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Developing a dynamic skin burn effect for a vampire thingy we're workin on. #b3d
40,885 views • 1 year ago •via X (Twitter)
10 Comments

Noah1 year ago
Hurts to watch but also sick asf

SamHatesUnicorns🔶1 year ago
Haha i guess that's the point ☝️

MagnumVD1 year ago
Man, I really hope they'll add simulation nodes to the shader editor soon, how heavy is the attribute writing with geometry nodes? The mesh seems pretty high density

SamHatesUnicorns🔶1 year ago
I only used geometry nodes here to have a custom dynamic paint setup, which in itself was very lightweight and easy to implement, the performance overhead is actually from the shader side of things.

Quentin Pointillart1 year ago
That's nasty cool haha

Rahul Gunasekera (Repodreptiles)1 year ago
OOOHHHH!!!!! That's pretty cool! could this work with other injuries like cuts or slashes!? have a few projects in mind that could use something like this!

SamHatesUnicorns🔶1 year ago
I don't see why not :)

Shades - Comissions Open1 year ago
Teach me master

amoor1 year ago
this is actually insane

Victor Toru1 year ago
Looks absolutely 🔥 lol
