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Developing a dynamic skin burn effect for a vampire thingy we're workin on. #b3d
40,936 views • 1 year ago •via X (Twitter)
10 Comments

Hurts to watch but also sick asf

Haha i guess that's the point ☝️

Man, I really hope they'll add simulation nodes to the shader editor soon, how heavy is the attribute writing with geometry nodes? The mesh seems pretty high density

I only used geometry nodes here to have a custom dynamic paint setup, which in itself was very lightweight and easy to implement, the performance overhead is actually from the shader side of things.

That's nasty cool haha

OOOHHHH!!!!! That's pretty cool! could this work with other injuries like cuts or slashes!? have a few projects in mind that could use something like this!

I don't see why not :)

Teach me master

this is actually insane

Looks absolutely 🔥 lol
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