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Doing some debugging. Looking for slow stuff. GREEN line shows each time a human searches for the nearest storage. Will optimizes someday (maybe). (getting around ~30fps with +800 humans) #madewithgodot #indiedev #GodotEngine

18,420 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

Rest Here profil fotoğrafı
Rest Here1 yıl önce

Look at using quad trees or spatial hashing for partitioning. Then have the storage broadcast their position to objects in the vicinity. 1:many check(batch) vs many:1 check(sequential)

CodeRabbit profil fotoğrafı
CodeRabbit1 yıl önce

AI-first pull request reviewer with context-aware feedback, line-by-line code suggestions, and real-time chat.

Calder Moore profil fotoğrafı
Calder Moore1 yıl önce

this is cool! love seeing just a ton of lads working away

Rest Here profil fotoğrafı
Rest Here1 yıl önce

(Game looks awesome btw well done!)

kfant profil fotoğrafı
kfant1 yıl önce

demo wen? looking gud🫡

cwisbg profil fotoğrafı
cwisbg1 yıl önce

Thanks! Got a demo here-

I Love Bees profil fotoğrafı
I Love Bees1 yıl önce

Something about the aesthetics is freaking me out and yet also really doing it for me. Weird.

Nic Barker profil fotoğrafı
Nic Barker1 yıl önce

this is looking so good!

dynamica.org profil fotoğrafı
dynamica.org1 yıl önce

really nice! what makes up a person's tasklist? does it evolve/change due to environmental or contextual changes?

cwisbg profil fotoğrafı
cwisbg1 yıl önce

They have to be assigned tasks, or they just idle around helplessly. For example, a human tasked with a tree, will cut it down and harvest all the wood dropped, then return to idle or to the next task if any. For farm buildings, they will farm forever (unless re-tasked).

wegfawefgawefg profil fotoğrafı
wegfawefgawefg1 yıl önce

is it on a grid. are there collisions

cwisbg profil fotoğrafı
cwisbg1 yıl önce

No grid or collisions/physics.

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