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Dante, Demons & Devil Trigger... That's one hell of a party! 🔴Extended version: 🔗Pre-Register now: #DevilMayCry #DMC #DMCPOC #MobileGame #Dante #DevilMayCryPeakofCombat #Games #Android #iOS #Capcom #ClosedBeta

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HaniShin profil fotoğrafı
HaniShin3 yıl önce

💥👀👀🔥

Ashik Raju profil fotoğrafı
Ashik Raju3 yıl önce

I Love it

Leonic458 profil fotoğrafı
Leonic4583 yıl önce

Smooth and stylish

muji_no_moto profil fotoğrafı
muji_no_moto3 yıl önce

Okey let's kill demons

Ismael Elias profil fotoğrafı
Ismael Elias3 yıl önce

Dante deserves an ocidental design, at least one skin

Román profil fotoğrafı
Román3 yıl önce

I love this devil trigger

Deaddoll66 profil fotoğrafı
Deaddoll663 yıl önce

Quite the interesting premise

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Are game developers doomed? Claude Fable 5 just did 6 years of my work in an afternoon. I don't think game developers are doomed. But our industry is about to change faster than almost anyone expects and I just watched it happen with my own game. Let me give you a concrete example. I started building Moonga when I was 17. After high school, I took a gap year before university and spent the whole year building the first version an online trading card game, back when web games were still in their infancy. It wasn't perfect. It was the work of a young developer. But it worked, people played it, and it proved the concept. In 2008 I rebuilt it from scratch, created a company, hired a team, modernized rules, redesigned experience, and we spent about a year and a half of work for an iPhone version. We launched on the App Store in 2010. Over the years we invested close to a million dollars. The game became especially successful in Japan and developed a loyal community. Ironically, our biggest challenge was never creating content it was maintaining the technology. Back then, iOS and Android meant separate codebases. A web version meant a third. Every feature, every bug fix, every improvement had to be duplicated across platforms. The maintenance cost was enormous. Fast-forward to today. I gave Claude Fable 5 the complete source code of Moonga roughly 500 cards, each with its own abilities and gameplay logic. It's years of accumulated game rules, edge cases, and design decisions. Five or six hours later, I had a fully playable version running on a modern multiplatform stack. One codebase. Web. Mobile. Modern architecture. A few more prompts and I was polishing interface and gameplay. It's not production-ready I could spend another week on animations, UX, and visual polish. But that's not the point. The point is this: years of accumulated development knowledge were enough for Fable 5 to recreate the entire game on a modern stack in a single afternoon. That doesn't erase the original work. Someone still had to invent the mechanics, balance 500 cards, design the systems, create the assets, ship the first implementation. But once that knowledge existed, rebuilding it became almost free. That's the real shift. The cost of implementing software is collapsing. The value is moving toward ideas, game design, content, world-building, community, and taste. We're entering an era where a small team or even a single developer can build what used to take dozens of engineers. For game developers, that's both terrifying and exciting. The question is no longer "Can I build this?" It's "What should I build, now that implementation is no longer the bottleneck?"

