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drei/<Cloud> is finally published and documented 🎉 it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below ↓

51,650 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

☄︎ profil fotoğrafı
☄︎2 yıl önce

thunder clouds using react-three/rapier to bind cloud formations to physics. although each <Cloud> is just a bunch of billboarded planes, it can be transformed like any other object3d in threejs. the <Clouds> provider takes care of auto-instancing them.

mrdoob profil fotoğrafı
mrdoob2 yıl önce

@gfxprogrammer Reminds me of the first part in @bonzajplc's Linger in Shadows 😍

𝗺𝗮𝘁𝘁 profil fotoğrafı
𝗺𝗮𝘁𝘁2 yıl önce

this is insane. I had to do basically this in Unity a while back and it's amazing to see it's possible in the browser now

Louis Lafont profil fotoğrafı
Louis Lafont2 yıl önce

That's amazing, each of your post make me open my editor and try some 3D stuff. Love the feeling. Thanks

Tyler Sammy profil fotoğrafı
Tyler Sammy2 yıl önce

You went IN! This is a massive upgrade from the previous.

Oye profil fotoğrafı
Oye2 yıl önce

👏🏾👏🏾👏🏾

Ξugene profil fotoğrafı
Ξugene2 yıl önce

😶‍🌫️🤯

Lyle Klyne profil fotoğrafı
Lyle Klyne2 yıl önce

so excited to test this out!! Thanks for all the work you put into this 👏🏻👏🏻🤯

Chase Davis profil fotoğrafı
Chase Davis2 yıl önce

whaaatt!

pugson profil fotoğrafı
pugson2 yıl önce

i really can't believe this runs in the browser. what a time to be learning r3f!

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