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Design Engineering Tip: Don’t move objects at a constant shape. As speed increases, stretch them in the direction of travel. The faster they move, the more they deform. Combined with easing and subtle motion blur, even simple animations can feel significantly more dynamic. const x = useMotionValue(0) const v...

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Who said travel outfits can't steal the spotlight? ✈️🔥 Created with GPT image 2 and Seedance 2.0 on Thank You AI PROMPT: Style: Fast-paced, cinematic, luxury fashion, IMAX-quality visuals, dramatic lighting, premium color grading, energetic editing, no dialogue, powerful electronic trailer music with cinematic impacts. 0:00–0:02 Ultra-wide shot of automatic airport doors sliding open. The model steps in wearing sunglasses and headphones. Quick bass hit. 0:02–0:04 Fast tracking shot from the side as she confidently walks through the terminal, pulling a sleek carry-on. Motion blur and speed ramps. 0:04–0:06 Rapid montage: . Coffee picked up from a café . Boarding pass flips into her hand . Close-up of a luxury watch . Sneakers hitting the polished floor (0.5-second cuts) 0:06–0:09 Low-angle hero shot. She walks through the terminal as sunlight streams through massive windows. People blur past while she stays perfectly in focus. 0:09–0:11 Fast sequence: . Escalator ride . Airport departure board . Hair flip . Adjusts sunglasses . Camera orbit transition 0:11–0:13 Slow motion for a split second as she walks toward the boarding gate. Cinematic lens flares, dramatic trailer boom. 0:13–0:15 Final hero shot from behind as she walks through the jet bridge. She glances back over her shoulder for one frame before the screen cuts to black with a powerful cinematic impact sound. Editing Style . 0.3–1 second shots . Speed ramps . Whip pans . Match cuts . Flash-frame transitions . Bass drops synchronized with cuts . Cinematic trailer pacing . Confident runway-style walk throughout . No dialogue, only high-energy trailer music and cinematic sound design This will feel more like a Netflix action trailer meets a luxury fashion campaign rather than a typical airport vlog.

Sophia

40,153 просмотров • 1 месяц назад

GPT image+Seedance 2.0 Video Prompt — 15 Seconds | 8 Scenes | 9:16 Create a cute, hyper-detailed claymation stop-motion video showing the step-by-step creation of a miniature traditional Phinisi sailing ship from colorful modeling clay. Keep the visual style consistent with the reference image: handcrafted clay texture, miniature diorama, bright tropical ocean, soft cinematic lighting, colorful and satisfying visuals. Scene 1 — 0:00–0:02 Top-down close-up of colorful clay pieces, wooden-style clay tools, tiny ropes and miniature ship accessories arranged neatly on a crafting table. A pair of small clay hands begins preparing the materials. Slow camera push-in. Scene 2 — 0:02–0:04 Close-up of hands shaping the brown clay into the curved wooden hull of the miniature Phinisi ship. Show fingerprints and realistic clay texture. Smooth stop-motion movements. Scene 3 — 0:04–0:06 The hull becomes more detailed as tiny windows, railings, decorative patterns and wooden planks are carefully added. Camera slowly rotates around the model. Scene 4 — 0:06–0:08 Two tall masts are placed precisely onto the ship. Tiny ropes and rigging appear piece by piece. Close-up macro shot emphasizing the craftsmanship. Scene 5 — 0:08–0:10 Cream-colored clay sails unfold and attach to the masts. The complete miniature ship begins to take shape. Camera changes to a low cinematic angle. Scene 6 — 0:10–0:12 Tiny cabin, deck details, windows, ropes and accessories are added. The camera moves smoothly along the side of the ship, revealing the intricate handcrafted details. Scene 7 — 0:12–0:14 The finished Phinisi ship is placed on a miniature turquoise ocean made from textured clay. Small waves move around the hull while the ship gently rocks. Scene 8 — 0:14–0:15 Wide cinematic final shot: the completed miniature Phinisi sailing peacefully across the bright blue clay ocean under a sunny tropical sky, with small clouds, palm trees and colorful scenery in the background. The ship gently moves with the waves. Style: premium clay animation, stop-motion, handcrafted miniature, pastel clay texture, ultra-detailed, colorful, cinematic lighting, macro photography, shallow depth of field, smooth camera movement, satisfying transformations, realistic miniature scale. Audio: soft clay-working sounds, gentle tapping and sculpting sounds, subtle ocean waves, light tropical ambience and soft cheerful background music. Negative Prompt: blurry details, distorted ship, extra masts, deformed hands, flickering, inconsistent objects, realistic human proportions, text overlays, watermark, logo, sudden camera movement, low-quality textures. Seedance 2.0

