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Digital Foundry says the rumoured leaked specs difference between Xbox Helix and PS6 (~26% CU), which is far less than between Series X and PS5 (44% CU, but PS5 clocks are faster) is unlikely "to get you a whole lot" and it's "basically not that meaningful". Oliver adds "especially...

107,695 görüntüleme • 3 ay önce •via X (Twitter)

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It's PS5 RDNA 1.5 all over again, and reading responses, like a certain fandom never gets tired of being let down or uninformed. There's reasons PS5 often outperforms Xbox Series X despite the latter having 44% more compute than PS5 and being "full RDNA 2", which Digital Foundry did a video on. As I said at the start of the gen, most RDNA2 features Xbox/PC fans claim PS5 is missing, it was unlikely to use as they're Microsoft DirectX RDNA tie in features, and PS5 doesn't use DX but instead its own proprietary custom API called AGC. Why would PlayStation push for Microsoft DirectX RDNA features, when they don't use DirectX? Any AGC API specific graphics features PS5 uses (that Xbox wouldn't have) are not widely publicly advertised, as PlayStation don't need to advertise them the way Microsoft does due to their PC DirectX market. Thus every customisation PS5 has (which Kepler seemingly glosses over or doesn't recognise), from its faster clockspeeds, cache scrubbers, I/O set up, CPU alleviating decompression, DMA controllers and processors, geometry engine etc, will have been specifically designed around AGC or vice versa, NOT DirectX RDNA2 features. PS6 will be no different. There may be DirectX RDNA5 features they do not need or use, but there will inevitably be other unique customisations of their own and for their OWN proprietary API instead, no doubt bolstered by Amethyst custom features from their partnership with AMD. If history is any indicator, PlayStation is right to prioritise their own API and modifications, as these tend to have greater cost to perfomance results for the hardware vs the competition. The RDNA2 DirectX image below is taken directly from AMD's website, and again, PlayStation doesn't use Microsoft's DirectX. #PS6

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It's amusing how previously console centric #Xbox influencers have now predictably jumped to recommending PC over console, despite Xbox transitioning to releasing games on #PS5 lol. While I appreciate things change and opinions can too, it's also amusing how a lot of Xbox centric influencers happen to routinely change opinion, often dramatically, perfectly in-line with whatever pivot, strategy change or narrative Xbox employs lol. Case in point with Ryan McCaffrey as my video covers. In the end, you'd think PS5 getting Xbox, PlayStation and multiplat games would make it an optimum or defacto recommendation to console gamers, especially as #PlayStation exclusives by their own admission are among the highest quality available, and it's only on PS5 you can get them day one, if at all. But nope, they're still recommending PC to folk who can only afford one console instead lol. Ryan McCaffrey's tweet here is amusing as a decent PC rig is not only notably more expensive than a console (making it less feasible for some and not logical to someone who could only afford one console), but many other primary console gamers (like me) aren't even console gamers because of the higher expense of PC rigs, but desire for console convenience, ease of use and/or physical games. Many don't want to deal with PC hang ups, large rigs, builds, shader compilation or traversal stutters, higher likelihoods of buggy or broken ports, mods, tinkering with installation files, analysing performance, experimenting with different settings for optimum performance etc, and some still like to collect, lend, trade, sell etc physical games. Instead, they want a largely hassle free, pick up, play, capture, edit etc as quick as possible experience, that can slot into their living room entertainment unit under the TV with the least amount of maintenance and after thought. And for those who want all that with a console but with higher performance or settings, there's the PS5 Pro. Obviously for those who don't care for consoles or want more flexibility, options, higher end hardware, graphics, framerates, mods etc, don't mind waiting for PS5 exclusives or games like GTA6, and have higher budgets, a PC recommendation makes perfect sense. #PS5Pro #Steam

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