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"Cut Groove" modifier progress! #b3d #normalMagic #geometrynodes
134,206 views • 8 months ago •via X (Twitter)
11 Comments

Emmanuel Lauzon8 months ago
Hey lets say I wanted to just "Slice" a mesh using an array of Planes to essentially uniformly subdivide it on one axis, could this work or be a decent GN base for it?

SpaghetMeNot8 months ago
The good news is that's much less complicated! here's a simple version of what I think you mean

Emmanuel Lauzon8 months ago
Btw on that note I'm actually using tools like this to do proper non-destructive tessellation on assets for both Displacement, Vertex Baking, Deformation, etc... With Nanite now Blender sadly doesn't have a Fast Remesher like Houdini... Just saying! x)

Justo Figueroa8 months ago
Yes yes yes yes

JJ Chalupnik8 months ago
Want.

bbkorp.com8 months ago
This will be extremely useful! 😍😍

Coby Randal8 months ago
Looks excellent!

Rollo8 months ago
Awesome 👍😎 looking forward to this one.

plasmahive8 months ago
This looks amazing, great work!

Al Rocha8 months ago
Nice !

Dennis Kamp8 months ago
Dang💎
