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DeepSeek V4 Flash 0731 vs Opus 5. Only 7 days separated their releases. While Opus 5 accomplished in 1 shot what took DS 3, DeepSeek V4 Flash did it in ~900 lines vs ~3000 lines for Opus. Cost delta is stark. DeepSeek cost 1 cent. DS V4 Flash 0731... show more
18 条评论

Looks like an ad for opus despite the cost, game looks that clean

And most important. You can run DSV 4 Flash 0731 @Home.

900 lines versus 3000 for the same result is a massive efficiency gap.

Wait for Pro

the real question is whether the 900-line solution actually handles edge cases or just looks cleaner on a happy path

The apples are Luna vs v4 flash

Who wins over here #Opus or #deepseek

Deepseek lagging like crazy.

Actually it wasn’t but DeepSeek V4 added an intentional shudder to the screen when an asteroid was hit so the play looked jittery

Most vibe coded games look like they run on 5-10 fps.

I'd want to inspect both outputs before calling a winner. Did the shorter one stay readable after follow-up edits?

One-shot success is meaningful, but line count alone can mislead. The Responses API walkthrough:

amazing! deepseek v4 flash!

So what were all the extra lines of code that Opus added?

I won’t be using it even for free.. hardly worth risking breaches, hacks ., who will be responsible ? Better say where

time is money friends

efficiency win. 900 lines at $0.01 beats 3000 lines at $1.00 value per line skyrockets

The 7-day gap between V4 Flash and Opus 5 is the real story. 1 cent vs 5x that means every closed-model vendor is now selling a marketing premium, not a math one. Either match cents-per-task or pivot to features the open stack can't ship.
