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Novalogic's Voxel Space evolved with time. 1992's Comanche: Maximum Overkill used the original "Voxel Space" engine coded in 32-bit x86. 1997's Comanche 3 was developed using the "Voxel Space 2", while 1998's Delta Force used the "Voxel Space 32" engine.

12,724 Aufrufe • vor 3 Jahren •via X (Twitter)

9 Kommentare

Profilbild von pikuma.com
pikuma.comvor 3 Jahren

If you want to learn more about how #VoxelSpace works, I just published a Youtube video on it. 🙂 We cover some of its history and proceed to code a very simple Voxel Space engine together. Video: See you there!

Profilbild von Matthew Leo
Matthew Leovor 3 Jahren

I thought the original Comanche was amazing. Hiding in a ravine and popping up to take out an enemy never gets old

Profilbild von Alex
Alexvor 3 Jahren

Oh man, Delta Force ! Forgot about those ones, so much memories

Profilbild von ltzanders
ltzandersvor 3 Jahren

I remember playing Werewolf vs Commache over LAN, soo much fun.

Profilbild von Sergio Erazo
Sergio Erazovor 3 Jahren

Loved C3, played hundred of hours as a teenager. Do you know of any modern successor please?

Profilbild von pikuma.com
pikuma.comvor 3 Jahren

@SergioErazoC Not in the exact same style, but maybe @HiddenAsbestos' Thunder Helix?

Profilbild von Jooumes
Jooumesvor 3 Jahren

Delta Force series was pretty dope as well on voxel.

Profilbild von sonik_br
sonik_brvor 3 Jahren

Amazing games and amazing tech.

Profilbild von Retro Amateur💾
Retro Amateur💾vor 3 Jahren

Childhood game right there. Glad I bought it recently.

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