Soaima

13,089 просмотров • 21 дней назад

The Canvas feature in Renoise AI is a game-changing workspace for creating and managing e-commerce advertisements at scale. It transforms traditional video editing into an AI-powered creative workflow. I created this strawberry shake ad on Renoise using GPT Image 2 + Seedance 2.0 Prompt Create a hyper-realistic cinematic AI commercial video in horizontal 16:9 format. The video MUST follow ALL storyboard panels STRICTLY in exact order from Panel 1 through Panel 8 with seamless cinematic continuity. DO NOT include: * text overlays * subtitles * timestamps * VHS dates * captions * logos * animation notes * comic graphics * UI elements * split screens * watermarks The entire video should feel like a real premium cinematic commercial captured naturally on an iPhone 15 Pro mixed with vintage fish-eye skate footage. Maintain the SAME throughout the entire video: * blonde main girl * friend group * retro diner * wardrobe styling * strawberry shake product * lighting progression * nostalgic Y2K aesthetic * chrome reflections * energetic youth atmosphere The strawberry shake must remain perfectly consistent in every shot: glossy strawberry-pink liquid, whipped cream topping, condensation droplets, premium commercial realism, chrome reflections, same cup/bottle design throughout all scenes. Visual style: early-2000s skate-video nostalgia, retro Americana milkshake-commercial energy, premium TikTok fashion-commercial pacing, fish-eye skate cinematography, candid handheld realism, warm strawberry pink-red palette, slightly faded nostalgic colors, motion blur, chrome reflections everywhere, messy natural movement, commercial-quality realism, playful chaotic youth culture atmosphere. --- # PANEL 1 — ESTABLISHING SHOT (0:00–0:04) Wide cinematic exterior of a glowing retro Americana roadside diner during golden hour. Stylish western Gen-Z skater friends arrive on skateboards and roller skates. Neon signs glow softly pink and red. Vintage convertible parked outside diner. Warm sunset reflections across chrome surfaces. Handheld camera quickly pushes toward diner entrance with subtle fish-eye lens distortion. Main blonde girl enters frame laughing while confidently holding strawberry shake. Authentic imperfect framing, motion blur from fast skateboard movement, nostalgic suburban atmosphere. --- # PANEL 2 — ROLLER SKATE PASS (0:04–0:07) Extreme low-angle fish-eye shot inside diner. Roller skates aggressively slide directly past camera across glossy black-and-white checkered floor. Chrome reflections streak dynamically across frame. The strawberry shake swings through foreground with condensation dripping naturally. Fast whip-pan camera movement with energetic motion blur. Friends laughing in background booths. --- # PANEL 3 — MILKSHAKE SPIN (0:07–0:10) Macro cinematic close-up of strawberry shake spinning slowly on reflective chrome diner counter. Whipped cream wobbles naturally. Condensation droplets sparkle dramatically. Fresh strawberries beside cup. Vintage jukebox softly glowing in background. Slow-motion luxury commercial realism with shallow depth of field. Camera smoothly rotates around shake. --- # PANEL 4 — DINER BOOTH CHAOS (0:10–0:14) Chaotic handheld shot of fashionable friends dancing wildly inside diner booths. Oversized hoodies, baggy jeans, vintage racing jackets, tiny sunglasses, silver jewelry moving dynamically. Main blonde girl stands on diner booth laughing while holding strawberry shake overhead. Natural camera shake like authentic 2000s camcorder footage. Messy candid movement, energetic youth atmosphere, chrome reflections everywhere. --- # PANEL 5 — JUKEBOX MOMENT (0:14–0:17) Cinematic medium shot. Main blonde girl dramatically presses glowing retro jukebox button while holding strawberry shake in opposite hand. Pink-red neon light softly illuminates glitter makeup and glossy lips. Camera slowly pushes toward her face while chrome reflections move across frame. Background friends dance softly out of focus. Stylish rebellious retro Americana energy. --- # PANEL 6 — WHIPPED CREAM FOOD FIGHT (0:17–0:21) Chaotic slow-motion whipped cream fight exploding across diner. Whipped cream flies toward camera lens. Friends laugh uncontrollably. Dynamic motion blur throughout scene. Main blonde girl remains center frame holding strawberry shake confidently while dodging whipped cream. Cream splatters across chrome counter and diner windows. Exaggerated playful cinematic energy. --- # PANEL 7 — RETRO CAR WINDOW SHOT (0:21–0:25) Nighttime exterior outside diner. Inside vintage chrome convertible parked under glowing diner neon lights. Handheld camcorder-style shot from backseat. Main blonde girl laughs with whipped cream mustache while holding strawberry shake toward camera. Friends lean out windows laughing while pink neon reflections move across glass surfaces. Warm nostalgic nighttime atmosphere with subtle grain texture. --- # PANEL 8 — FINAL HERO SHOT (0:25–0:30) Final cinematic ending outside glowing retro diner at night. Main blonde girl stands confidently under neon lighting drinking strawberry shake while friends roller skate away laughing in background. Wind naturally blowing hair. Fish-eye lens slowly settles into emotional cinematic framing. Chrome reflections shimmer on wet asphalt. Pink-red neon glow surrounds scene. Motion blur trails from skating friends. The video ends with a natural cinematic freeze-like ending moment, emotional nostalgic Y2K atmosphere, premium commercial realism.

Aaliya

49,413 просмотров • 3 месяцев назад

Not every hero wears a cap. Some carry a school bag. 🎒 Brought this cinematic animation to life with Seedance 2.0 on BudgetPixel AI Prompt 👇 Style: High-end 3D animated cartoon, cinematic Pixar-style lighting, expressive characters, shallow depth of field, dynamic motion blur, viral short-form pacing, 4K Scene 1 (0–3s) “Establish + Hook” Wide tracking shot from behind: a cartoon school boy walks alone on a quiet street, backpack bouncing slightly. Camera slowly pushes in (dolly-in). Subtle wind + soft suspense beat starts. Transition: quick whip pan left into next scene. Scene 2 (3–6s) “Threat Reveal” Snap zoom cut-in to a girl near a parked bike being threatened by two sneaky snatchers. One grabs her purse aggressively. Camera angle: low-angle wide shot to make snatchers look bigger and intense. Music intensifies sharply. Transition: fast heartbeat zoom blur into hero reaction. Scene 3 (6–9s) “Hero Moment Build” Close-up on the boy’s face determined expression, eyes reflecting light. He bends down (camera follows in slow-motion orbit shot) and picks up a small stone. Cinematic slow-motion throw with motion blur and dramatic lighting flare. Transition: impact cut (flash frame white) Scene 4 (9–11s) “Impact Chaos” Stone hits the bike with stylized spark FX + metallic clang sound vibe. Camera shakes slightly (handheld effect). Purse falls in slow motion. Snatchers react in exaggerated cartoon shock. Transition: speed ramp + forward push-in tracking shot Scene 5 (11–13s) “Action Resolution” The boy runs in smooth tracking side-shot (parallax motion), grabs the purse mid-motion. He steps in front of the girl protectively. Snatchers retreat in exaggerated cartoon panic (blurred background motion). Transition: soft stabilized slow fade motion Scene 6 (13–15s) “Hero Ending / Viral Hook Finish” Golden warm lighting. Medium close-up: boy returns purse gently. Girl smiles relieved. Camera slowly rotates around them (hero orbit shot). He puts on black sunglasses inslow-motion swag reveal. Soft romantic outro music fades. Final frame freezes for 0.5s (TikTok-style end lock).

