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Developer Goober-Gaming proposed a "simple and elegant solution" for making third-person weapon handling animations in Unreal Engine 5 look more realistic. Learn more: #unrealengine5 #ue5 #unrealengine #animation #3danimation #gamedev #gamedevelopment

10 条评论

Darren | Snowchimp Interactive 的头像
Darren | Snowchimp Interactive1 年前

Junior Animator: "Sir I'm having a lot of difficulty attaching the rifle to her back" Senior Animator: "Just add jiggle physics and a skimpy outfit, they'll never even notice that it's floating in mid-air"

Anima 的头像
Anima1 年前

Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

pat 的头像
pat1 年前

I see giggle physics i upvote

UKNON Jones - Wishlist NOW! 的头像
UKNON Jones - Wishlist NOW!1 年前

I like for the jiggle physic

DAK ATTACK 的头像
DAK ATTACK1 年前

That jiggle tho

TheUsurper 的头像
TheUsurper1 年前

If coomer-bait is the future of 3rd Person Shooters, then I really need to learn game development

Kiaran Ritchie 的头像
Kiaran Ritchie1 年前

Yes weapon handling indeed

Zack 的头像
Zack1 年前

nice water balloon physics

Dom 的头像
Dom1 年前

hehehehe

Ryan 的头像
Ryan1 年前

"Boober-Gaming" 🙄

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