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Devlog: I implemented a look-around, first-person camera that allows you to navigate in space, similar to how you move in Descent or Everspace. I had to learn about Euler Angles: pitch, yaw, and roll (x, y and z axis respectively) along with capturing the mouse cursor.

43,357 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля kalin
kalin1 год назад

next step learning to rotate with quaternions and matrices!

Фото профиля Yorch Torch Games
Yorch Torch Games1 год назад

There you go! I'll be taking some time to learn a bit more about lightning, though. There are some cool effects that I want to know more about.

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing2 лет назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля Gargantua
Gargantua1 год назад

I recently started with shaders (mainly computation). It's a new dimension of power, that i did not expect to exist.

Фото профиля 𝕯𝖆𝖗𝖈 - 𝗧𝗵𝗲 𝗗𝗮𝗿𝗸 𝗩𝗼𝗶𝗰𝗲
𝕯𝖆𝖗𝖈 - 𝗧𝗵𝗲 𝗗𝗮𝗿𝗸 𝗩𝗼𝗶𝗰𝗲1 год назад

That’s some serious tech skill right there. Those subtle rotations make all the difference in feeling truly immersed. Keep pushing boundaries!

Фото профиля Yorch Torch Games
Yorch Torch Games1 год назад

Thanks Dark Voice!

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