Ai Arainz

45,754 просмотров • 3 месяцев назад

[Discrete Fourier Transform] by Hand ✍️ In signal processing, the Discrete Fourier Transform (DFT) is no doubt the most important method. But the math involved is extremely complex, literally, involving a summation over a complex number term e^(-iwt). I developed this exercise to demonstrate that underneath such complexity, DFT is just a series of matrix multiplications you can calculate by hand. ✍️ Once you see that, it should not surprise you that a deep neural network, which is also a series of matrix multiplications, with activation functions in-between, can learn to perform DFT to process and analyze signals so effectively. How does DFT work? [1] Given ↳ Signals A, B, and C in the 🟧 frequency domain: ◦ A = cos(w) + 2cos(2w) ◦ B = cos(w) + cos(3w) + cos(4w) ◦ C = -cos(2w) + cos(3w) ◦ Each signal is a weighed sum of four cosine waves at frequencies 1w, 2w, 3w, and 4w. ◦ We will apply Inverse DFT to convert the signals to time domain representations, and then demonstrate DFT can convert back to their original frequency domain representations. ↳ Signal X in the 🟩 time domain. X is sampled at 10 time points 1t, 2t, …, 10t: ◦ X = [-2.5, -1.8, 3, -0.7, -1.0, -0.7, 3, -1.8, -2.5, 5] ◦ Suppose X is also a weighted sum of the same four cosine waves, but we don’t already know their weights. We will apply DFT to discover them. [2] 🟧 Frequency Matrix (F) ↳ Write the coefficients of A, B, C as a matrix F. Each signal is a row. Each frequency is a column. ↳ A → [1, 2, 0, 0] ↳ B → [1, 0, 1, 1] ↳ C → [0, 1-, 1, 0] [3] Cosine → Discrete ↳ Sample from the continuous cosine waves at discrete time points 1t, 2t, 3t, to 10t. [4] Cosine Matrix (W) ↳ Write the samples as a matrix, Each frequency is a row. Each time point is a column. [5] Inverse DFT: 🟧 Frequency → 🟩 Time ↳ Multiply the frequency matrix F and the cosine matrix W. ↳ The meaning of this multiplication is to linearly combine the four cosine waves (rows in W) into time-domain signals (rows in T) using the weights specified in F. ↳ The result is matrix T, which are signals A, B, C converted to the time domain. Each signal is a row. Each time point is a column. [6] Transpose ↳ Transpose T, converting each signal’s time domain representation from a row to a column. [7] DFT: 🟩 Time → 🟧 Frequency ↳ Multiply the cosine matrix W with the transpose of matrix T. ↳ The purpose of this multiplication is to take a dot-product between each time-domain signal (columns in the transpose of T) and each cosine wave (rows in W), which has the effect of projecting the signal onto a cosine wave to determine how much they are correlated. Zero means not correlated at all. ↳ The result is an intermediate version of the “recovered” frequency matrix where each column corresponds to a signal and each row corresponds to a frequency. ↳ Compared to the original frequency matrix F, this intermediate matrix has non-zero weights in the correct places, but scaled up by a factor of 5 (n/2, n=10). For example, signal A, originally [1,2,0,0], is recovered at [5,10,0,0]. [8] Scale ↳ Multiply each value by 2/n = 1/5 to scale down the intermediate matrix to match the magnitude of the original frequency matrix F. [9] Transpose ↳ Transpose the recovered frequency matrix back to the same orientation of the original frequency matrix F. ↳ Like magic 🪄, the result is identical to the original F, which means DFT successfully recovered the frequency components of signals A, B, C. [10] Apply DFT to X: 🟩 Time → 🟧 Frequency ↳ Now that we have some confidence in DFT’s ability to recover frequency components, we apply DFT to X’s time-domain representation by multiplying W with X. ↳ The result is the an intermediate matrix. [11] Scale ↳ Similarly, we scale down by a factor of 5 to obtain the recovered frequency components of X (a column). [12] Transpose ↳ Similarly, we transpose the recovered column to row to match the orientation of the frequency matrix. ↳ Using the coefficients [0,0,3,2], we can write the equation of X as 3cos(3w) + 2cos(4w). Notes: I hope this by hand exercise helps you understand the essence of DFT. But there is more technical details, such as: • Sine: The complete DFT math also includes sine waves that follow a similar calculation process. • Phase: Here, we assume all the cosine waves are aligned at the origin, namely, phase is 0. If a phase p is added, for example, cos(w+p), we will need to calculate the sine component and use their ratio to figure out what p is. • Magnitude: If phase is not zero, the magnitude will need to be calculated by combining both cosine and sine terms.

Tom Yeh

116,622 просмотров • 2 лет назад

Run Through Ruin: Battle of the Iron Jungle GPT Image 2 plus Seedance 2.0 Fast Reference Image Prompt: A cinematic, ultra-detailed scene of a high-speed jungle battlefield with a human field operative running through ancient overgrown ruins while massive futuristic transforming machines fight in the background. The environment is dense tropical jungle with tall trees, vines, cracked stone temples, and floating dust particles. Explosions, energy blasts, and flying debris fill the air. The lighting is dramatic with strong sunlight rays piercing through the canopy, mixed with sparks, fire, and glowing energy weapons. Style: photorealistic, cinematic, high contrast, dynamic motion blur, volumetric lighting, depth of field, ultra-detailed textures, 8k, sharp focus, dramatic shadows Camera: low tracking shot, motion blur on background, subject in focus, wide-angle lens, slight camera shake feel Subjects: a modern tactical operative in dark gear sprinting forward (no logos, no text) multiple large generic sci-fi machines (non-branded, original design) transforming between vehicle and humanoid forms ancient stone ruins covered in moss and vines Action: intense motion, debris flying, trees breaking, energy blasts mid-air, one large machine landing with a shockwave, dust and leaves scattering Color & Mood: warm sunlight mixed with cool metallic tones, glowing orange and blue energy, chaotic, intense, high-adrenaline atmosphere Negative Prompt: no logos, no brand names, no copyrighted characters, no text, no watermark, no blur on subject, no low detail. Final Video Prompt: Prompt: A high-intensity 15-second tracking shot follows a field operative sprinting through ancient jungle ruins as colossal transforming machines battle violently around them. 0–4s: The camera races close behind the operative as they dash across cracked stone paths covered in vines and debris. The ground shakes from massive mechanical footsteps. Energy blasts streak overhead, shattering pillars and sending fragments exploding into the air. 4–8s: The camera swings low and to the side as a sleek armored machine speeds past in vehicle form, then seamlessly transforms into a towering combat unit while sliding across the terrain. Enemy machines crash through trees, ripping apart the jungle and scattering splinters and dust. 8–12s: A giant machine drops from above, slamming into the ground and unleashing a powerful shockwave. The operative dives forward as a bright energy beam scorches the earth just behind them, lighting the scene in a harsh, flickering glow. 12–15s: They roll, regain their footing, and sprint ahead as two massive machines collide in a violent clash behind them. The camera stabilizes slightly, tracking forward as explosions erupt and ancient structures collapse, the battlefield engulfed in chaos.

