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"Cut Groove" modifier progress! #b3d #normalMagic #geometrynodes

134,206 views • 8 months ago •via X (Twitter)

11 Comments

Emmanuel Lauzon's profile picture
Emmanuel Lauzon8 months ago

Hey lets say I wanted to just "Slice" a mesh using an array of Planes to essentially uniformly subdivide it on one axis, could this work or be a decent GN base for it?

SpaghetMeNot's profile picture
SpaghetMeNot8 months ago

The good news is that's much less complicated! here's a simple version of what I think you mean

Emmanuel Lauzon's profile picture
Emmanuel Lauzon8 months ago

Btw on that note I'm actually using tools like this to do proper non-destructive tessellation on assets for both Displacement, Vertex Baking, Deformation, etc... With Nanite now Blender sadly doesn't have a Fast Remesher like Houdini... Just saying! x)

Justo Figueroa's profile picture
Justo Figueroa8 months ago

Yes yes yes yes

JJ Chalupnik's profile picture
JJ Chalupnik8 months ago

Want.

bbkorp.com's profile picture
bbkorp.com8 months ago

This will be extremely useful! 😍😍

Coby Randal's profile picture
Coby Randal8 months ago

Looks excellent!

Rollo's profile picture
Rollo8 months ago

Awesome 👍😎 looking forward to this one.

plasmahive's profile picture
plasmahive8 months ago

This looks amazing, great work!

Al Rocha's profile picture
Al Rocha8 months ago

Nice !

Dennis Kamp's profile picture
Dennis Kamp8 months ago

Dang💎

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