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Daniel Han wrote Unsloth, the reason half of open-source can fine-tune a model on one GPU instead of a cluster. He didn't optimize the math. He rewrote the kernels by hand, found bugs in everyone else's code, and made training 2 to 3 times faster with zero accuracy loss.... show more
30,856 次观看 • 3 个月前 •via X (Twitter)
12 条评论

hrabiapolski3 个月前
its really good info

zostaff3 个月前
this guy make our future

h100envy3 个月前
true 100%

Iana‧₊˚3 个月前
most infra work doesn't touch this many runs

0xSlyth3 个月前
rewrote the game no one saw it coming

The real Burgstall2 个月前
@chrisbward He's a legend

Nekt02 个月前
Good bro

💫ℹ️🐚▪️🌐💺🗨️🚨®️2 个月前
He is a genius. He single handedly done more work for the open-source Ai world .

David Roth 🇺🇸2 个月前
Excellent insight! Loved the questions and responses---genuine curiosity meets knowledgeable enthusiasm.

h100envy2 个月前
Ty my friend, i glad for you

AI Mastery Guide2 个月前
One guy quietly making everyone's GPU enough, that's a wild contribution 🔥

🧪Juice 🧃2 个月前
Unsloth works great. I built an auto training tool with it as my back end.