Kuria | AI

25,598 просмотров • 4 месяцев назад

THE FALL OF THE FORTRESS 💥 where war ends and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scale

Ai Arainz

13,885 просмотров • 3 месяцев назад

You spend years training for the World Cup, then lose to a cat. This Cat vs Human Football match rivalry was created using GPT Image 2 + Seedance 2.0 on RoboNeo #Roboneo Prompt Create a 15-second cinematic FIFA World Cup 2026 sports-comedy commercial. Every scene must happen strictly in the exact sequence listed below. Do NOT skip, merge, shorten, combine, or reorder any scene. Maintain perfect character consistency across all shots. MAIN CHARACTER: Athletic western blonde female soccer player, age 24, blue eyes, long blonde ponytail, red soccer jersey #8, red shorts, red socks, professional football boots. ANIMAL HERO: Sleek athletic grey cat with green eyes wearing a matching red soccer jersey. OPPONENTS: Two muscular female football players wearing white uniforms. ENVIRONMENT: FIFA World Cup 2026 atmosphere. Massive packed football stadium during golden hour. Warm sunlight, dramatic lens flares, vibrant green grass, roaring crowd, FIFA World Cup branding, international supporters waving USA, Canada, and Mexico flags. Premium global football-event energy. STYLE: Photorealistic live-action sports commercial, realistic human anatomy, Pixar-quality cat animation, Nike-style energy, dynamic camera movement, cinematic lighting, ultra-detailed textures, realistic football physics except for the cat's comedic athletic abilities. DURATION: 15 seconds total. SCENE 1 (0:00–0:02) — WORLD CUP OPENING High aerial establishing shot of a massive FIFA World Cup 2026 stadium at golden hour. Visible FIFA World Cup 2026 banners around the stadium. Crowd packed with supporters waving USA, Canada, and Mexico flags. A recognizable host-city landmark is visible in the distance. The blonde player in red jersey #8 dribbles confidently across the pitch while the grey cat runs beside her. Camera slowly pushes forward. Warm sunlight washes over the field. Massive crowd roar. On-screen title card appears briefly: "FIFA WORLD CUP 2026". SCENE 2 (0:02–0:03) — GAME ON Medium action shot. Two muscular opponents in white uniforms notice the cat and immediately shift their focus toward stopping it. The cat glances toward the ball with determination. Quick cinematic push-in. Crowd anticipation rises. SCENE 3 (0:03–0:05) — CAT SPEED BURST Ground-level tracking shot. The cat explodes forward between players' legs at impossible speed. Grass, dirt, and turf particles spray upward. Intense acceleration effect and realistic motion blur. Stadium crowd reacts with surprise. SCENE 4 (0:05–0:06) — PLAYER REACTION Extreme close-up of the blonde player. She smiles confidently, then her eyes suddenly widen in genuine surprise as she realizes how unbelievably fast the cat is moving. Lens flare sweeps across frame. SCENE 5 (0:06–0:08) — HERO CAT Low-angle hero close-up. The cat locks eyes on the ball. Golden sunlight creates a glowing halo around its silhouette. Slow-motion moment. Crowd noise softens briefly while heroic music rises. Fur detail and jersey fabric rendered with ultra-realistic quality. SCENE 6 (0:08–0:10) — FIRST DODGE Wide action shot. One defender launches a tackle. The cat instantly sidesteps and slips perfectly between both defenders. The tackle misses completely. The crowd erupts with laughter and excitement. SCENE 7 (0:10–0:12) — SLIDE CHAOS Both opponents commit to aggressive sliding tackles simultaneously. Massive dirt explosion. The cat effortlessly avoids both slides with perfect timing. The defenders collide with each other and tumble dramatically. Realistic physics, comedic timing. Crowd reaction intensifies. SCENE 8 (0:12–0:13) — DRIBBLE MASTER Dynamic tracking shot. The cat skillfully dribbles the ball through the chaos with incredible close control. Opponents tumble helplessly in the background. The blonde player watches in amused disbelief. Stadium energy reaches its peak. SCENE 9 (0:13–0:14) — IMPOSSIBLE SHOT Dramatic low-angle shot. The cat crouches beside the ball and looks upward. Tension builds. Suddenly the cat launches into an impossible move and strikes the ball toward goal. Cinematic speed ramp. Ball rockets through the air toward the net. SCENE 10 (0:14–0:15) — WORLD CUP GOAL & BRAND PAYOFF Ultra-cinematic goal shot. The football smashes into the back of the net at high speed. The net deforms naturally and ripples realistically with detailed cloth physics. Goal frame shakes subtly from impact. Crowd instantly explodes in celebration. Fans wave USA, Canada, and Mexico flags. The blonde player throws her hands up in disbelief and joy. The cat lands heroically and looks toward the roaring stadium. Freeze frame on the celebrating cat. On-screen tagline appears: "IMPOSSIBLE IS JUST KICKOFF." FIFA WORLD CUP 2026 logo appears prominently with premium commercial-grade branding. End on triumphant crowd roar and stadium atmosphere. CINEMATIC NOTES: Strict chronological sequence. No scene skipping, merging, or reordering. Fast-paced sports-commercial editing. Warm golden-hour color grading. Dynamic camera movement throughout. Premium FIFA World Cup 2026 advertising quality. Realistic football and net physics. Massive crowd reactions escalating throughout the film. Consistent character appearance across every shot. Photorealistic visuals with cinematic lens flares and broadcast-quality production values. Final goal must feel epic, emotional, and unmistakably FIFA World Cup 2026.

Sharon Riley

60,716 просмотров • 2 месяцев назад

Made with GPT Image 2 + Seedance 2.0 by Yapper Prompt: Aurban city street, consistent young adult male same from reference Image (short dark hair, casual clothing), full-body framing, fixed side camera, slight gradual zoom-in, smooth interpolation, high character consistency Timeline Breakdown (15 seconds total) 0.0s – 1.5s | Scene 1 — Introduction young man standing still holding skateboard vertically at his side, relaxed posture, neutral expression, quiet city street background, no motion 1.5s – 3.0s | Scene 2 — Setup he lowers skateboard to ground and steps onto it, slight crouch, arms relaxed for balance, subtle anticipation 3.0s – 5.0s | Scene 3 — Rolling he rides forward smoothly, knees slightly bent, body leaning forward, light motion lines, slight background blur begins 5.0s – 6.5s | Scene 4 — Trick Preparation he crouches deeper, back foot pressing tail, front foot ready, arms widen, tension builds before jump 6.5s – 8.0s | Scene 5 — Ollie Jump he pops the board and jumps, skateboard rises with him, mid-air suspension, knees bent, strong motion lines 8.0s – 9.5s | Scene 6 — Landing he lands cleanly and continues riding, now wearing open casual jacket, expression more confident 9.5s – 11.5s | Scene 7 — Speed Increase he rides faster, leaning slightly, stronger motion blur, dynamic lines emphasize speed 11.5s – 13.5s | Scene 8 — Kickflip he performs kickflip, skateboard flips beneath him mid-air, controlled posture, high energy motion 13.5s – 15.0s | Scene 9 — Final Pose he lands and stabilizes, standing confidently on skateboard, now wearing full tracksuit jacket, relaxed stance, motion settles into still frame Motion & Style Controls motion strength: low (0–3s) medium (3–9s) high (9–13.5s) ease-out (final 1.5s) transitions: smooth interpolation between scenes camera: fixed side tracking + slight zoom-in across full 15s pacing: gradual acceleration then clean slowdown

