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This is Sourcelike, a remake of Source Engine in Godot 4 complete with an asset/map importer and multiplayer.

349,536 views • 4 months ago •via X (Twitter)

43 Comments

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

Proof this is Godot 4

nerrah's profile picture
nerrah4 months ago

physics objects do not have inertia when moving them around in grabbing mode unless there is network ping!!! other than that awesome work

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

Good catch! Both Source and my implementation rely on spring-damping but the former is a lot more deterministic (sacrifices weight feeling for accuracy) whereas mine is more "draggy" but allows for better weight feeling and gimmicks such as multiple people carrying the same prop.

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

tldr; if a prop is too heavy to be lifted by one player, multiple players can combine their forces and lift it simultaneously. This "raw" dragging system makes this simpler.

ZooL's profile picture
ZooL4 months ago

Really cool! What's the stack? Source compiler and importing the BSP? or from scratch inside godot with default light baking? Custom baking? Super interesting.

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

All native assets mounted straight into Godot with zero processing via a custom importer. Lightmaps are the real actual lightmaps included in the BSP.

ZooL's profile picture
ZooL4 months ago

I see, careful as the tools used to compile them are licensed. I noticed this when I decided to make use of GoldSrc's tools and I ended up using ericw-tools instead which is MIT. People using your framework to make games should be using custom compilers to be "legal".

SOURCEEXPLORER's profile picture
SOURCEEXPLORER4 months ago

This will be the source engine in 2015!

MikyDrawss's profile picture
MikyDrawss4 months ago

GIVE US MODERNIZED GMOD AND MY LIFE IS YOURS IM S0 TIRED OF THE HAMMER EDITOR

foby tox 🇬🇧🇯🇵's profile picture
foby tox 🇬🇧🇯🇵4 months ago

funny! i was messing around with something just like this but GoldSrc a few months back!

Feog's profile picture
Feog4 months ago

Voices of the void ahh

𝕂𝕖𝕒𝕣𝕤𝕒𝕣𝕘𝕖's profile picture
𝕂𝕖𝕒𝕣𝕤𝕒𝕣𝕘𝕖4 months ago

Is this open source/ are you planning on releasing it someday?

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

The game will be free obviously. Everything besides the netcode, including the importer is planned to become open source.

𝕂𝕖𝕒𝕣𝕤𝕒𝕣𝕘𝕖's profile picture
𝕂𝕖𝕒𝕣𝕤𝕒𝕣𝕘𝕖4 months ago

You are making a game with the godoted source engine?

South East Asia Game Aesthetic's profile picture
South East Asia Game Aesthetic4 months ago

Wow that looks amazing, so does that mean we can make a game inspired by source engine games with Sourcelike in godot?

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

The importer will eventually see a public release but I'm fine with people decompiling my game and using it themselves (for other free projects)

South East Asia Game Aesthetic's profile picture
South East Asia Game Aesthetic4 months ago

Oh wait it's just an importer? I thought it was some kind of a engine branch for Godot Still, there is so much opportunity devs can use like creating fake source engine games in godot to create horror type game 👀

Opareds's profile picture
Opareds4 months ago

idk why but ground movement feels off to me there's no momentum, in real source when player stops walking they still go for a bit from the speed they had before

Sebevv's profile picture
Sebevv4 months ago

Does it have a hammer editor, I am a fool and do not have enough of a brain to use godot

333 SOFTWARE's profile picture
333 SOFTWARE4 months ago

It imports BSP map files, it is backwards compatible with Source.

Fallout 2's profile picture
Fallout 24 months ago

I immediately notice the movement has no acceleration or deceleration so therefore it is not Source enough

Chex on the beach's profile picture
Chex on the beach4 months ago

What do you mean a remake of source engine in Godot lmao We're remaking engines now?

Spook's profile picture
Spook4 months ago

this looks incredibly good although i think picked up props should be a bit stiffer and thrown with more velocity, movement seems good but i think you don't stop instantly in source, I could be wrong but i remember it being more like you de-accelerate when you stop idk tho

Radik Khamatdinov's profile picture
Radik Khamatdinov4 months ago

I maintain something similar - an asset pipeline bridge between Source Engine and Godot Engine 😊:

smol (better soon)'s profile picture
smol (better soon)4 months ago

playing source for so long watching this gives me a sense of horrific dread like something is terribly wrong

Catastr.io 🦋's profile picture
Catastr.io 🦋4 months ago

If you make it so folks can mount games that they own onto it you can make a sandbox game. Godot Mod! Colloquially known as G-Mod!

ThePiroMan's profile picture
ThePiroMan4 months ago

this is very cool, very interesting project, but i played soooo much source that this looks like source from a dream lol, cuz i notice all the litle things that isn't like source

foxy :3c's profile picture
foxy :3c4 months ago

Omg I'm working on almost the same thing

Ashleyy :3 🏳️‍⚧️'s profile picture
Ashleyy :3 🏳️‍⚧️4 months ago

thank god, I wanted to make an open world driving game in source but map streaming is IMPOSSIBLE

Luna - Whole's profile picture
Luna - Whole4 months ago

Oh hi sourcevoid online

Starkium's profile picture
Starkium4 months ago

"remake of source engine in godot".... so it's godot.

𝒹ₒₘₒ ₐᵣᵢ𝓰ₐₜₒ 𝓰ₐₜₒ ᵣₒᵦₒₜₒ's profile picture
𝒹ₒₘₒ ₐᵣᵢ𝓰ₐₜₒ 𝓰ₐₜₒ ᵣₒᵦₒₜₒ4 months ago

Can you bhop though?

joker mechanic's profile picture
joker mechanic4 months ago

source larpgine

mothberg 500's profile picture
mothberg 5004 months ago

how hard would it be to backport this to godot 3? am considering some of the homebrew console platforms ppl have ported gd3 to

Avyrlon Westwing's profile picture
Avyrlon Westwing4 months ago

I love the fake Discord ping halfway through

scrunt's profile picture
scrunt4 months ago

What do player/npc ragdolls look like and how is the player momentum/acceleration handled? (The latter would probably best be tested by comparing two runs of the same parkour/kz map, one in csgo and one in this Godot 4 engine)

PHNX's profile picture
PHNX4 months ago

will this be open sourced? interesting to see how all of it works, and kinda wanna use this for a story game prototype lol

Bony Vacationer's profile picture
Bony Vacationer4 months ago

It looks right, but the sounds are off.

paradalope's profile picture
paradalope4 months ago

this is really cool but god the sounds are terrible

Ozeniken's profile picture
Ozeniken4 months ago

notice how it's made in godot 4 and not godot 3

Phantom Zenith Origin -ファントム ゼニス オリジン's profile picture
Phantom Zenith Origin -ファントム ゼニス オリジン4 months ago

This is like splashing water on a Gremlin. Why would you make more of them??

Dickson (DM's Open)'s profile picture
Dickson (DM's Open)4 months ago

Does that mean playing Gmod with hundreds of workshop add-ons without performance issues, true multi-core support, DirectX 11/12/Vulkan support, and Lua scripting? If not, then I don't want anything.

Mike Seven's profile picture
Mike Seven4 months ago

How would this compare with Chisel?

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