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Day 6 building the Figma for hardware. Another study today: transparent shells for transparent tech and windows, and how much the material changes what you can see inside a device. I’m exploring shell thickness, refraction, tint, frosted glass, optical layers and different window shapes, from small openings to convex... show more
28,292 Aufrufe • vor 21 Tagen •via X (Twitter)
28 Kommentare

Runs entirely in real time on the web.

i could imagine people having nothing to do with industrial design using this product to 'play with it' because its satisfying haha

Maybe that is my goal 👀, but also it will have pub and many more features; it’s not just aesthetics.

cool bro, really really nice, keep going. as i said in another comment. hmu if you'll need ambassadors for your product in switzerland. i'll connect you🛜

Thanks! It’s still in development, but I’ll DM you if I need any ambassadors. Right now, I’m looking for angel investors

bro you are going to make millions. looking for any product ambassadors in switzerland?

One of the most interesting projects in my feed. Love seeing the everyday progress 😍

Brilliant

This is sick, nice work!

this is so sick

Woah, can you disassemble it to see the inside? PCB and all. That must be cool.

cool its funny most guys are so technical, no one is thinking about the aesthetics of the hardware. going to usher in a new generation

Figma for hardware is just parametric cad with templates? 😅

看起来好棒啊,我能在哪里尝试它? 我需要导入自定义模型么,还是在应用中能够创建和编辑外壳?

This looks amazing!

看起来非常的有趣

I love your mission, keep it pushing!

no offense; quick question here - what's the biggest differentiator between Blender, Spline, Womp3D or etc? is it just a easier version of them?

Sdf it’s more than a 3d model you can do things like this wich is a real working stem player and not just an animation

how would your best functionally aesthetic smart speaker look like?

it would helpful to outfit the thickness based on what sizes you can actually achieve with sheet sizes, etc.

You manufacture the boxes, how can they be obtained?

This looks like a nice toy to play with, good visual aesthetics but the hardest part of going from CAD to RL is manufacturability. How are you approaching this?

That’s the biggest challenge, and it’s why I’m building parametric components with emulated electronics and behavior. The idea is to create the entire product inside the software, test how it works, debug the software running on it, and then move toward production. It would be really cool to collaborate with manufacturers and get access to their actual components, so you could choose them directly from the app and build around real parts.

Yeah I mean you should talk to component suppliers like digikey mouser etc. And see if you can get component lists from them. No idea if they have an api you can access but theres tonnes of existing library packages. Problem is they aren't always accurate

the frosted window makes hardware feel strangely alive

Ship it

This is such a thoughtful extension of interface design into the material itself. Treating transparency as a parameter gives the object a kind of editorial control over what it reveals, which makes the hardware feel alive.
