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drei/<Cloud> is finally published and documented 🎉 it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below ↓

51,650 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля ☄︎
☄︎2 лет назад

thunder clouds using react-three/rapier to bind cloud formations to physics. although each <Cloud> is just a bunch of billboarded planes, it can be transformed like any other object3d in threejs. the <Clouds> provider takes care of auto-instancing them.

Фото профиля mrdoob
mrdoob2 лет назад

@gfxprogrammer Reminds me of the first part in @bonzajplc's Linger in Shadows 😍

Фото профиля 𝗺𝗮𝘁𝘁
𝗺𝗮𝘁𝘁2 лет назад

this is insane. I had to do basically this in Unity a while back and it's amazing to see it's possible in the browser now

Фото профиля Louis Lafont
Louis Lafont2 лет назад

That's amazing, each of your post make me open my editor and try some 3D stuff. Love the feeling. Thanks

Фото профиля Tyler Sammy
Tyler Sammy2 лет назад

You went IN! This is a massive upgrade from the previous.

Фото профиля Oye
Oye2 лет назад

👏🏾👏🏾👏🏾

Фото профиля Ξugene
Ξugene2 лет назад

😶‍🌫️🤯

Фото профиля Lyle Klyne
Lyle Klyne2 лет назад

so excited to test this out!! Thanks for all the work you put into this 👏🏻👏🏻🤯

Фото профиля Chase Davis
Chase Davis2 лет назад

whaaatt!

Фото профиля pugson
pugson2 лет назад

i really can't believe this runs in the browser. what a time to be learning r3f!

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