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Dreamcast voxel engine update: Worlds now save and load to disk!

36,162 次观看 • 1 年前 •via X (Twitter)

11 条评论

Emerald Fox 的头像
Emerald Fox1 年前

By to disk, you mean the VMU?

A Flock of Meese 的头像
A Flock of Meese1 年前

The game connects to a file server on the local network.

Weappy | Purchase Hollywood Animal on Steam 的头像
Weappy | Purchase Hollywood Animal on Steam1 年前

Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

CorvusSG 的头像
CorvusSG1 年前

Looks amazing.

AntoineP 的头像
AntoineP1 年前

I did it in C btw using raylib

chocolatedolphin7 的头像
chocolatedolphin71 年前

wait what, isn't dreamcast like a very old console? pretty cool that this even runs on such hardware

Noobap 的头像
Noobap1 年前

I would watch a 3 hour video on how this was made

RobDEV / Proelium 🐉 🇸🇪 的头像
RobDEV / Proelium 🐉 🇸🇪1 年前

Awesome!

Mitch 的头像
Mitch1 年前

Nice work. A huge accomplishment :)

David Janice 的头像
David Janice1 年前

Very cool! Following your exploits for sure now. What protocol are you using to load the assets over the network?

A Flock of Meese 的头像
A Flock of Meese1 年前

It's running on a custom-built protocol.

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