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Devlog #6 is out! 🌿 #gamedev #indiedev #devlog

29,189 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 24

Фото профиля Green Crow Dev - Wishlist Fishing 95 🎣
Green Crow Dev - Wishlist Fishing 95 🎣6 месяцев назад

Looks great! 👀 Can I ask what tools you use to create these shorts with captions?

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

Thanks :> I use Unity's native recorder and then Capcut for editing/voice and text!

Фото профиля The Dragon
The Dragon6 месяцев назад

Using a 3D render pipeline makes depth sorting so much easier. I'm so stubborn for wanting to stick to 2D. haha This is really good!

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)

Фото профиля The Dragon
The Dragon6 месяцев назад

Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha

Фото профиля Ekioo
Ekioo6 месяцев назад

Did I already mention I love terrain tools? 😄

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

not enough hehe ¬‿¬ ♡

Фото профиля qdev
qdev6 месяцев назад

I have made a similar prototype. currently there are no animations but planning to create an asset pipeline on top. this inspired me a lot. thank you.

Фото профиля Walter | MDO Studio
Walter | MDO Studio6 месяцев назад

Absolutely gorgeous grass!! 🔥🔥

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

Thanks !!

Фото профиля Giulio Piana
Giulio Piana6 месяцев назад

I will love to play this game

Фото профиля chronosmitor
chronosmitor6 месяцев назад

out where?

Фото профиля Milos
Milos6 месяцев назад

It's fun to see how you present these solutions as effortless additions, like nothing important so far compared to what's coming. 🙂

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

Ahah effortless would be an overstatement but we have so many things we can't wait to show you, that's for sure!

Фото профиля Untextured Rat
Untextured Rat4 месяцев назад

Love it❤️ How are the grass tufts themselves made? Like, where does the shell-texturing get the data from? Are they pre-drawn as pixel art and scattered, or is it also noise-based? Anyway, it gives some great texture to the to the scene!

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ4 месяцев назад

Thankkkks ! The grass tufts are driven by noise combined with height maps that control both the tuft shape and whether they appear or not!

Фото профиля qdev
qdev6 месяцев назад

Bro how did you accomplish this?

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

As I've mentioned a few times in the comments I'd really love to do some tech breakdown videos to go into more detail! We're in heavy production right now but when I get the time I'll post that!

Фото профиля qdev
qdev6 месяцев назад

Thanks a lot. But no need to go out your way for this. Have a nice day

Фото профиля tidelink
tidelink6 месяцев назад

those tools look amazing! damn the trees are so pretty!

Фото профиля Arthur da Costa Loiola Filho
Arthur da Costa Loiola Filho6 месяцев назад

man I have a question, I always wanted to do something like this o my current project, but I don't know how to create a brush tool similar to that, is this something you can do only with shaders or are you also using the terrain tool in unity? is this unity?

Фото профиля ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ6 месяцев назад

I used to use the terrain tool but now I switched to a homemade tool! ( for the painting )

Фото профиля PENGUUU
PENGUUU6 месяцев назад

You can use rounded tiles? That's a thing? I love that!

Фото профиля Zwiebelmett
Zwiebelmett6 месяцев назад

Post link

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