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Devlog #6 is out! 🌿 #gamedev #indiedev #devlog

29,189 views • 6 months ago •via X (Twitter)

24 Comments

Green Crow Dev - Wishlist Fishing 95 🎣's profile picture
Green Crow Dev - Wishlist Fishing 95 🎣6 months ago

Looks great! 👀 Can I ask what tools you use to create these shorts with captions?

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

Thanks :> I use Unity's native recorder and then Capcut for editing/voice and text!

The Dragon's profile picture
The Dragon6 months ago

Using a 3D render pipeline makes depth sorting so much easier. I'm so stubborn for wanting to stick to 2D. haha This is really good!

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)

The Dragon's profile picture
The Dragon6 months ago

Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha

Ekioo's profile picture
Ekioo6 months ago

Did I already mention I love terrain tools? 😄

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

not enough hehe ¬‿¬ ♡

qdev's profile picture
qdev6 months ago

I have made a similar prototype. currently there are no animations but planning to create an asset pipeline on top. this inspired me a lot. thank you.

Walter | MDO Studio's profile picture
Walter | MDO Studio6 months ago

Absolutely gorgeous grass!! 🔥🔥

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

Thanks !!

Giulio Piana's profile picture
Giulio Piana6 months ago

I will love to play this game

chronosmitor's profile picture
chronosmitor6 months ago

out where?

Milos's profile picture
Milos6 months ago

It's fun to see how you present these solutions as effortless additions, like nothing important so far compared to what's coming. 🙂

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

Ahah effortless would be an overstatement but we have so many things we can't wait to show you, that's for sure!

Untextured Rat's profile picture
Untextured Rat4 months ago

Love it❤️ How are the grass tufts themselves made? Like, where does the shell-texturing get the data from? Are they pre-drawn as pixel art and scattered, or is it also noise-based? Anyway, it gives some great texture to the to the scene!

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ4 months ago

Thankkkks ! The grass tufts are driven by noise combined with height maps that control both the tuft shape and whether they appear or not!

qdev's profile picture
qdev6 months ago

Bro how did you accomplish this?

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

As I've mentioned a few times in the comments I'd really love to do some tech breakdown videos to go into more detail! We're in heavy production right now but when I get the time I'll post that!

qdev's profile picture
qdev6 months ago

Thanks a lot. But no need to go out your way for this. Have a nice day

tidelink's profile picture
tidelink6 months ago

those tools look amazing! damn the trees are so pretty!

Arthur da Costa Loiola Filho's profile picture
Arthur da Costa Loiola Filho6 months ago

man I have a question, I always wanted to do something like this o my current project, but I don't know how to create a brush tool similar to that, is this something you can do only with shaders or are you also using the terrain tool in unity? is this unity?

ΛMOHSˡᴵᵛᵉ's profile picture
ΛMOHSˡᴵᵛᵉ6 months ago

I used to use the terrain tool but now I switched to a homemade tool! ( for the painting )

PENGUUU's profile picture
PENGUUU6 months ago

You can use rounded tiles? That's a thing? I love that!

Zwiebelmett's profile picture
Zwiebelmett6 months ago

Post link

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