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Despite having vision, most AI agents still struggle to see. General-purpose multimodal models are powerful, but they’re expensive for every visual task. We built something better: Perceptron's MCP gives any agent stronger vision capabilities through Isaac with far lower cost.

334,967 просмотров • 3 месяцев назад •via X (Twitter)

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The teams shipping AI agents right now are bleeding money on the dumbest possible expense: teaching a 400B-parameter model to read a file name. Every time an AI agent needs to "see" something today, it routes an image through a frontier model. OCR, object detection, checking if a button exists on screen. You're paying GPT-4o or Claude pricing for tasks that require perception, not reasoning. One agent workflow processing a few thousand screenshots per day can burn through more on vision calls than on the actual thinking. Perceptron's Isaac is 2B parameters. Built by the team that created Meta's Chameleon multimodal models. On perceptive benchmarks, it matches or beats models 50x its size. The VQA, OCR, and object detection scores are competitive with models running on infrastructure that costs orders of magnitude more. The MCP wrapper is the distribution play. One install command and every Claude Code agent can offload vision tasks to a model that runs on a single consumer GPU. The agent keeps its reasoning in the frontier model and routes perception to a specialist. That split is how you get vision-heavy agent workflows from "technically possible but expensive" to "cheap enough to run on everything." This is the same pattern that won in every other compute-intensive stack. General-purpose handles orchestration. Specialists handle the heavy lifting. Graphics went through it. Audio went through it. Video encoding went through it. Vision in AI agents is next. The teams building agents that see 10,000 images a day will care about this before anyone else does.

Aakash Gupta

55,978 просмотров • 3 месяцев назад

Introducing LobeHub: Agent teammates that grow with you. LobeHub is the ultimate space for work and life: to find, build, and collaborate with agent teammates that grow with you. We’re building the world’s first and largest human–agent co-evolving network. Two years ago, we built LobeChat, an open-source interface for using different AI models. Today, LobeChat has 70k+ GitHub stars and serves 6M+ users worldwide. How to fully unlock the power of models has always been a shared mission between us and the community. We started with interaction — a fundamentally new, agent-first experience. Agents are no longer passive tools invoked in a single conversation. They should be proactive, always-on units of work. Treating agents as the minimal atomic unit is also the core of our agent harness infra. Today’s agents are mostly one-off executors. Even with memory, it’s often global — and hallucinates. We build long-term agent teammates that evolve with users. Each agent has its own dedicated memory space, editable by users, allowing humans and agents to co-evolve over time. This, in turn, allows us to design clearer rewards for reinforcement learning and create cleaner environments for continual learning. Agent teammates can work in groups. Through a multi-agent system, agent groups operate faster, more cost-effective, and go beyond what single-agent systems can achieve. For example, a single agent often requires heavy user involvement to proceed step by step, whereas LobeHub can execute the same work from a single instruction, with a supervisor orchestrating agents that run in parallel or debate to produce better results. We are building the collaboration network among agent teammates — and between humans and agent teammates as well. Ease of use matters. AI intelligence and shared human intelligence are equally important. With simple instructions and tool selection, you can effortlessly build and team up with agent coworkers to deliver complex, systematic work — even assembling a quant team to execute trades. Through the LobeHub community, anyone can discover, reuse, and remix agents and agent groups, customizing them to fit their own workflows, preferences, and needs. Last but not least, our vision started with LobeChat: multi-model support is the most efficient approach for users. We believe different models excel in different scenarios. By routing across multiple models, LobeHub improves cost efficiency and unlocks capabilities that a single-model setup cannot easily support.

LobeHub

185,161 просмотров • 5 месяцев назад

VITA Towards Open-Source Interactive Omni Multimodal LLM discuss: The remarkable multimodal capabilities and interactive experience of GPT-4o underscore their necessity in practical applications, yet open-source models rarely excel in both areas. In this paper, we introduce VITA, the first-ever open-source Multimodal Large Language Model (MLLM) adept at simultaneous processing and analysis of Video, Image, Text, and Audio modalities, and meanwhile has an advanced multimodal interactive experience. Starting from Mixtral 8x7B as a language foundation, we expand its Chinese vocabulary followed by bilingual instruction tuning. We further endow the language model with visual and audio capabilities through two-stage multi-task learning of multimodal alignment and instruction tuning. VITA demonstrates robust foundational capabilities of multilingual, vision, and audio understanding, as evidenced by its strong performance across a range of both unimodal and multimodal benchmarks. Beyond foundational capabilities, we have made considerable progress in enhancing the natural multimodal human-computer interaction experience. To the best of our knowledge, we are the first to exploit non-awakening interaction and audio interrupt in MLLM. VITA is the first step for the open-source community to explore the seamless integration of multimodal understanding and interaction. While there is still lots of work to be done on VITA to get close to close-source counterparts, we hope that its role as a pioneer can serve as a cornerstone for subsequent research.

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23,958 просмотров • 1 год назад

JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models paper page: Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. In our experiments, JARVIS-1 exhibits nearly perfect performances across over 200 varying tasks from the Minecraft Universe Benchmark, ranging from entry to intermediate levels. JARVIS-1 has achieved a completion rate of 12.5% in the long-horizon diamond pickaxe task. This represents a significant increase up to 5 times compared to previous records. Furthermore, we show that JARVIS-1 is able to self-improve following a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy.

AK

141,440 просмотров • 2 лет назад

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