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Devastator from #Transformers Revenge of the Fallen was the biggest creature ILM had ever done up to that point. It was so complex and so heavy that it melted a couple computers of the artists at ILM. The first time they showed Devastator to Michael Bay he said that... show more
1,107,644 views • 1 year ago •via X (Twitter)
11 Comments

The new "crysis" benchmark should be "Yeah, but can your computer open the TROF Devastator Rig?"

I'd love to do that test on my computer :)

Watch how the production design, cinematography, and score for #RingsOfPower Season 2 darkened Middle Earth for the @PrimeVideo series.

What it needed was to look like this . . .

Wonder if it was the balls that fried the pcs 👀

When you use scale for cgi assets, are they actually that big in the project? Like its actually scaled up to be 1 to 1 if he was real? I always hear that you are supposed to scale your scenes in project as they are in real life is that all so they blend better to the footage?

Yes, we try to imitate real life as much as physically possible. Scale is a very important factor in that as simulations and light transport technology rely very heavily on correct scale. As you can imagine, things behave differently at 100 feet vs 100cm.

Wasn't the whole "Melting the computers" thing just a bit in the behind the scenes footage.

They did a comedy recreation of it for the BTS footage but it did actually happen based on reports from people who worked on the film.

Devastator should have a place in a museum of VFX if that sort of thing exist, I mean, the Transformers original trilogy as a whole should be in since the 2007 movie was a stepstone in modern VFX right ?

Too many moving parts. That’s my main complaint about the Bayformers. I played with transformers as a kid and they didn’t need to be this complex. It’s a shame that we can never go back from here. The constructicons were so cool the way they were designed.

