developing evil technology dynamic viscous fluid simulation running in godot, complete with miscibility and adhesion
2,000,531 次观看 • 2 天前 •via X (Twitter)
47 条评论

cumming on everything simulator

Will you play it

why would i play cumming on everything simulator. that's your job

To experience life through my beautiful eyes

was gonna question the color choice then I noticed you literally just called it thick cum

I'm surprised at how many people have missed this

I know the white is to make a surface portable but what does green do?

snot

could save a lot of performance by making the liquid brown and shoot behind the player

that one's patreon exclusive

yaay splatoon :]

plaptoon

secret tank of green after youre done with the primary white yea

i have a third nut that makes green

change every default object into anime girl and you get a top seller game

pee is not that thick bro 😭

i'm dehydrated

I know the joke is unidentified white substance but this looks a lot more like soap than ejaculate

Portal 2

When I see chara

extreme spit and booger technology, godot truly is the future...!

Why are you developing cum for Godot

It's for a Portal 2 inspired project right

Immersive busting sim when

Portal 2 Reference?

@GiBi_Devon

oh man unironically this would be super useful for the bug spray in my project, do you plan on selling/releasing it?

what kinda bugs you sprayin to have a full fluid sim? 😭 i will be releasing it for free once it's mature enough, though

these kinda bugs!! i think itd be fun to mess around with like spraying raid on other player's masks to blind them and painting on the wall and having general physx fluid stuff for gore and blood and raid spray.. that sorta stuff

well watch this space o7 i'll see at what point i can get this into peoples hands

my bro is fucking busting over EVERY single surface what the fuck

i want to play this unironically this looks fun and i want this

Thanks the farting poop

Heck, how did you get that working, I'm hella curious

It's a custom compute Jacobian pbf solver with adhesion and then depth splatting for the surfacing

That's so sickk, you planning to release it? I'd gladly pay for an addon like that

I'm planning on releasing it for free eventually, it's still in early stages

thank you twitter user yummy_cummies for developing advanced splooge tech for the godot engine

IN REAL TIME? Devious

2.5ms physics sim and 0.5ms rendering in that video (:

this looks so good is this just gpu/cpuparticle thing or your own system

Custom jacobi pbf solver with miscibility and adhesion

Oh hey, it's the white stuff from Portal 2!

Any chance on effective skinned mesh collision? 🥺

I'm hoping to do something like that, this is early research for me so I'm not 100% sure what's possible yet

Bro has the Conversion Gel from Portal 2

Ike pov
