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17,668 Aufrufe • vor 4 Monaten •via X (Twitter)

25 Kommentare

Profilbild von snow in summer
snow in summervor 4 Monaten

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Profilbild von Green
Greenvor 4 Monaten

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Thanks Green.

Profilbild von John Smoth
John Smothvor 4 Monaten

Dude… that looks so freaking cool

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Ty John

Profilbild von Tomy Veloso
Tomy Velosovor 4 Monaten

I need this right now, you cant do this to me

Profilbild von malice
malicevor 4 Monaten

Looks amazing!! Can't wait to play with this

Profilbild von VadiosLokus ” ˢ ᵖ ᶠ ᶜ “
VadiosLokus ” ˢ ᵖ ᶠ ᶜ “vor 4 Monaten

Amazing work, ds 2 pt mod made me replay everything in the game

Profilbild von 🟡 Lucas 🟡
🟡 Lucas 🟡vor 4 Monaten

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Thanks Lucas

Profilbild von Dalton
Daltonvor 4 Monaten

Looks sick! Are you going to release a non-PT version of LE for DS3?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

Profilbild von Luiz Ferrarezzi (commissions open!)
Luiz Ferrarezzi (commissions open!)vor 4 Monaten

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Ty :).

Profilbild von Grezki Gazer
Grezki Gazervor 4 Monaten

Ohhh this is gonna be GREAT!

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Thanks Grezki

Profilbild von Frosty
Frostyvor 4 Monaten

will this work with archthrones mod?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

Will need configuration setup. BVH and Lighting Atmosphere

Profilbild von Kornel
Kornelvor 4 Monaten

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

Profilbild von GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵
GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵vor 4 Monaten

Is there a lighting mod for DS1 ?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

No plans for DS1

Profilbild von .
.vor 4 Monaten

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 4 Monaten

It isn’t open source yet

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