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Daniel Han wrote Unsloth, the reason half of open-source can fine-tune a model on one GPU instead of a cluster. He didn't optimize the math. He rewrote the kernels by hand, found bugs in everyone else's code, and made training 2 to 3 times faster with zero accuracy loss....

30,856 Aufrufe • vor 3 Monaten •via X (Twitter)

12 Kommentare

Profilbild von hrabiapolski
hrabiapolskivor 3 Monaten

its really good info

Profilbild von zostaff
zostaffvor 3 Monaten

this guy make our future

Profilbild von h100envy
h100envyvor 3 Monaten

true 100%

Profilbild von Iana‧₊˚
Iana‧₊˚vor 3 Monaten

most infra work doesn't touch this many runs

Profilbild von 0xSlyth
0xSlythvor 3 Monaten

rewrote the game no one saw it coming

Profilbild von The real Burgstall
The real Burgstallvor 2 Monaten

@chrisbward He's a legend

Profilbild von Nekt0
Nekt0vor 3 Monaten

Good bro

Profilbild von 💫ℹ️🐚▪️🌐💺🗨️🚨®️
💫ℹ️🐚▪️🌐💺🗨️🚨®️vor 2 Monaten

He is a genius. He single handedly done more work for the open-source Ai world .

Profilbild von David Roth 🇺🇸
David Roth 🇺🇸vor 2 Monaten

Excellent insight! Loved the questions and responses---genuine curiosity meets knowledgeable enthusiasm.

Profilbild von h100envy
h100envyvor 2 Monaten

Ty my friend, i glad for you

Profilbild von AI Mastery Guide
AI Mastery Guidevor 3 Monaten

One guy quietly making everyone's GPU enough, that's a wild contribution 🔥

Profilbild von 🧪Juice 🧃
🧪Juice 🧃vor 2 Monaten

Unsloth works great. I built an auto training tool with it as my back end.

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