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Despite having vision, most AI agents still struggle to see. General-purpose multimodal models are powerful, but they’re expensive for every visual task. We built something better: Perceptron's MCP gives any agent stronger vision capabilities through Isaac with far lower cost.

335,448 views • 5 months ago •via X (Twitter)

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The teams shipping AI agents right now are bleeding money on the dumbest possible expense: teaching a 400B-parameter model to read a file name. Every time an AI agent needs to "see" something today, it routes an image through a frontier model. OCR, object detection, checking if a button exists on screen. You're paying GPT-4o or Claude pricing for tasks that require perception, not reasoning. One agent workflow processing a few thousand screenshots per day can burn through more on vision calls than on the actual thinking. Perceptron's Isaac is 2B parameters. Built by the team that created Meta's Chameleon multimodal models. On perceptive benchmarks, it matches or beats models 50x its size. The VQA, OCR, and object detection scores are competitive with models running on infrastructure that costs orders of magnitude more. The MCP wrapper is the distribution play. One install command and every Claude Code agent can offload vision tasks to a model that runs on a single consumer GPU. The agent keeps its reasoning in the frontier model and routes perception to a specialist. That split is how you get vision-heavy agent workflows from "technically possible but expensive" to "cheap enough to run on everything." This is the same pattern that won in every other compute-intensive stack. General-purpose handles orchestration. Specialists handle the heavy lifting. Graphics went through it. Audio went through it. Video encoding went through it. Vision in AI agents is next. The teams building agents that see 10,000 images a day will care about this before anyone else does.

Aakash Gupta

55,978 views • 5 months ago

Introducing LobeHub: Agent teammates that grow with you. LobeHub is the ultimate space for work and life: to find, build, and collaborate with agent teammates that grow with you. We’re building the world’s first and largest human–agent co-evolving network. Two years ago, we built LobeChat, an open-source interface for using different AI models. Today, LobeChat has 70k+ GitHub stars and serves 6M+ users worldwide. How to fully unlock the power of models has always been a shared mission between us and the community. We started with interaction — a fundamentally new, agent-first experience. Agents are no longer passive tools invoked in a single conversation. They should be proactive, always-on units of work. Treating agents as the minimal atomic unit is also the core of our agent harness infra. Today’s agents are mostly one-off executors. Even with memory, it’s often global — and hallucinates. We build long-term agent teammates that evolve with users. Each agent has its own dedicated memory space, editable by users, allowing humans and agents to co-evolve over time. This, in turn, allows us to design clearer rewards for reinforcement learning and create cleaner environments for continual learning. Agent teammates can work in groups. Through a multi-agent system, agent groups operate faster, more cost-effective, and go beyond what single-agent systems can achieve. For example, a single agent often requires heavy user involvement to proceed step by step, whereas LobeHub can execute the same work from a single instruction, with a supervisor orchestrating agents that run in parallel or debate to produce better results. We are building the collaboration network among agent teammates — and between humans and agent teammates as well. Ease of use matters. AI intelligence and shared human intelligence are equally important. With simple instructions and tool selection, you can effortlessly build and team up with agent coworkers to deliver complex, systematic work — even assembling a quant team to execute trades. Through the LobeHub community, anyone can discover, reuse, and remix agents and agent groups, customizing them to fit their own workflows, preferences, and needs. Last but not least, our vision started with LobeChat: multi-model support is the most efficient approach for users. We believe different models excel in different scenarios. By routing across multiple models, LobeHub improves cost efficiency and unlocks capabilities that a single-model setup cannot easily support.

LobeHub

185,401 views • 7 months ago

JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models paper page: Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. In our experiments, JARVIS-1 exhibits nearly perfect performances across over 200 varying tasks from the Minecraft Universe Benchmark, ranging from entry to intermediate levels. JARVIS-1 has achieved a completion rate of 12.5% in the long-horizon diamond pickaxe task. This represents a significant increase up to 5 times compared to previous records. Furthermore, we show that JARVIS-1 is able to self-improve following a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy.

AK

141,440 views • 2 years ago

a16z speedrun request for startups: GUIs for Agents we’re still in the MS-DOS era of agents today - CLI, terminal sessions, file directories deleted by openclaw etc. while a small slice of silicon valley are power users, we're SO early for the rest of the world at Speedrun, we’re looking for bold founders excited to bring the power of agents to normies everywhere. there's a whole slew of products to be built here - from agent builders to marketplaces to managed infrastructure one broad idea we’re excited about are visual abstraction layers for agents. if you don't know exactly what you want, a command line / chat interface is paralyzing - you need to see options 1 example - think of a GUI or visual command center inspired by strategy games (ex. Factorio) where agents and workflows are represented graphically. skills, tools, MCP connections, background processes, etc could all be configured and shown visually in a workspace on UX, strategy games have long perfected agent management. zoom to get a birds-eye view of your agents, batch and queue orders via shortcuts, assign agents in multiplayer etc. a well-designed agent command center would make multi-agent orchestration for normies feel easy & intuitive most folks today still haven't moved beyond ChatGPT. the potential is enormous - just as Windows unlocked mass-market use of personal computers, the right visual abstraction layer could unlock agentic work for everyone - from individuals to enterprise teams if you share our vision, we'd love to chat!

Jon Lai

199,793 views • 4 months ago