Zar⭕on

12,089 просмотров • 4 месяцев назад

How cinematic can pure motorcycle speed actually become on-screen? GPT Image 2 + Seedance 2.0 on Fish Creative prompt Create an explosive, high-speed motorcycle action sequence in 16:9, 24fps, exactly 16 distinct cuts, total runtime ≈ 16–17 seconds. A lone rider in a light green helmet and dark riding gear pilots a babypink sportbike along a narrow, winding paved mountain road that cuts through rolling green hills under a brilliant sunny sky with scattered white clouds and distant blue mountain ranges and water visible on the horizon. Preserve the exact bike color, rider silhouette, road markings, green landscape, fencing and lighting throughout — never redesign them. This film is 90 % pure kinetic camera motion and 10 % environmental beauty: aggressive low-to-high tracking shots, continuous forward motion with heavy speed blur, whip pans, snap zooms, sun flares and impact shakes. No text, no graphics, no logos — pure cinematic speed. ### CUT LIST CUT 01 | 0.00–1.00s Dynamic low-side tracking shot: red motorcycle accelerates away from a small parking area onto the winding asphalt road; lush green grass and fence posts streak past with heavy motion blur; bright sun flares at the top of the frame. **CUT 02 | 1.00–2.00s** Camera rises and locks behind the rider as the bike climbs the first gentle incline; green hills roll on both sides, a lone tree appears ahead, distant mountains and water visible on the right. **CUT 03 | 2.00–3.00s** Tight rear tracking; rider leans into a smooth left curve; the road surface and white dashed lines blur heavily; sun remains high and intense. **CUT 04 | 3.00–4.00s** Bike powers up a steeper section of road; camera stays low and centered, grass and fence posts racing past on both sides; distant valley opens on the right. **CUT 05 | 4.00–5.00s** High-speed straight section; camera drops even lower, almost road-level, capturing the red bike centered against the climbing green hillside and bright blue sky. **CUT 06 | 5.00–6.00s** Rider continues the climb; camera rises slightly and banks with the road; lush green slopes fill the left and right frame edges with strong motion blur. **CUT 07 | 6.00–7.00s** Bike approaches a crest; camera pulls back a fraction to reveal more of the endless green hills and the road stretching ahead under the bright sun. **CUT 08 | 7.00–8.00s** Rider leans into the next curve; camera swings wide then snaps back, capturing the red bike against the steep green embankment and metal guardrail. **CUT 09 | 8.00–9.00s** Tight following shot as the motorcycle accelerates past the guardrail; heavy speed blur on the grass and road surface; sun flare intensifies. **CUT 10 | 9.00–10.00s** Camera tilts upward dramatically, almost looking straight up the road; the red bike becomes smaller against the vast blue sky and white clouds while still racing forward. **CUT 11 | 10.00–11.00s** Sweeping aerial-style arc as the bike enters a wide left-hand hairpin; camera orbits slightly, revealing the full curve of the road, green slopes and distant mountains. **CUT 12 | 11.00–12.00s** High-angle tracking shot looking down on the red motorcycle as it carves the long sweeping curve; the road and guardrail form a perfect arc against the green hillside. **CUT 13 | 12.00–13.00s** Camera pulls higher still, showing the bike as a small red shape on the winding road that snakes across the vast green landscape toward distant valleys and peaks. **CUT 14 | 13.00–14.00s** Rider continues through the open hillside section; camera descends slightly and tracks from a higher three-quarter rear angle, capturing the bike, road and rolling green terrain. **CUT 15 | 14.00–15.00s** Wide high-angle shot of the motorcycle navigating the next gentle S-curve; a second distant vehicle appears briefly on the road ahead; lush green fields and scattered trees fill the frame. **CUT 16 | 15.00–16.65s Final high-speed tracking shot as the red bike continues along the open mountain road; camera gradually rises and the frame fills with bright green hills, blue sky and soft sun flare; the sequence ends on a sense of endless forward motion. ### Editing & Sound Extremely aggressive rhythm — continuous forward tracking with occasional whip pans, snap zooms and speed ramps, heavy motion blur on every surface, strong sun flares and subtle impact shakes on every crest or curve. No text, no graphics, no slow-motion. BGM / Audio: electronic / indie-pop beat with driving drums, bright synths and rising energy that matches the speed of the bike. Engine roar, wind whooshes and tire sound on asphalt are locked to the picture as rhythmic elements. Peak energy in the middle curves and end with a bright, open sonic release. Premium AAA quality, photorealistic cinematic rendering, pure speed and freedom aesthetic, consistent red sportbike and rider design, exactly 16 cuts.

Sharon Riley

38,048 просмотров • 14 дней назад

Two cinematic prompts for Seedance 2.0 right here 👇 [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.

TechHalla

16,316 просмотров • 2 месяцев назад

GPT IMAGE 2.0 x Seedance 2.0 on Yapper Prompt: Image.png A confident street dancer in a minimal studio with soft directional lighting and subtle shadows, wearing loose cargo pants and a fitted tank. Camera starts slightly low and slowly pushes in. 0–2s: The dancer steps into frame and hits a grounded stance, shifting weight smoothly (1 in Image.png age1 → 2 in Image.png e1) with a sharp directional point, matching a bass hit. 2–4s: Transitions into fluid torso motion (3 in Image.png age1 → 5 in Image.png age1), combining a controlled body roll with a chest-driven wave, camera subtly orbiting right. 4–6s: Quick rhythmic accents, shoulders and upper body snap with attitude (6 in Image.png age1 → 9 in Image.png age1), synced to hi-hats. 6–8s: A dynamic level change, dancer lifts into a fast step and drops low (7 in Image.png ge1 → 16 in Image.png age1), slight motion blur for impact. 8–10s: Smooth recovery into groove, hips sway and arms sweep outward (10 in Image.png e1 → 11 in Image.png ge1), lighting catches movement contours. 10–12s: Playful charisma moment, head tilt and expressive hand gesture (12 in Image.png age1 → 8 in Image.png ge1), eye contact with camera. 12–14s: Power sequence, sharp diagonal arm strike into a high-energy kick (13 in Image.png ge1 → 14 in Image.png ge1), camera shake for emphasis. 14–15s: Clean finish, strong upright pose with a confident hold (15 in Image.png mage1), subtle glow and beat drop cutoff. Style: cinematic, realistic, high contrast black and white or muted tones, shallow depth of field, smooth camera motion, crisp choreography emphasis, no exaggerated AI artifacts.