Shaban Shaame

34,605 görüntüleme • 1 ay önce

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 görüntüleme • 6 ay önce

🚨 We're launching an Alberta independence campaign — and this is why we had to do it We’re going 'all in' on the independence referendum on October 19. I have major news to share with you. We are officially launching Act For Alberta — a legally registered third-party campaign group supporting the Alberta independence petition drive, which is ending on May 2, 2026. When Alberta independence goes to a referendum later this Fall, Act for Alberta will also be there. "Third party" doesn't mean we're forming a political party. Think of it as a SuperPAC: the same kind of organization we've set up federally for past elections. In Alberta, this registration is the only legal path for us toadvertise in support of Alberta independence, both during the petition drive, and during this Fall’s referendum. If we don't register, Elections Alberta can — and will — prosecute us. So: reason number one is legal protection. Act for Alberta will advocate fearlessly in favour of the Yes campaign, you know the bureaucrats would come for us otherwise. Reason number two is that the mainstream media, and the entire establishment — every major political party, every major media outlet, every union, every TV talk show — is going to go to war against Alberta. Alberta is about to be overrun by pro-Liberal, pro-Carney, anti-Alberta propaganda. Someone needs to fight back. Reason number three is even more simple: we genuinely believe in this independence referendum, and we believe Albertans should have their say. Two weeks ago, a citizens' petition with more than 170,000 signatures was submitted to trigger a constitutional referendum on Alberta independence. I love the idea of a referendum. Let the people speak! There are issues that politicians refuse to touch because they're too scared or politically correct — and Alberta independence is exactly the kind of thing ordinary people talk about privately that official people are terrified to mention publicly. Now, ordinary people get a vote, even if politicians are afraid. This is your chance to be part of it. Please visit our website at right now to learn more and find out how you can help — before this campaign really heats up. Here’s what's at stake. Quebec has had two independence referendums — the last one came within 0.5% of passing — and no one called them traitors for it. The Supreme Court of Canada has confirmed these votes are legal. Parliament passed the Clarity Act specifically to govern how such a vote works. And yet when Albertans ask for the same democratic remedy, the regime media calls it treason, and government lawyers line up to say why only Quebec gets those votes, not Albertans. Why the double standard? Because the establishment makes a very good living off Alberta, and they will say and do anything to protect that arrangement. Alberta sends $20 billion a year to Ottawa — only to have its pipelines blocked, its oil tankers banned (while OPEC tankers sail freely into eastern ports), and its workers ruled out of senior federal jobs for not speaking French. Here's the question I keep coming back to: if Alberta were its own country today, would it vote to join Ottawa on these terms? I doubt it. Visit to see how we're going to make that case. going to fight on the Yes side using real professional campaign tools: TV ads, digital ads, our billboard truck, and public events. Because every powerful institution in Canada has already lined up against this referendum. Alberta needs a fearless, unapologetic voice on the other side. That's us. We need your help. Please go to to join us. The independence referendum is October 19th, barely six months away. Elections Alberta bureaucrats would love nothing more than to prosecute Rebel News for daring to speak up during this campaign. So we registered Act For Alberta as a third-party campaign group. Now they can't touch us. We're going all in - stand with us. This is the exact playbook Quebec used — twice. The separatist Bloc Québécois has sat in Parliament for decades and no one blinks. The Parti Québécois is currently leading the polls in Quebec. But when Albertans ask for the same democratic conversation, the regime calls it treason. That double standard is exactly why this referendum matters — and why we're fighting for it. Alberta sends $20 billion to Ottawa every year. In return: blocked pipelines, cancelled LNG projects, banned oil tankers, and sneers at us because they think Alberta has nowhere else to go. Well, now Alberta does have somewhere else to go. The U.S. has already said they'd buy Alberta oil if Alberta were independent.

