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Dark Souls running in the browser, built using fal for assets, Astra + Opus 5.5 for development ⚔️ releasing the full repo soon, with all my experiments and learnings
185,362 views • 1 day ago •via X (Twitter)
55 Comments

I saw many people showing off cool threejs maps and games, but I didn't see a convinving boss fight, and i think this is really getting there. One year ago this was not possible, a year from now it's gonna be insane what one person can do

And it’s only going to get better. The artiest don’t need the studio anymore.

its going to get more and more insane

This is insane! Those are sick animations! I’d have thought they were a scene from the actual Dark Souls! Looking forward to your repo. How did you figure this one out? ☺️

will show everything in repo, but basically: 1. Meshy v7 on fal for static 3D characters (meshy 7.1 and tripo p2 also out now, which i will try) 2. gpt 6 astra + Blender MCP for animations, which took a LOT of iteration with me playtesting each one 3. For some animations, mixamo has good ones, so I got those, sent them over to astra, and made it to animation retargeting onto the knight

I don't think people realise how much this thing improved with a few rounds of prompting! It looks really good now! The new Opus is actually crazy.

100%

Browser Games celebrating a Reconnaissance..

yessir, bring back the miniclip era

Yes..👍👍

Is the entire world built or is it just this boss fight?

not the entire world yet but there is more than just this fight rn

I mean, that's a lot to ask for but this is already amazing

🙏🙏

Game dev is so over

i think it might be quite the opposite

running Dark Souls in a browser is a pretty great stress test for the stack

truuust me

Looks really good! great job

appreciate it! Gonna keep making it better

What did u use for rigging and combat animations? That my biggest issue with the game im making. I have character fbx and glb files. My rigging and combat animation pipeline sucks.

i'll release everything soon but I used the 3D static character models made in fal using meshy v7 image to 3D, and then lots of iteration using astra + blender MCP, plus animation retargeting with mixamo's models where needed

bro amazing

🙏🙏

woah

The animation speed, timing and transitions all need a lot of work but the effects and UI are all pretty solid.

super cool! @joaobnobre

Yo thats actually good. But why is everyone ask opus 5.5 to create a browser game? I think the result would be far more impressive if you gave it a game engine

Looks so fun!

@slopa_io

Incredible work bro! Many people will enjoy this

🙏🙏

cant wait to read it! I've been really wanting to make 3D models using fal but my results have been awful haha

holy shit

Imagine gpt 7 or opus 6

will be so insane

The VFX is awesome

spent quite a lot of time on getting it right!

this is mad, wtf, waiting on the repo

Love it!

🙏🙏

I’ve been working on a Red Alert remake and documenting the whole process along the way. I’m planning to release everything next week, including what I learned from building it. The experiment I set for myself was pretty simple: could I take an old game I loved as a kid, rebuild it to a level where people might assume a small studio was behind it, and replace as many traditional development roles as possible with AI agents while using my own development experience to direct the process? I wanted to see how close I could get to the RTS experience we grew up with, whether this way of building could actually work, and most importantly, whether people would want to play the result. From a development perspective, I’d say the experiment succeeded. Whether people actually like the game is the part we’ll find out next week. 😅 I’m really curious what you discovered during your own development process as well. Looking forward to seeing your work.

Looking 10x better! Can't wait for open source

LFG, open-source is coming super soon, I'm just testing Opus 5.5 more since it's so good at animations, graphics, etc

Those rock animations look sooo good

thanks Danny! One big thing I learned here is for animations, you can't expect any model to do it perfect first time, takes a lot of back and forth, so it's better to have e.g. astra on medium/high instead of ultracode and iterate fast, with how it feels in-game

love the animations how long did this take you?

What is this horrible shit? Never touch a computer again

@grok instead of fal can we use modal to make use of the free 30 usd?

Can you explain more how you use fal for assets?

share please

Do you know any studios (indie or otherwise) who are working on making a AA or AAA game using AI?

the combination of astra and opus is incredible, but they compete each other from every side to win in the future of AI

Mastercard doesn’t work on fal 🤦♂️

Shiiii