Maercih

25,943 просмотров • 4 месяцев назад

Let’s end the day with an action movie scene starring Madison Beer 🎬🔥 Good night folks!✨💫 Seedance 2.0 via Hailuo AI Prompt: Video Prompt: Cinematic 15-second continuous shot starting exactly from the uploaded photo: a striking woman with long straight dark hair, wearing a white off-shoulder open-knit crop top and matching high-waisted white skirt with delicate crochet details and “Keor” embroidery, holding a small woven straw bag in her right hand, walking confidently toward camera down a narrow sunlit European market street lined with hanging textiles, pottery stalls, clothing racks, and passersby.Action & Camera (high-octane stylish action-thriller style, tense, precise, kinetic):0–3s: Smooth tracking shot backward at walking pace, keeping her centered in a medium full-body frame as she advances through the crowd with calm focus. Soft natural sunlight filters between the buildings. Subtle handheld micro-shake adds realism. Background pedestrians move naturally.3–6s: Her eyes suddenly lock onto something off-screen to the right. She stops mid-stride, drops the bag, and pivots sharply. Two hostile figures push through the crowd toward her. Camera snaps into a quick lateral dolly left, then locks into a tight over-the-shoulder as she raises her guard.6–10s: She launches into a rapid, precise fight sequence — ducking a grab, delivering a sharp elbow, spinning to sweep a leg, then using a nearby pottery stall for cover as she throws a ceramic pot that shatters. Camera circles her at high speed in a continuous 360° orbit at chest height, intercut with brief whip-pans to capture impacts, with motion blur on limbs and flying debris. Dust and fabric scraps kick up in the sunlight.10–13s: She dispatches the second attacker with a controlled takedown, then sprints forward through the narrow street, weaving between startled shoppers. Camera switches to a low, aggressive tracking shot racing alongside her at knee height, then rises into a dynamic following shot as she vaults over a low market table.13–15s: She reaches a corner, glances back once, then disappears into a side alley as the camera slows into a final wide shot of the chaotic market street behind her — overturned stalls, scattered goods, and remaining figures recovering. Dust settles in the bright sunlight.Maintain ultra-realistic detail, high-contrast natural daylight with sharp shadows, subtle motion blur on fast action, photorealistic physics, intense kinetic energy, and continuous 15-second take with no cuts.

KeorUnreal

10,169 просмотров • 29 дней назад

Activate Berserk mode on Seedance 2.0 with this prompt 🤘 [STYLE + CAMERA + ATMOSPHERE] Brutal 2026 Viking action cinema with hyper-realistic grounded fight choreography and heavy physics. Single continuous dynamic tracking shot following a massive fat berserker as he rampages through a Viking village, systematically taking down villagers with brutal force and his axe until he reaches his longhouse, discovers his wife's betrayal and explodes in full berserk rage. Anamorphic lens, subtle film grain, cold northern daylight, intense motion blur, stabilized professional handheld camera. [IMAGE REFERENCES] Generate consistent character: late-30s massive fat but powerfully built Viking berserker, long wild hair and thick beard, intense wild eyes, covered in Norse tattoos and scars, heavy belly but thick muscular arms. Wears dirty fur cloak over bare scarred chest, leather pants, heavy boots and carries a large blood-stained axe. Exact same appearance, body type, clothing and weapon throughout. [TIMELINE SECOND BY SECOND] 0-4s: [Continuous Dynamic Tracking Shot] Camera tracks backward through the muddy village center as the berserker advances with growing rage. Several villagers try to stop him; he swings his heavy axe in brutal arcs, cleaving one and throwing another into a longhouse wall with raw power. Heavy impacts, bodies reacting with realistic weight. Camera tight on his massive frame. 4-8s: [Continuous Dynamic Tracking Shot with subtle lateral orbit] Pushes deeper between longhouses. Uses his massive size to bull-rush and crush one against a post, then delivers devastating axe strikes. Fabric, fur and blood move realistically. Growing intensity. Camera orbits slightly while tracking his advance. 8-12s: [Continuous Dynamic Tracking Shot - Building Rage] Approaches his longhouse area, smashing through a door with his body and axe, throws a villager into a fire pit. His movements become more unhinged. Camera tracks forward as destruction builds. 12-15s: [Continuous Dynamic Tracking Shot - Berserk Explosion] Reaches his longhouse and sees his wife with another man. Full berserk rage erupts. He charges with animalistic fury, axe swinging in devastating blows. Camera stays locked on the explosion of violence as he advances, then slowly pulls back revealing the trail of carnage through the village. Seamless continuous take, peak visceral energy. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed skin, fabric, fur, wood and blood textures with realistic sweat, dirt and impact, perfect coherent physics on all strikes, throws, body impacts and environmental destruction, flawless motion blur, stable character consistency, no artifacts, professional blockbuster film look, high dynamic range, intense visceral action, cold northern color palette.

TechHalla

40,378 просмотров • 2 месяцев назад

Seedance 2.0 prompts are below 👇 [STYLE + CAMERA + ATMOSPHERE] Real live Tour de France motorcycle camera broadcast, Stage 14 mountain climb. Continuous single-take tracking shot filmed from a race moto running parallel then slightly behind the rider. Harsh high-altitude daylight, sweat, dust, realistic road vibration, authentic crowd energy, subtle broadcast grain and compression. [IMAGE REFERENCES] Use the provided still as the strict visual reference for TechHalla’s exact face, bald head, full dark beard, yellow RaboBank leader jersey, body proportions, bike and mountain-road environment. Do not alter his appearance. [TIMELINE SECOND BY SECOND] 0-4s: [Continuous side tracking] Camera locked parallel to TechHalla as he climbs out of the saddle with extreme effort, heavy pedaling, face clenched, sweat flying. Dense fans on both sides waving Spanish and Basque flags, shouting, running along the barriers. 4-7s: [Tracking continues, slight pull-back] A spontaneous elderly woman wearing a floral bata bursts from the left roadside and sprints at full speed, catching up until she is running right next to the still-pedaling TechHalla. 7-12s: [Tight parallel tracking] The elderly woman suddenly jumps with both hands and latches onto TechHalla’s back and jersey from behind, clinging tightly while the cyclist keeps pedaling hard up the steep gradient. TechHalla’s body reacts to the sudden extra weight — deeper lean, heavier breathing, face more strained — but he never stops pedaling. The elderly woman holds on as they move forward together. Crowd goes completely wild. 12-15s: [Camera shifts smoothly behind] TechHalla continues climbing with the elderly woman still hanging on his back, then powers harder on the pedals, pulling slightly ahead as the camera follows from the rear along the open mountain road. [STYLE & QUALITY BOOSTERS] Photorealistic 8K broadcast footage, perfect motion blur on wheels and running legs, realistic physics of the jump, body impact and weight transfer, stable character face and jersey, natural sweat and fabric stretch under the grab, coherent crowd motion, cinematic motorcycle-camera shake, no artifacts, movie-level temporal consistency. Enjoy! 😎

