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Day 5 building the Figma for hardware. Today I kept studying rotary controls, this time turning them into fully customizable knobs: size, shape, grip, depth, rotation and visual details can all be changed depending on the device. The goal is to treat knobs as real hardware components, not fixed... show more
17,503 görüntüleme • 22 gün önce •via X (Twitter)
26 Yorum

You can support the development of the project by tipping what you want. The software, when released, will be a one-time purchase only, as I believe that we should own software.

so awesome

You’re an inspiration man. It baffles me that you’re not mainstream on x

Thanks for the support man from day 1✨

Slick

Basically parametric design + decent material/render pipeline? Will it import from industry standards? cool idea!

The idea is to create real hardware on software from os to the physical part, with real emulation to test before production.

[start fine particle resistance test] *crunch crunch* XD

bro nice use of astra.

Love it

wild!

Now that's a Solid 10 from me!

So is Illustrator Blender

Also for the British guys the name "Knob Studio" where they can increase the length and girth of the knob to their hearts desire will surely elicit a chuckle.

All product design should be multi parameter, infinity customizable.

day 5 already looking solid

Which program are you using?

oss?

this is crazyyy. would love to know how you make these 👀 I study interaction design and this feels like such an interesting space to explore beyond screens

nice knobs

This is beautiful Tykra!

Followed brother good shit

You'd really enjoy the ESP-32 Hardware dials with screens available on amazon. It was trival to program them with OpenAI's codex. I build custom interfaces, tied them to mute/volume control on Mac, and other features. Search for this:

Have .stl export

Maybe usdz too

This is amazing.
