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Damn just look at this

248,018 次观看 • 1 年前 •via X (Twitter)

11 条评论

Master Alacrate 的头像
Master Alacrate1 年前

Does it require fake frame-generation and a $2000 card?

Vinícius Medeiros 的头像
Vinícius Medeiros1 年前

The only thing needed was the smartness of the game devs to achieve it

Solar Heavy 的头像
Solar Heavy1 年前

whoa have you heard this yet?

Raphael_Hatake 的头像
Raphael_Hatake1 年前

Tomb Raider Legend (Xbox 360, 2006)

spy 的头像
spy1 年前

planar reflections... old tech that worked well with old hardware because all it involved back then is rendering a static mesh with one (diffuse) texture and pre-baked vertex lighting you try doing that today with complex, deferred renderers and you will bring the graphics card to it's knees ray tracing is a more efficient solution with how complex modern renderers are tl;dr you are looking at an orange and wondering why apples are different

ShinMechaX 🇻🇳 的头像
ShinMechaX 🇻🇳1 年前

TECHNOLOGY DEVOLVES OVER TIME FUCK ALL THIS SHIT ABOUT UNREAL 5 OR SHIT WE NEED TO GO BACK Sorry for yelling, too excited.

Adriano 的头像
Adriano1 年前

2000s era water was such a vibe

Raeng(曹赫) 的头像
Raeng(曹赫)1 年前

NG is generally very well made, especially Black. Lots of clever tricks used, they really knew the hardware. DoA2U is also like that (same dev)

Alexraptor 的头像
Alexraptor1 年前

I just cannot comprehend the hard push for ray-tracing, yeah it's cool but rasterized graphics will always have better performance, simply by virtue of pure mathematics. Not to mention, lightmapping and light probes gives the artist more direct control.

Æthelstan 的头像
Æthelstan1 年前

Check out the Baldur's Gate games on the OG Xbox. You'll love the water effects.

Ryan Kamins 的头像
Ryan Kamins1 年前

Doing planar reflections in my volleyball game now, no fancy hardware needed :)

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