TechHalla

12,423 просмотров • 1 месяц назад

I love that Higgsfield is making its best AI commercial workflows completely open-source. Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below. Prompts : Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — >>, character matches input 100%, >> can in right hand. By end fully transformed into >> — armor assembled mid-air in real-time, >> matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — >> is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. >> raises >> to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. >> EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:10) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) — Mid-air in the >> building canyon, 24fps FULL SPEED, NO slow-motion. He is NOT frozen — his whole body keeps moving through the jump: torso rotates, legs cycle and tuck, arms swing out and reach, head turns to track the incoming armor. As he flies and twists through the air, armor pieces rip in from the city geometry and converge onto his moving body — chest plate LOCKS mid-rotation, pauldrons CLAMP as his shoulders swing, gauntlets SNAP onto forearms while his arms extend, shin plates clamp onto cycling legs, helmet descends and visor SLAMS shut as his head turns forward — one violent fluid sequence, body in constant motion throughout. Sharp metallic CRACK at visor seal. Hard cut. SHOT 7 (0:13–0:15) — >> SLAMS into >> in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 63°, AGGRESSIVE HANDHELD CAMERA MOVEMENT — operator arcs and swings around the airborne body, 6–8cm bounce, fast reframes chasing each armor piece as it locks onto his moving form, strong DUTCH ANGLE swinging 18°→8°, no slow-mo. SHOT 7: FOV 63°, hard jolt on landing impact, dutch 14°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. >> is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.

yopiwhs

11,743 просмотров • 1 месяц назад

Made with Wan 3.0 Prompt : Create a 12–15 second photorealistic luxury food commercial using the supplied PAIN dessert images as the visual reference. The finished video must look like a real high-budget food advertisement filmed on a professional tabletop set with a cinema camera, real studio lighting, practical food styling, and high-speed commercial photography. IMPORTANT: The vanilla cream vortex is ALREADY FULLY FORMED from the very first frame. Do NOT generate the cream from nothing. Do NOT make the dessert magically grow, transform, explode, or assemble itself. Keep the existing sculptural cream composition intact and introduce only small, physically believable movements. PRODUCT CONSISTENCY: Keep the PAIN dessert cup exactly consistent with the reference images throughout the entire video. Preserve: - exact black cup shape and proportions - PAIN logo - typography - logo position - packaging colors - cup rim - dessert proportions - vanilla cream structure - caramel placement - wafer and chocolate elements Do not redesign, deform, stretch, melt, rotate incorrectly, or morph the packaging. FOOD REALISM: The vanilla cream must look like real dense whipped dairy cream with natural folds, tiny air pockets, subtle surface imperfections, realistic softness, slight moisture, and naturally controlled highlights. The cream should feel heavy and edible. Never make the cream look like: - plastic - foam - clay - fabric - rubber - glossy CGI - liquid splash The caramel should look like real warm caramel: thick, viscous, sticky, glossy but naturally glossy, slightly translucent amber, with realistic surface tension and subtle stretching. Do not make the caramel glow like neon or behave like weightless ribbons. Chocolate-coated wafer pieces should have real physical weight, crisp edges, visible wafer layers, small imperfections, realistic chocolate coating, and natural crumbs. Crumbs should fall naturally under gravity and move slightly differently from each other. Do not make every object move perfectly or symmetrically. MOTION: Keep all motion subtle, restrained, elegant, and physically believable. The cream sculpture should remain almost completely stable. Only introduce realistic micro-movement such as: - extremely subtle rotation of the hero dessert - gentle natural movement in the caramel - a few wafer pieces slowly shifting or rotating - several small crumbs naturally falling - subtle foreground and background parallax - tiny settling movements The overall scene should feel like carefully rigged practical food photography captured with a high-speed cinema camera. Avoid excessive floating objects. CAMERA: Use realistic professional food-commercial cinematography. Use the visual characteristics of: - full-frame cinema camera - 50mm lens for hero product shots - 85mm macro lens for close-up food details Use: - natural shallow depth of field - realistic focus falloff - subtle lens breathing - natural motion blur - physically plausible perspective - gentle focus transitions Camera movement must be extremely smooth and restrained. Use only: - slow physical dolly push-in - gentle 10–15 degree orbit - slow macro vertical glide - stable final packshot No aggressive zooms. No fast orbit. No handheld shaking. No impossible camera movement. No sudden speed changes. SHOT SEQUENCE: 0:00–0:03 — HERO REVEAL Begin with the complete PAIN dessert already fully assembled and sculpted exactly like the reference image. The PAIN cup sits firmly on a real studio surface. The vanilla cream vortex is already fully formed above the cup. Warm studio lighting slowly reveals the texture of the cream, caramel, chocolate, and cup. Use a very slow physical camera push-in. The cream itself stays stable. Only the caramel has extremely subtle natural movement and a few tiny crumbs gently fall through the scene. The PAIN branding remains clear and stable. 0:03–0:06 — MACRO FOOD DETAIL Cut naturally to a close macro shot. Camera slowly travels upward along the existing vanilla cream folds. Show realistic details: tiny air pockets in the cream, natural irregularities, caramel thickness, caramel reflections, chocolate texture, wafer layers, small crumbs. The camera should feel physically close to real food. Caramel moves only slightly. One or two crumbs fall naturally. No magical movement. No morphing. 0:06–0:10 — CINEMATIC ORBIT Return to a wider hero angle. Perform a very gentle 10–15 degree camera orbit around the dessert. Keep the cream structure unchanged. Create realistic parallax between: - cup - cream - caramel - wafer pieces - foreground crumbs - background A few wafer pieces may rotate very slowly with believable physical weight. Several small crumbs naturally drift downward. The scene should feel carefully choreographed but still physically real. 0:10–0:15 — FINAL PACKSHOT Slowly transition into a perfectly composed full-product hero shot. The camera gently pulls back and then becomes completely stable. Caramel movement becomes almost imperceptible. Remaining crumbs slowly settle. Keep the PAIN logo sharp, correct, readable, and unchanged. Create a soft warm backlight behind the upper cream structure. Do not create excessive glow. Hold the final frame almost completely still for approximately one second so it feels like a real premium advertising end frame. LIGHTING: Use realistic professional tabletop studio lighting. Use: - large diffused warm key light - subtle tungsten warmth - soft golden backlight - controlled rim lighting on the black PAIN cup - realistic reflections on caramel and chocolate - natural contact shadows - controlled specular highlights - dark brown-to-black background falloff Lighting must look physically generated by real studio lights. Avoid: - excessive bloom - strong lens flares - glowing particles - fake volumetric beams - neon lighting - oversaturated orange Highlights should roll off naturally like real cinema footage. COLOR: Use premium realistic food-commercial color grading. Rich chocolate blacks. Natural warm amber caramel. Creamy off-white vanilla. Deep brown chocolate. Warm but restrained highlights. Subtle filmic contrast. Natural saturation. Do not make the entire video heavily orange. MUSIC: Use soft, elegant, restrained luxury-commercial music. The music must NOT be aggressive. Absolutely no: - aggressive music - EDM - hard drums - fast electronic beats - trailer music - dramatic impacts - heavy bass drops - intense percussion - action-style music Use instead: - soft ambient cinematic pads - delicate piano notes - subtle glass-like tones - very light organic percussion - warm atmospheric textures - gentle minimal electronic pulse - slow sophisticated emotional build The music should feel luxurious, calm, refined, modern, sensual, and expensive. Think premium fragrance commercial combined with a luxury chocolate advertisement. The music should support the product rather than dominate the video. SOUND DESIGN: Use extremely subtle realistic sound effects only. Add: - very soft caramel movement - delicate wafer crisp texture - subtle falling crumb sounds - gentle airy movement - soft cinematic transition sounds - one understated low tonal resolve at the final packshot No exaggerated whooshes. No cartoon sound effects. No aggressive impacts. CRITICAL REALISM RULES: The video must NOT look AI-generated. Avoid: - morphing - warping - flickering - melting packaging - changing cup shape - changing logo - misspelled PAIN text - distorted typography - duplicated wafers - disappearing objects - objects appearing from nowhere - changing dessert structure between frames - impossible physics - weightless toppings - perfectly synchronized particles - random food explosions - exaggerated splashes - excessive slow motion - unnatural glowing caramel - plastic cream - rubbery caramel - waxy chocolate - artificial reflections - excessive depth of field - sudden camera jumps - unrealistic floating ingredients Prioritize real food texture, physical weight, natural imperfections, realistic gravity, believable studio lighting, authentic cinema-camera optics, restrained movement, consistent product identity, and perfect temporal continuity. The final result should feel like a real luxury dessert commercial shot practically in a professional studio, not a CGI animation.

