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Daniel Han wrote Unsloth, the reason half of open-source can fine-tune a model on one GPU instead of a cluster. He didn't optimize the math. He rewrote the kernels by hand, found bugs in everyone else's code, and made training 2 to 3 times faster with zero accuracy loss.... show more
30,856 Aufrufe • vor 3 Monaten •via X (Twitter)
12 Kommentare

hrabiapolskivor 3 Monaten
its really good info

zostaffvor 3 Monaten
this guy make our future

h100envyvor 3 Monaten
true 100%

Iana‧₊˚vor 3 Monaten
most infra work doesn't touch this many runs

0xSlythvor 3 Monaten
rewrote the game no one saw it coming

The real Burgstallvor 2 Monaten
@chrisbward He's a legend

Nekt0vor 3 Monaten
Good bro

💫ℹ️🐚▪️🌐💺🗨️🚨®️vor 2 Monaten
He is a genius. He single handedly done more work for the open-source Ai world .

David Roth 🇺🇸vor 2 Monaten
Excellent insight! Loved the questions and responses---genuine curiosity meets knowledgeable enthusiasm.

h100envyvor 2 Monaten
Ty my friend, i glad for you

AI Mastery Guidevor 3 Monaten
One guy quietly making everyone's GPU enough, that's a wild contribution 🔥

🧪Juice 🧃vor 2 Monaten
Unsloth works great. I built an auto training tool with it as my back end.
