Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Shockwave particle shader, animating in sync per-particle, with smooth blending of alpha and distortion that intersect geometry. ⭕️ With a low enough frequency I get a subtle 'warble' effect that makes it seem as if the mesh itself is distorting. #unity3d #gamedev #vfxfriday

25,445 görüntüleme • 3 yıl önce •via X (Twitter)

12 Yorum

Mirza Beig profil fotoğrafı
Mirza Beig3 yıl önce

The shader can read custom curves from Shuriken, allowing things like the animation and distortion over lifetime values for each particle to be controlled exactly.

Mirza Beig profil fotoğrafı
Mirza Beig3 yıl önce

Shader Graph work is coming together, albeit with me running into similar issues as last time. Still need to send wires across the graph, or be forced to create sub-graphs, lagging my workflow. Poor readability, no grid, and colours still default off.

Mirza Beig profil fotoğrafı
Mirza Beig3 yıl önce

What possible UX benefit is there in having the colours off by default, anyway?

Mirza Beig profil fotoğrafı
Mirza Beig3 yıl önce

Very much needed!

Mirza Beig profil fotoğrafı
Mirza Beig3 yıl önce

You could call this technique, "soft distortion". It uses the same fundamental principle as soft particles, where a value is attenuated by depth to give the illusion of volume (and of course, real alpha blending).

Soundy profil fotoğrafı
Soundy3 yıl önce

Man shills like a pro 🔥🤣

Vitaliy profil fotoğrafı
Vitaliy10 ay önce

Amazing! But what's the secret behind this cube shader is so juicy looking? I can't stop looking on it. Can you share some details pls?

Mirza Beig profil fotoğrafı
Mirza Beig10 ay önce

It's the waves of distortion, that make it appear as if it's squashing and stretching. 🧊🐍

Vitaliy profil fotoğrafı
Vitaliy10 ay önce

No I mean cube itself, light, reflection, glow

Mirza Beig profil fotoğrafı
Mirza Beig10 ay önce

You are perhaps thinking of post-processing. IIRC, it's a standard material on the cube.

Kevin Gent profil fotoğrafı
Kevin Gent1 yıl önce

@TheMirzaBeig Thanks for sharing this asset! I’m using it in a URP project, but it doesn’t distort objects with shaders on them. Unity Shader Graph or Amplify Shaders. It's showing black instead. It works fine with texture materials. Any suggestions on how to fix this?

MXVMAG profil fotoğrafı
MXVMAG3 yıl önce

Cool ideas 💫💫

Benzer Videolar