Liam | AI Tools & News

11,844 просмотров • 12 дней назад

A premium LEGO-style cinematic sneaker commercial where street basketball culture meets iconic brick-built animation. Featuring a stylish black sheep minifigure rocking custom LEGO Air Jordan 1s, the film delivers dynamic gameplay, dramatic lighting, and high-energy visuals, ending with a bold statement: STEP DIFFERENT. Made for Renoise x Contra challenge Use of Nano Banana 2 + Seedance 2.0 **LEGO STYLE NIKE AIR JORDAN 1 COMMERCIAL (15 SECONDS)** **Style:** Premium LEGO cinematic animation with authentic glossy plastic bricks and minifigure aesthetics, inspired by high-end LEGO animated films. Every object, environment, and character is constructed entirely from LEGO elements with visible studs, molded textures, and realistic plastic reflections. Vibrant neon green and black color palette (60:30:10 — neon green dominant, black secondary, chrome/silver accents). Volumetric haze, cinematic dusk lighting, anamorphic lens flares from stadium floodlights, soft depth of field, realistic plastic reflections, floating LEGO dust particles, smooth 24fps animation. No live action. No text overlays except the final logo card. **Character:** A stylish anthropomorphic LEGO black sheep minifigure with textured curly black LEGO wool hair, molded sheep ears, expressive printed face, and yellow transparent round LEGO sunglasses. Wearing an oversized neon-green sherpa-inspired LEGO fleece jacket with molded fluffy texture over a black-and-neon-green striped sweater torso print. Loose black LEGO jogger legs with sneaker-friendly proportions. Thin silver LEGO chain necklace with a dog-tag accessory. **Footwear:** Authentic LEGO-built Nike Air Jordan 1 "Neon Green/Black" sneakers featuring white LEGO panels, neon green overlays, black toe cap, black swoosh details recreated using LEGO elements while maintaining the recognizable silhouette. **Location:** Stylized LEGO outdoor basketball court at dusk. Brick-built asphalt court with glossy wet reflections, LEGO chain-link fence, colorful graffiti brick walls, distant LEGO city skyline glowing orange and purple beneath towering floodlights. Atmospheric haze between the buildings with floating LEGO dust particles. --- ### CUT 1 (0:00–0:03) Wide low-angle establishing shot (35mm feel), static. The LEGO sheep minifigure stands confidently at center court holding a LEGO basketball beneath one arm. A gentle breeze slightly rustles the oversized sherpa jacket pieces while the character slowly turns toward camera. Hard match-cut into an extreme macro close-up. One LEGO Air Jordan steps forward. Tiny LEGO dust pieces scatter across the brick-built asphalt in slow motion as the shoe locks firmly onto the court. --- ### CUT 2 (0:03–0:07) Low dynamic tracking shot (24mm), energetic handheld feel. The sheep crouches into a basketball dribble. Close-up of the LEGO basketball bouncing beside the glowing neon-green sneaker while the silver chain swings naturally. Whip-pan into a full-body action shot. The sheep bursts into a fast crossover sprint across the court. Neon green motion trails streak behind the shoes. Jacket panels bounce, ears flap, and plastic pieces subtly flex with movement. Camera performs a rapid 180° orbit ending behind the character looking directly toward the basketball hoop. --- ### CUT 3 (0:07–0:10) Slow-motion sequence (50mm). The sheep launches high into the air for a powerful dunk. Oversized sherpa jacket billows dramatically. Yellow LEGO sunglasses catch brilliant floodlight reflections. Cut to an extreme macro. The sneaker heel lands. A circular neon-green LEGO energy ripple travels outward across the court. Cut to the spinning LEGO basketball in shallow depth of field. The ball cleanly swishes through the LEGO chain net in elegant slow motion. --- ### CUT 4 (0:10–0:13) Hero beauty shot (85mm). The sheep lands confidently in a crouched pose. A glowing green energy ring pulses beneath both sneakers. The character slowly rises into a relaxed hero stance. Head tilts slightly. Yellow sunglasses reflect the glowing skyline. Macro insert. Extreme close-up of the LEGO Air Jordan toe box, white brick surfaces, black swoosh details, molded seams, glossy plastic finish, and subtle rim lighting emphasizing every LEGO element. --- ### CUT 5 (0:13–0:15) Static wide shot. The sheep walks away toward the glowing LEGO skyline while casually holding the basketball at its side. Its silhouette disappears into the atmospheric dusk haze. Hard cut. The same character now faces camera with arms crossed in a confident hero pose. Nike swoosh logo and the words: **STEP DIFFERENT.** Fade onto the bottom of the frame in clean white and neon-green typography. No additional motion. --- **Audio:** Authentic LEGO plastic footsteps, sneaker squeaks, basketball dribble impacts, subtle jacket rustling, ambient city atmosphere, distant court ambience, cinematic synth swell building toward the final logo reveal. No dialogue. No lyrics. #RenoiseChallenge

Aaliya

215,760 просмотров • 2 месяцев назад

Not every hero wears a cape. Some just share their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.

Zara

22,997 просмотров • 2 месяцев назад