Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev
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Quick close up on the tree animation, all shader and code, no rig, no physics. 100+ trees, 1 draw call :> #gamedev #indiedev #unity
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To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors ) Low pixel ratio means you need to read a character in half a second. (don't mind their behavior, they're a bit buggy right now ahah 😅) #gamedev #indiedev
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Just did a quick shadow hack to avoid stretched shadows at steep light angles. During the shadow pass, I rotate the billboard toward the sun and push it along the light direction to prevent self shadowing. Works really well, so happy :> ! #gamedev #indiedev