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Dreamcast voxel engine update: Worlds now save and load to disk!

36,162 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Emerald Fox
Emerald Foxvor 1 Jahr

By to disk, you mean the VMU?

Profilbild von A Flock of Meese
A Flock of Meesevor 1 Jahr

The game connects to a file server on the local network.

Profilbild von Weappy | Purchase Hollywood Animal on Steam
Weappy | Purchase Hollywood Animal on Steamvor 1 Jahr

Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

Profilbild von CorvusSG
CorvusSGvor 1 Jahr

Looks amazing.

Profilbild von AntoineP
AntoinePvor 1 Jahr

I did it in C btw using raylib

Profilbild von chocolatedolphin7
chocolatedolphin7vor 1 Jahr

wait what, isn't dreamcast like a very old console? pretty cool that this even runs on such hardware

Profilbild von Noobap
Noobapvor 1 Jahr

I would watch a 3 hour video on how this was made

Profilbild von RobDEV / Proelium 🐉 🇸🇪
RobDEV / Proelium 🐉 🇸🇪vor 1 Jahr

Awesome!

Profilbild von Mitch
Mitchvor 1 Jahr

Nice work. A huge accomplishment :)

Profilbild von David Janice
David Janicevor 1 Jahr

Very cool! Following your exploits for sure now. What protocol are you using to load the assets over the network?

Profilbild von A Flock of Meese
A Flock of Meesevor 1 Jahr

It's running on a custom-built protocol.

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