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Dawnwalker shared a new Gameplay Overview: • Play as a human by day and vampire by night • Vampire gameplay = stealth + traversal + feeding • Human gameplay = directional sword combat + hex based magic + narrative dialogue • Feeding on blood increases your corruption level, which...

84,468 Aufrufe • vor 4 Monaten •via X (Twitter)

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The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 Aufrufe • vor 9 Monaten

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,990 Aufrufe • vor 1 Jahr

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,652 Aufrufe • vor 1 Jahr

We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 Aufrufe • vor 6 Monaten

Crimson Desert looks genuinely stunning in this new gameplay overview. ▫️ Three playable characters, each with their own unique combat style, skills, and weapons ▫️ Seamless open world with five regions ▫️ Exploration includes hidden caves, puzzles, treasure maps, and more ▫️ Play as Cliff, on a mission to reunite the Greymanes and fight off the Black Bears faction ▫️ The main story centers on Cliff but you can freely explore the world and take on side quests with the other two ▫️ Many quests revolve around the different factions, some are friendly and some are hostile ▫️ Faction quests can reward you with new merchants, new equipment, and resources which can be used to rebuild the Greymane's home base ▫️ Liberating a region from a faction makes it safe for characters to travel and restores the resident's homes ▫️ Traversal options include a glider, super jump, and other movement abilities ▫️ Later in the game you gain access to a Mech that fires missles and can even fly a Dragon ▫️ The Abyss is a mysterious realm floating above the continent with puzzles to solve using TOTK style abilities ▫️ Find Artifacts throughout the world to unlock new skills ▫️ Discover Abyss fragments to unlock fast travel points ▫️ Interact with characters and objects or observe them from a distance to get more information on them ▫️ This can unlock clues on new quests, skill unlocks, or helpful guidance ▫️ Releasing March 19th on PS5, Xbox, and PC

KAMI

342,310 Aufrufe • vor 7 Monaten

This is probably the best summary of Wolverine gameplay and story from the previews I've seen yet. Sounds great! 🔥 Also deeper than I think some realise. Relevant details and an edited video going over them. + Rage meter with 3 or more levels + Builds with combos and specific moves + As Logan's animalistic aggression builds, new combos, moves and finishers become available + Final rage level offers heightened combat and an extra life + Enemies are aware of and react to Logans increasing rage, and can become too scared to fight + Was more challenging for some journos than they expected. Can't just go in button mashing, must be strategic with enemy attack parries, dodges, which enemies to prioritise etc. + Can unlock techniques and abilities over time, that not only tie in to rage, but have strategic combat benefits + Early examples include a healing heavy attack to staggered enemies, a jumping knee that interrupts enemy attacks, AOE for crowd control etc + It's not one giant skill tree, you swap techniques and abilities in and out for specific use case builds, based on what suits the combat scenario or boss you're facing + Adaptations allow you to modify the systems and techniques Logan has + 3 progression layers work together. Rage for skill based reward, techniques for new moves and abilities, adaptations that change how his moves and systems behave + Some enemies and segments have ability inhibitors, which prevent Logan from certain abilities, such as healing, which makes parry and dodge much more important and the difficulty higher + Game features slower exploration segments where you can freely explore and unlock unique dialogue, interactions, challenges, rewards, collectibles, listen in on convos, find hidden things etc + His heightened senses, hearing, smell etc are used during these exploration segments + Nightmare Trials (replayable challenges) offer different types of gameplay challenges; traversal, combat etc. Beating them offers rewards and can unlock new memories for story tie in + You have different outfits and different claws + Gameplay segments integrate other characters. In one, Mystique infiltrates enemy lines to help Logan Keep in mind this is mostly from early in the game, so who knows what we'll unlock or how things will develop late game. Either way, it all sounds promising. #Wolverine #PS5 Full link (with great story analysis too):

NIB

51,230 Aufrufe • vor 14 Tagen

EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay ▶️ ▪️Coming to PS5, Xbox and PC in Early 2027 ▪️Play as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial ▪️Customizable options, male/female, appearance, etc ▪️Choose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) ▪️Your choices shape your character and the world around you ▪️There are gameplay rewards for whichever alignment you choose, as well as a mix ▪️The game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" ▪️The first two companions you meet are Elise and Tom ▪️CC Orlev is played by Matthew McConaughey ▪️Extensive weapon modifications, magazines, recoil, fire rate, unique abilities etc ▪️You can fully stealth your way through encounters, invisibility cloak, silencers ▪️Grapple hook across the environment, command companions during combat ▪️Make difficult choices, whether to save or sacrifice innocents in battle, etc ▪️Time Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time ▪️You have to choose who to leave behind and come back to find that decades, sometimes centuries have passed ▪️Persepolis: Primary hub and major city on Lidon for humans and Awakened ▪️Embark on new quests, experience how your choices shape the world and meet new companions in Persepolis ▪️Lidon is facing extinction due to a Celestial virus called The Rot ▪️Salt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies ▪️Jun can manipulate and affect the environment with Celestial abilities like "Induction" ▪️You will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father ▪️Gauntlet abilities change the way you traverse the environment and battle enemies ▪️In the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

58,131 Aufrufe • vor 2 Monaten

💫 GM ASTRALS 💫 The time has come. ASTRALS ANIMA is now **LIVE** Head to: to begin your new self. Astrals Anima is the new Customizer platform that lets you mint a new NFT, that is completely customizable as an avatar. All assets are 3d assets built by @GuimoneauDamien. Purchase and combine different pieces of equipment to define and represent yourself as an Astrals Avatar. All pieces of gear are SFT (semi-fungible tokens) that although aren't currently backed by markets like Magic Eden 🪄... are entirely tradable and end up in your wallet. Your Astrals Anima is a traditional NFT that you can change, modify, and re-equip... to appear however you see fit. Represent yourself in a new way. Quick start guide: - Click the link above. - Click the "MINT" button in the bottom right corner. - Press the icon in the center of the page that pops up to exchange your "Rookie Badge" in for your new Astrals Anima. - Select "Back to Traits" to return to the "Bazaar". - Select your newly minted "Anima". - Explore the different options of gear you can purchase with $GLXY - The info box on the left will tell you the price of the item, and how many XYONS are earned for equipping that item. - Once you have purchased a piece of gear, go to the "Armory" to equip them on to your Astral. - Select a piece at a time, and once you've decided which one you like, press "Customize". This will equip the item on to your NFT. - Rinse and repeat. What are XYONS?: - XYONS are points you earn by purchasing, and then equipping certain types of gear. - Earning XYONS will bring you up the ranks. Upgrading your class at certain XYONS points. - Higher classes get access to purchase higher tier gear. - The more XYONS you have, the bigger arsenal you have access to. "BAAZAR" Go here to purchase gear. "ARMORY" Go here to equip the gear you've purchased and earn XYONS. "RANKS" Start as a "Rookie", with limited access to certain equipment. Work your way up to a "Destrcutor", capable of equipping LEGENDARY gear which will have a limitation of how many you can buy per Anima, of each. Having your Anima will have you geared up and ready to enter any world Astrals may visit. So rise those ranks. Be the best of the best. Represent who you are in the Astrals Army!

ASTRALS 💫

14,510 Aufrufe • vor 3 Jahren