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Devlog: I implemented a look-around, first-person camera that allows you to navigate in space, similar to how you move in Descent or Everspace. I had to learn about Euler Angles: pitch, yaw, and roll (x, y and z axis respectively) along with capturing the mouse cursor.
43,357 просмотров • 1 год назад •via X (Twitter)
Комментарии: 6

next step learning to rotate with quaternions and matrices!

There you go! I'll be taking some time to learn a bit more about lightning, though. There are some cool effects that I want to know more about.

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

I recently started with shaders (mainly computation). It's a new dimension of power, that i did not expect to exist.

That’s some serious tech skill right there. Those subtle rotations make all the difference in feeling truly immersed. Keep pushing boundaries!

Thanks Dark Voice!


