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Devlog #6 is out! 🌿 #gamedev #indiedev #devlog

29,189 次观看 • 6 个月前 •via X (Twitter)

24 条评论

Green Crow Dev - Wishlist Fishing 95 🎣 的头像
Green Crow Dev - Wishlist Fishing 95 🎣6 个月前

Looks great! 👀 Can I ask what tools you use to create these shorts with captions?

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

Thanks :> I use Unity's native recorder and then Capcut for editing/voice and text!

The Dragon 的头像
The Dragon6 个月前

Using a 3D render pipeline makes depth sorting so much easier. I'm so stubborn for wanting to stick to 2D. haha This is really good!

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)

The Dragon 的头像
The Dragon6 个月前

Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha

Ekioo 的头像
Ekioo6 个月前

Did I already mention I love terrain tools? 😄

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

not enough hehe ¬‿¬ ♡

qdev 的头像
qdev6 个月前

I have made a similar prototype. currently there are no animations but planning to create an asset pipeline on top. this inspired me a lot. thank you.

Walter | MDO Studio 的头像
Walter | MDO Studio6 个月前

Absolutely gorgeous grass!! 🔥🔥

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

Thanks !!

Giulio Piana 的头像
Giulio Piana6 个月前

I will love to play this game

chronosmitor 的头像
chronosmitor6 个月前

out where?

Milos 的头像
Milos6 个月前

It's fun to see how you present these solutions as effortless additions, like nothing important so far compared to what's coming. 🙂

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

Ahah effortless would be an overstatement but we have so many things we can't wait to show you, that's for sure!

Untextured Rat 的头像
Untextured Rat4 个月前

Love it❤️ How are the grass tufts themselves made? Like, where does the shell-texturing get the data from? Are they pre-drawn as pixel art and scattered, or is it also noise-based? Anyway, it gives some great texture to the to the scene!

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ4 个月前

Thankkkks ! The grass tufts are driven by noise combined with height maps that control both the tuft shape and whether they appear or not!

qdev 的头像
qdev6 个月前

Bro how did you accomplish this?

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

As I've mentioned a few times in the comments I'd really love to do some tech breakdown videos to go into more detail! We're in heavy production right now but when I get the time I'll post that!

qdev 的头像
qdev6 个月前

Thanks a lot. But no need to go out your way for this. Have a nice day

tidelink 的头像
tidelink6 个月前

those tools look amazing! damn the trees are so pretty!

Arthur da Costa Loiola Filho 的头像
Arthur da Costa Loiola Filho6 个月前

man I have a question, I always wanted to do something like this o my current project, but I don't know how to create a brush tool similar to that, is this something you can do only with shaders or are you also using the terrain tool in unity? is this unity?

ΛMOHSˡᴵᵛᵉ 的头像
ΛMOHSˡᴵᵛᵉ6 个月前

I used to use the terrain tool but now I switched to a homemade tool! ( for the painting )

PENGUUU 的头像
PENGUUU6 个月前

You can use rounded tiles? That's a thing? I love that!

Zwiebelmett 的头像
Zwiebelmett6 个月前

Post link

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