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Discovered there is a "Trail controller" that works WAAAAY nicer than AnimDynamics or KawaiiPhysics for tails. Sure wish this didn't take hours of googling and going through dozens of forum posts to find out it exists

23,905 次观看 • 1 年前 •via X (Twitter)

6 条评论

Dylan Meville 的头像
Dylan Meville1 年前

Works great for tails too

ARK Electronics 的头像
ARK Electronics2 年前

Excited about the latest tech for your drone product? Our NDAA-compliant, US-made flight controllers are designed to accelerate your path to market and provide a solid platform for developing your autonomous software. Check them out! #Drones #UAV #UAS #Robotics #MadeInUSA

Dmitry | Mech RTS 的头像
Dmitry | Mech RTS1 年前

I've been learning unreal for a year now and the main thought I'm starting internalizinalize is that there is always already a solution to my problem somewhere in engine code

Edenfall | LATE PLEDGES on KICKSTARTER 的头像
Edenfall | LATE PLEDGES on KICKSTARTER1 年前

Say what? 😱 why nobody talks about that? Looks awesome, need to give it a try

IchinoseP 的头像
IchinoseP1 年前

Question is, how reliable is this, and does it exhibit clipping issues? I'd still rely on Anim Dynamics (for reliable gravity motion) and Kawaii Physics because of collisions and reliability, especially walking backwards which isn't shown here. Also does it react to winds?

Dylan Meville 的头像
Dylan Meville1 年前

I'm not sure what you mean by "reliable", but I can't imagine it's much different than AnimDynamics. Yes you can do wind or extra external forces, and the "collisions" are planar limits, but in my use case it works great. Never been able to get AnimDynamics to work nice like this

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