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Devlog #6 is out! 🌿 #gamedev #indiedev #devlog

29,189 görüntüleme • 6 ay önce •via X (Twitter)

24 Yorum

Green Crow Dev - Wishlist Fishing 95 🎣 profil fotoğrafı
Green Crow Dev - Wishlist Fishing 95 🎣6 ay önce

Looks great! 👀 Can I ask what tools you use to create these shorts with captions?

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

Thanks :> I use Unity's native recorder and then Capcut for editing/voice and text!

The Dragon profil fotoğrafı
The Dragon6 ay önce

Using a 3D render pipeline makes depth sorting so much easier. I'm so stubborn for wanting to stick to 2D. haha This is really good!

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)

The Dragon profil fotoğrafı
The Dragon6 ay önce

Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha

Ekioo profil fotoğrafı
Ekioo6 ay önce

Did I already mention I love terrain tools? 😄

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

not enough hehe ¬‿¬ ♡

qdev profil fotoğrafı
qdev6 ay önce

I have made a similar prototype. currently there are no animations but planning to create an asset pipeline on top. this inspired me a lot. thank you.

Walter | MDO Studio profil fotoğrafı
Walter | MDO Studio6 ay önce

Absolutely gorgeous grass!! 🔥🔥

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

Thanks !!

Giulio Piana profil fotoğrafı
Giulio Piana6 ay önce

I will love to play this game

chronosmitor profil fotoğrafı
chronosmitor6 ay önce

out where?

Milos profil fotoğrafı
Milos6 ay önce

It's fun to see how you present these solutions as effortless additions, like nothing important so far compared to what's coming. 🙂

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

Ahah effortless would be an overstatement but we have so many things we can't wait to show you, that's for sure!

Untextured Rat profil fotoğrafı
Untextured Rat4 ay önce

Love it❤️ How are the grass tufts themselves made? Like, where does the shell-texturing get the data from? Are they pre-drawn as pixel art and scattered, or is it also noise-based? Anyway, it gives some great texture to the to the scene!

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ4 ay önce

Thankkkks ! The grass tufts are driven by noise combined with height maps that control both the tuft shape and whether they appear or not!

qdev profil fotoğrafı
qdev6 ay önce

Bro how did you accomplish this?

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

As I've mentioned a few times in the comments I'd really love to do some tech breakdown videos to go into more detail! We're in heavy production right now but when I get the time I'll post that!

qdev profil fotoğrafı
qdev6 ay önce

Thanks a lot. But no need to go out your way for this. Have a nice day

tidelink profil fotoğrafı
tidelink6 ay önce

those tools look amazing! damn the trees are so pretty!

Arthur da Costa Loiola Filho profil fotoğrafı
Arthur da Costa Loiola Filho6 ay önce

man I have a question, I always wanted to do something like this o my current project, but I don't know how to create a brush tool similar to that, is this something you can do only with shaders or are you also using the terrain tool in unity? is this unity?

ΛMOHSˡᴵᵛᵉ profil fotoğrafı
ΛMOHSˡᴵᵛᵉ6 ay önce

I used to use the terrain tool but now I switched to a homemade tool! ( for the painting )

PENGUUU profil fotoğrafı
PENGUUU6 ay önce

You can use rounded tiles? That's a thing? I love that!

Zwiebelmett profil fotoğrafı
Zwiebelmett6 ay önce

Post link

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