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drei/<Cloud> is finally published and documented 🎉 it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below ↓

51,650 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von ☄︎
☄︎vor 2 Jahren

thunder clouds using react-three/rapier to bind cloud formations to physics. although each <Cloud> is just a bunch of billboarded planes, it can be transformed like any other object3d in threejs. the <Clouds> provider takes care of auto-instancing them.

Profilbild von mrdoob
mrdoobvor 2 Jahren

@gfxprogrammer Reminds me of the first part in @bonzajplc's Linger in Shadows 😍

Profilbild von 𝗺𝗮𝘁𝘁
𝗺𝗮𝘁𝘁vor 2 Jahren

this is insane. I had to do basically this in Unity a while back and it's amazing to see it's possible in the browser now

Profilbild von Louis Lafont
Louis Lafontvor 2 Jahren

That's amazing, each of your post make me open my editor and try some 3D stuff. Love the feeling. Thanks

Profilbild von Tyler Sammy
Tyler Sammyvor 2 Jahren

You went IN! This is a massive upgrade from the previous.

Profilbild von Oye
Oyevor 2 Jahren

👏🏾👏🏾👏🏾

Profilbild von Ξugene
Ξugenevor 2 Jahren

😶‍🌫️🤯

Profilbild von Lyle Klyne
Lyle Klynevor 2 Jahren

so excited to test this out!! Thanks for all the work you put into this 👏🏻👏🏻🤯

Profilbild von Chase Davis
Chase Davisvor 2 Jahren

whaaatt!

Profilbild von pugson
pugsonvor 2 Jahren

i really can't believe this runs in the browser. what a time to be learning r3f!

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