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Devlog #6 is out! 🌿 #gamedev #indiedev #devlog

29,189 Aufrufe • vor 6 Monaten •via X (Twitter)

24 Kommentare

Profilbild von Green Crow Dev - Wishlist Fishing 95 🎣
Green Crow Dev - Wishlist Fishing 95 🎣vor 6 Monaten

Looks great! 👀 Can I ask what tools you use to create these shorts with captions?

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

Thanks :> I use Unity's native recorder and then Capcut for editing/voice and text!

Profilbild von The Dragon
The Dragonvor 6 Monaten

Using a 3D render pipeline makes depth sorting so much easier. I'm so stubborn for wanting to stick to 2D. haha This is really good!

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)

Profilbild von The Dragon
The Dragonvor 6 Monaten

Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha

Profilbild von Ekioo
Ekioovor 6 Monaten

Did I already mention I love terrain tools? 😄

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

not enough hehe ¬‿¬ ♡

Profilbild von qdev
qdevvor 6 Monaten

I have made a similar prototype. currently there are no animations but planning to create an asset pipeline on top. this inspired me a lot. thank you.

Profilbild von Walter | MDO Studio
Walter | MDO Studiovor 6 Monaten

Absolutely gorgeous grass!! 🔥🔥

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

Thanks !!

Profilbild von Giulio Piana
Giulio Pianavor 6 Monaten

I will love to play this game

Profilbild von chronosmitor
chronosmitorvor 6 Monaten

out where?

Profilbild von Milos
Milosvor 6 Monaten

It's fun to see how you present these solutions as effortless additions, like nothing important so far compared to what's coming. 🙂

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

Ahah effortless would be an overstatement but we have so many things we can't wait to show you, that's for sure!

Profilbild von Untextured Rat
Untextured Ratvor 4 Monaten

Love it❤️ How are the grass tufts themselves made? Like, where does the shell-texturing get the data from? Are they pre-drawn as pixel art and scattered, or is it also noise-based? Anyway, it gives some great texture to the to the scene!

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 4 Monaten

Thankkkks ! The grass tufts are driven by noise combined with height maps that control both the tuft shape and whether they appear or not!

Profilbild von qdev
qdevvor 6 Monaten

Bro how did you accomplish this?

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

As I've mentioned a few times in the comments I'd really love to do some tech breakdown videos to go into more detail! We're in heavy production right now but when I get the time I'll post that!

Profilbild von qdev
qdevvor 6 Monaten

Thanks a lot. But no need to go out your way for this. Have a nice day

Profilbild von tidelink
tidelinkvor 6 Monaten

those tools look amazing! damn the trees are so pretty!

Profilbild von Arthur da Costa Loiola Filho
Arthur da Costa Loiola Filhovor 6 Monaten

man I have a question, I always wanted to do something like this o my current project, but I don't know how to create a brush tool similar to that, is this something you can do only with shaders or are you also using the terrain tool in unity? is this unity?

Profilbild von ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉvor 6 Monaten

I used to use the terrain tool but now I switched to a homemade tool! ( for the painting )

Profilbild von PENGUUU
PENGUUUvor 6 Monaten

You can use rounded tiles? That's a thing? I love that!

Profilbild von Zwiebelmett
Zwiebelmettvor 6 Monaten

Post link

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