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Novalogic's Voxel Space evolved with time. 1992's Comanche: Maximum Overkill used the original "Voxel Space" engine coded in 32-bit x86. 1997's Comanche 3 was developed using the "Voxel Space 2", while 1998's Delta Force used the "Voxel Space 32" engine.
12,724 次观看 • 3 年前 •via X (Twitter)
9 条评论

If you want to learn more about how #VoxelSpace works, I just published a Youtube video on it. 🙂 We cover some of its history and proceed to code a very simple Voxel Space engine together. Video: See you there!

I thought the original Comanche was amazing. Hiding in a ravine and popping up to take out an enemy never gets old

Oh man, Delta Force ! Forgot about those ones, so much memories

I remember playing Werewolf vs Commache over LAN, soo much fun.

Loved C3, played hundred of hours as a teenager. Do you know of any modern successor please?

@SergioErazoC Not in the exact same style, but maybe @HiddenAsbestos' Thunder Helix?

Delta Force series was pretty dope as well on voxel.

Amazing games and amazing tech.

Childhood game right there. Glad I bought it recently.
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Democrat Senator Ben Cardin previously ranted about how the US Capitol was a “sacred space” and is “so much more” than a building while comparing J6 to 9/11. Yesterday, video was released of his staffer having gay s*x in this “sacred space.” … and what did Cardin have to say? Besides announcing the staffer was fired, Cardin simply said: “We will have no further comment on this personal matter.” So much for this “sacred space”!
Collin Rugg
3,997,426 次观看 • 2 年前


