifier progress! #b3d #normalMagic #geometrynodes
134,206 Aufrufe • vor 8 Monaten •via X (Twitter)
11 Kommentare

Emmanuel Lauzonvor 8 Monaten
Hey lets say I wanted to just "Slice" a mesh using an array of Planes to essentially uniformly subdivide it on one axis, could this work or be a decent GN base for it?

SpaghetMeNotvor 8 Monaten
The good news is that's much less complicated! here's a simple version of what I think you mean

Emmanuel Lauzonvor 8 Monaten
Btw on that note I'm actually using tools like this to do proper non-destructive tessellation on assets for both Displacement, Vertex Baking, Deformation, etc... With Nanite now Blender sadly doesn't have a Fast Remesher like Houdini... Just saying! x)

Justo Figueroavor 8 Monaten
Yes yes yes yes

JJ Chalupnikvor 8 Monaten
Want.

bbkorp.comvor 8 Monaten
This will be extremely useful! 😍😍

Coby Randalvor 8 Monaten
Looks excellent!

Rollovor 8 Monaten
Awesome 👍😎 looking forward to this one.

plasmahivevor 8 Monaten
This looks amazing, great work!

Al Rochavor 8 Monaten
Nice !

Dennis Kampvor 8 Monaten
Dang💎
