CVPR 2025 papers pt. 1 - Gaze-LLE Gaze-LLE simplifies gaze target estimation by building on top of a frozen DINOv2 visual foundation model; SOTA performance; open source code and model more papers: ↓ more
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- paper: - code: - HF demo by @fffiloni:

traditional gaze target estimation models use complex pipelines with multiple encoders and extra networks for pose or depth, making them heavy and slow to train. Gaze-LLE streamlines this with a single frozen DINOv2 encoder and a simple head prompt to indicate whose gaze to estimate.

Gaze-LLE achieves state-of-the-art results with only about 2.8M trainable parameters, which is 10–50x fewer than previous methods.

the heatmaps produced by Gaze-LLE represent the probability that each pixel in the scene is the target of a person’s gaze.

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This is already implemented in moondream btw

I know! I remember @vikhyatk got inspired by it and added gaze target estimation in few days!

dont show this to palantir, yikes

I want to see one of those interviews where the gaze is into the camera.


