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"Cut Groove" modifier progress! #b3d #normalMagic #geometrynodes

134,206 Aufrufe • vor 8 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Emmanuel Lauzon
Emmanuel Lauzonvor 8 Monaten

Hey lets say I wanted to just "Slice" a mesh using an array of Planes to essentially uniformly subdivide it on one axis, could this work or be a decent GN base for it?

Profilbild von SpaghetMeNot
SpaghetMeNotvor 8 Monaten

The good news is that's much less complicated! here's a simple version of what I think you mean

Profilbild von Emmanuel Lauzon
Emmanuel Lauzonvor 8 Monaten

Btw on that note I'm actually using tools like this to do proper non-destructive tessellation on assets for both Displacement, Vertex Baking, Deformation, etc... With Nanite now Blender sadly doesn't have a Fast Remesher like Houdini... Just saying! x)

Profilbild von Justo Figueroa
Justo Figueroavor 8 Monaten

Yes yes yes yes

Profilbild von JJ Chalupnik
JJ Chalupnikvor 8 Monaten

Want.

Profilbild von bbkorp.com
bbkorp.comvor 8 Monaten

This will be extremely useful! 😍😍

Profilbild von Coby Randal
Coby Randalvor 8 Monaten

Looks excellent!

Profilbild von Rollo
Rollovor 8 Monaten

Awesome 👍😎 looking forward to this one.

Profilbild von plasmahive
plasmahivevor 8 Monaten

This looks amazing, great work!

Profilbild von Al Rocha
Al Rochavor 8 Monaten

Nice !

Profilbild von Dennis Kamp
Dennis Kampvor 8 Monaten

Dang💎

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