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🚀 Data Binding in Rive is now live for all users. It gives you powerful new ways to design, build, and animate with data — making it easy to ship complex user interfaces without a complicated handoff process.
167,409 views • 1 year ago •via X (Twitter)
19 Comments

Stuff like this, deforming images, text-follow-path, state machine, and constraints are crazy coming from Flash

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Let's fucking go!!

Think of Data Binding as a contract between engineering and design. Engineers push data to the contract, designers connect their UI to the contract.

In the Rive Editor, you create View Models to structure your data.

You can then connect that data to almost anything: 👉 Text values and font sizes 👉 Position, scale, or rotation 👉 Corner radius, layout spacing 👉 Colors, trim paths, and more

We’re also launching a bunch of Converters to change the data from one type to another, perform math operations, add interpolation to your data, and much more

Of course, View Model properties can also be used with State Machines to create even more advanced logic.

With the Rive Runtimes, you connect your raw data to the View Models. As the data changes, your design updates. Need to modify the design’s structure? It’s easy to do without breaking anything.

Docs 👉 Blog 👉

This gonna be crazy, AI was supposed to be a revolution, I guess they were wrong, it's Data Binding

@drcoderz so, what are you cooking up with Data Binding? 👀

Darn, easier UIs for everyone with less hassle, now you can just tie everything together with data, but it's pretty good

omg, omg, omg!

YAAAAASSSSSS

Awesome! This is gunna be handy

Crazy! 💪🪄

FANTASTIC!! Great work y'all!

This is amazing! Any plans to release pre-fabs that make it easier to get a UI project off the ground?