Rebel News

83,429 görüntüleme • 4 ay önce

Here I’ve got a fourth list of 110 games with boob and/or butt jiggle… Pure Onyx [PC] Warframe [PS5] ASTRA: Knights of Veda [PC] Catherine [PS3] Brown Dust II [MOB] Stretch Panic [PS2] Whacked! [XB] Fighting Force [PSX] Corridor Z [PC] Samurai Western [PS2] Honey Select 2: Libido Deluxe [PC] Crimson Tears [PS2] Treasure of Nadia [PC] Waifu Fighter [PC] Cy Girls [PS2] Half-Demon Shinobi [PC] The First Descendant [PS5] Pinup Ball [PC] Orc Massage [PC] Cyberpunk 2077 [XSX] X-Angels [PC] Dead or Alive 5 Last Round [PS4] Advanced V.G. [SAT] Injustice: Gods Among Us [XB360] Final Fantasy: Crystal Chronicles [GC] Breeders of the Nephelym [PC] SoniPro [3DS] Metal Gear AC!D 2 [PSP] Doki Doki Majo Shinpan! [DS] Sexy Beach Zero [PC] The Mini-Skirt Police [PS2] Pretty Fighter X [SAT] Mario Kart 8 Deluxe [NSW] Splinter Cell: Conviction [XB360] Top Spin 2 [XB360] WWE Smackdown! vs. RAW 2011 [PS3] Asuka 120% Limited BURNING Fest. [SAT] Tear Ring Saga [PSX] Dream C Club Zero Portable [PSV] Guitar Hero III: Legends of Rock [PS3] To Love Ru Darkness: Battle Ecstasy [PSV] Seisou no Amazones [3DS] Monster Monpiece [PSV] Kung Fu Rider [PS3] Atelier Ryza [PS4] Groove on Fight [SAT] Valhalla Knights 3 [PSV] Love Smash! 5.1 [PS2] Namco x Capcom [PS2] Artificial Girl 3 [PC] The All*Star Kakutou Matsuri [PS2] Rhapsody: A Musical Adventure [PSX] Garou: Mark of the Wolves [DC] Sol Trigger [PSP] THE iDOLM@STER [XB360] Super Mario RPG [SNES] Pocket Pool [PSP] Tokyo Clanpool [PSV] GrimGrimoire OnceMore [NSW] High School DxD [3DS] Ikki Tousen: Xross Impact [PSP] Toshin Toshi: Girls Gift [3DS] Castle Panzers [PS4] Luminous Arc Infinity [PSV] Azur Lane [MOB] Deadrock Redemption [PC] Strip Fighter 5: Chimpocon Edition [PC] Queen’s Blade: Spiral Chaos [PSP] Bleach: Shattered Blade [WII] Time Leap [XB360] Ghost Pirates of Vooju Island [PC] Tengen Toppa Gurren Lagann [DS] Fantasy Earth Zero [PC] Super Robot Wars Alpha 3 [PS2] Lust & Legends [PC] Dr. Muto [GC] Yoake no Mariko [PS2] VR Kanojo [PC] Ka 2: Let’s Go Hawaii [PS2] Heavy Metal Geomatrix [DC] Sabrina [MSX] Kamihime Project R [PC] Happy Manager [PS4] Lightning Legend: Daigo no Daibouken [PSX] Splatoon 2 [NSW] Epic Battle Fantasy 5 [PC] Halo 5: Guardians [XBO] Together VR [PC] Monster Rancher [PSX] UFC 2009 Undisputed [PS3] Magical Girl Lyrical Nanoha A’s Portable [PSP] LoveR Kiss [NSW] Danganronpa 2: Goodbye Despair [PSV] Policenauts [SAT] World of Warcraft [PC] Finder Love: Hoshino Aki [PSP] Midnight Castle Succubus [PC] Party Girls [PS2] Wish [PC] Motion Gravure Series: Megumi [PS2] Parodius Portable [PSP] Natsuiro High School: Seishun Hakusho [PS4] Train Capacity 300% [PC] Hard Knock High [PS2] Neptunia x SENRAN KAGURA Ninja Wars [PS4] Koikatsu Party [PC] Reco Love: Gold Beach [PSV] Sword of the Vagrant [NSW] Captain Blood [XSX] Operation Lovecraft: Fallen Doll [PC] (As with previous lists, note that the platform in brackets to the side indicates which version I’ve played or may prefer for one reason or another. That does not mean it’s the only platform to feature jiggle. While not totally exhaustive, at 410 games so far I believe these posts combined now make up the largest compendium ever compiled for such games, despite limiting repeated mentions of the same series. Huzzah!)
