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DS3 - PT, Testing Lothric wall

17,668 views • 4 months ago •via X (Twitter)

25 Comments

snow in summer's profile picture
snow in summer4 months ago

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Green's profile picture
Green4 months ago

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Thanks Green.

John Smoth's profile picture
John Smoth4 months ago

Dude… that looks so freaking cool

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Ty John

Tomy Veloso's profile picture
Tomy Veloso4 months ago

I need this right now, you cant do this to me

malice's profile picture
malice4 months ago

Looks amazing!! Can't wait to play with this

VadiosLokus ” ˢ ᵖ ᶠ ᶜ “'s profile picture
VadiosLokus ” ˢ ᵖ ᶠ ᶜ “4 months ago

Amazing work, ds 2 pt mod made me replay everything in the game

🟡 Lucas 🟡's profile picture
🟡 Lucas 🟡4 months ago

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Thanks Lucas

Dalton's profile picture
Dalton4 months ago

Looks sick! Are you going to release a non-PT version of LE for DS3?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

Luiz Ferrarezzi (commissions open!)'s profile picture
Luiz Ferrarezzi (commissions open!)4 months ago

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Ty :).

Grezki Gazer's profile picture
Grezki Gazer4 months ago

Ohhh this is gonna be GREAT!

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Thanks Grezki

Frosty's profile picture
Frosty4 months ago

will this work with archthrones mod?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

Will need configuration setup. BVH and Lighting Atmosphere

Kornel's profile picture
Kornel4 months ago

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵'s profile picture
GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵4 months ago

Is there a lighting mod for DS1 ?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

No plans for DS1

.'s profile picture
.4 months ago

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine4 months ago

It isn’t open source yet

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