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Here I’ve got a fourth list of 110 games with boob and/or butt jiggle… Pure Onyx [PC] Warframe [PS5] ASTRA: Knights of Veda [PC] Catherine [PS3] Brown Dust II [MOB] Stretch Panic [PS2] Whacked! [XB] Fighting Force [PSX] Corridor Z [PC] Samurai Western [PS2] Honey Select 2: Libido Deluxe [PC] Crimson Tears [PS2] Treasure of Nadia [PC] Waifu Fighter [PC] Cy Girls [PS2] Half-Demon Shinobi [PC] The First Descendant [PS5] Pinup Ball [PC] Orc Massage [PC] Cyberpunk 2077 [XSX] X-Angels [PC] Dead or Alive 5 Last Round [PS4] Advanced V.G. [SAT] Injustice: Gods Among Us [XB360] Final Fantasy: Crystal Chronicles [GC] Breeders of the Nephelym [PC] SoniPro [3DS] Metal Gear AC!D 2 [PSP] Doki Doki Majo Shinpan! [DS] Sexy Beach Zero [PC] The Mini-Skirt Police [PS2] Pretty Fighter X [SAT] Mario Kart 8 Deluxe [NSW] Splinter Cell: Conviction [XB360] Top Spin 2 [XB360] WWE Smackdown! vs. RAW 2011 [PS3] Asuka 120% Limited BURNING Fest. [SAT] Tear Ring Saga [PSX] Dream C Club Zero Portable [PSV] Guitar Hero III: Legends of Rock [PS3] To Love Ru Darkness: Battle Ecstasy [PSV] Seisou no Amazones [3DS] Monster Monpiece [PSV] Kung Fu Rider [PS3] Atelier Ryza [PS4] Groove on Fight [SAT] Valhalla Knights 3 [PSV] Love Smash! 5.1 [PS2] Namco x Capcom [PS2] Artificial Girl 3 [PC] The All*Star Kakutou Matsuri [PS2] Rhapsody: A Musical Adventure [PSX] Garou: Mark of the Wolves [DC] Sol Trigger [PSP] THE iDOLM@STER [XB360] Super Mario RPG [SNES] Pocket Pool [PSP] Tokyo Clanpool [PSV] GrimGrimoire OnceMore [NSW] High School DxD [3DS] Ikki Tousen: Xross Impact [PSP] Toshin Toshi: Girls Gift [3DS] Castle Panzers [PS4] Luminous Arc Infinity [PSV] Azur Lane [MOB] Deadrock Redemption [PC] Strip Fighter 5: Chimpocon Edition [PC] Queen’s Blade: Spiral Chaos [PSP] Bleach: Shattered Blade [WII] Time Leap [XB360] Ghost Pirates of Vooju Island [PC] Tengen Toppa Gurren Lagann [DS] Fantasy Earth Zero [PC] Super Robot Wars Alpha 3 [PS2] Lust & Legends [PC] Dr. Muto [GC] Yoake no Mariko [PS2] VR Kanojo [PC] Ka 2: Let’s Go Hawaii [PS2] Heavy Metal Geomatrix [DC] Sabrina [MSX] Kamihime Project R [PC] Happy Manager [PS4] Lightning Legend: Daigo no Daibouken [PSX] Splatoon 2 [NSW] Epic Battle Fantasy 5 [PC] Halo 5: Guardians [XBO] Together VR [PC] Monster Rancher [PSX] UFC 2009 Undisputed [PS3] Magical Girl Lyrical Nanoha A’s Portable [PSP] LoveR Kiss [NSW] Danganronpa 2: Goodbye Despair [PSV] Policenauts [SAT] World of Warcraft [PC] Finder Love: Hoshino Aki [PSP] Midnight Castle Succubus [PC] Party Girls [PS2] Wish [PC] Motion Gravure Series: Megumi [PS2] Parodius Portable [PSP] Natsuiro High School: Seishun Hakusho [PS4] Train Capacity 300% [PC] Hard Knock High [PS2] Neptunia x SENRAN KAGURA Ninja Wars [PS4] Koikatsu Party [PC] Reco Love: Gold Beach [PSV] Sword of the Vagrant [NSW] Captain Blood [XSX] Operation Lovecraft: Fallen Doll [PC] (As with previous lists, note that the platform in brackets to the side indicates which version I’ve played or may prefer for one reason or another. That does not mean it’s the only platform to feature jiggle. While not totally exhaustive, at 410 games so far I believe these posts combined now make up the largest compendium ever compiled for such games, despite limiting repeated mentions of the same series. Huzzah!)

Joshua Michael French ジョシュア

103,743 görüntüleme • 2 yıl önce